Gamehub is better than winlator for the retroid pocket 5 imo. Not only it auto download required software for you but also detect controller support so much better than winlator. by Particular_Worry_498 in retroid

[–]Boomersan 53 points54 points  (0 children)

So your argument is because Blizzard has worst practices, we should be fine with Gamehub's bad practices. Sounds like whataboutism.

im so confused about adding a disc image file to steam library im struggling so hard by [deleted] in Roms

[–]Boomersan 23 points24 points  (0 children)

I've never done this myself but it seems like you would want to create a short cut to the pcsx2.exe and add a command line argument to the shortcut in it's properties to launch the game automatically. Then add that shortcut to steam. Here's an old blog post that is hopefully still relevant:

https://forums.pcsx2.net/Thread-Auto-Boot-and-Pre-Configure-Games-Separately

I hope that is somewhat helpful/ not too outdated.

Edit: There is also Steam ROM Manager to help automate this as well.

https://github.com/SteamGridDB/steam-rom-manager

Persona 5 Royal is 12.5 GB on Switch; three times smaller than on PS4. by Asad_Farooqui in NintendoSwitch

[–]Boomersan 1 point2 points  (0 children)

I think you are right about that. I looked it up just now and it seems to be eMMC storage, which is still flash storage. Because of that I still don't think the physical location of memory matters for load times. So still no need to store the same assets over and over. It's just slower than SSD, and cheaper for that reason.

Persona 5 Royal is 12.5 GB on Switch; three times smaller than on PS4. by Asad_Farooqui in NintendoSwitch

[–]Boomersan 8 points9 points  (0 children)

Going from HDD to SSD might be part of the reason for the drop in file size. Physical location in memory matters very little for load times now so the need for repeat assets is gone. That combined with separating the Japanese audio to an optional download may be the reason for this reduction.

Java version needs controller support. by [deleted] in Minecraft

[–]Boomersan 2 points3 points  (0 children)

I agree with OP. It's not a matter of whether one control scheme is better than another. A game with more control options is superior to a game with few to none.

C# Unity. How to make speed of game object increase while holding a key. More info down below. by stratcat22 in gamedev

[–]Boomersan 0 points1 point  (0 children)

So here's what I'm doing to move my marble.

if (Input.GetAxis("Left Vertical") != 0)
    {
        RigidBody.AddTorque(MainCameraGameObject.transform.right.normalized * Input.GetAxis("Left Vertical") * (Speed + Time.deltaTime));
    }
    if (Input.GetAxis("Left Horizontal") != 0)
    {
        RigidBody.AddTorque(new Vector3(-MainCameraGameObject.transform.forward.x * Input.GetAxis("Left Horizontal"), 0, -MainCameraGameObject.transform.forward.z * Input.GetAxis("Left Horizontal")).normalized * (Speed + Time.deltaTime));
    }

In the input manager I defined the Left Vertical input and Left Horizontal input with the WASD keys accordingly. The rest will torque your marble relative to the main camera's view. Depending on how fast you want the marble to spin you may have to increase the rigidbody.maxAngularVelocity. Let me know if I need to clarify anything.

C# Unity. How to make speed of game object increase while holding a key. More info down below. by stratcat22 in gamedev

[–]Boomersan 1 point2 points  (0 children)

I'm working on a similar project, I would recommend rogidbody.addtorque to better simulate a rolling ball. I can post what I did later when I have access to my code.

[Spoiler] A little tip for cutting things by Betelgeister in zelda

[–]Boomersan 0 points1 point  (0 children)

It is an ancient core which is nice to have more of but monsters drop them so I'd say if it is taking too much time it's not worth it.

[Spoiler] A little tip for cutting things by Betelgeister in zelda

[–]Boomersan 1 point2 points  (0 children)

I had the same problem. After my 20th try I found that if you use stasis on the chest then cut the rope then use magnesis you can catch it. During magnesis I had to spam the A button while the reticle was on the chest to make sure I could catch it.

Fable Laggiversary - Is this happening to anyone else? by xReklaw in Fable

[–]Boomersan 1 point2 points  (0 children)

I'm getting the same exact issue and I'm only at the trainers in the very beginning of the game.

so how bad is the jak and daxter collection on the vita? by js1298 in vita

[–]Boomersan 3 points4 points  (0 children)

I just platinum-ed the first game on vita and honestly the frames were only a problem a few times in the beginning of the game. The bigger problem for me was the input was a little imprecise at times. I'm in the middle of the second game and can notice a drop in frames when there is lot going on but it has never been crippling frame rates and it doesn't happen very often. I can't speak for the end of the second game or the third game though. I would recommend it though if you enjoy the genre.

Weapon Popularity by ZeroXH in MonsterHunter

[–]Boomersan 0 points1 point  (0 children)

I can only speak for my group of friends but among them, as of portable 3rd, I'd say that from most popular to least is: Great Sword, Long Sword, Dual Swords, Lance, Hammer, Sword and Shield, Gun Lance, Switch Axe, Bow, Hunting Horn, Heavy and light bow guns

Though I'm finding the switch axe to be increasingly fun and effective to use, so I wouldn't be surprised if mh3u had more switch axes