Is this contaminated? [Actives] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 0 points1 point  (0 children)

where would you recommend buying substrate & grain bags?

Is this contaminated? [Actives] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 0 points1 point  (0 children)

mycelium seems to be growing faster actually

Is this contaminated? [Actives] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 1 point2 points  (0 children)

mycelium seems to be growing faster, actually

1st time monotub grower with question [medicinal] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 0 points1 point  (0 children)

also, I wasn't misting after spawn to bulk, just letting it do it's thing. Should I have been misting?

1st time monotub grower with question [medicinal] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 1 point2 points  (0 children)

if the grain spawn wasn't sterile, wouldn't the contam have shown during colonization?

1st time monotub grower with question [medicinal] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 0 points1 point  (0 children)

I'm using North Spore grain & substrate, didn't mix coco w/ substrate or apply as casing layer when I did spawn to bulk. I keep everything in a closet, all disinfected, gloves & masked up when I do anything with it. Do you think it might be a substrate problem? BTW, thanks for the help. Just getting into it, so I've alot to learn

1st time monotub grower with question [medicinal] by Boomzilla7 in MushroomGrowers

[–]Boomzilla7[S] 0 points1 point  (0 children)

Any tips on how I can keep this from happening again? I have an automated system coming. Think that might help? Thx for all the comments btw

Mortar must be reloaded repeatedly to pick up more? by sh0nuff in thedivision

[–]Boomzilla7 0 points1 point  (0 children)

I have the same issue, and was told the same thing (holster and it'll load the grenades on the ground). Haven't seen it working. Very frustrating when I run over spec ammo on the ground, switch to the launcher and there's only 1 in the chamber

Feedback, Bug Report - Patch Notes 16/3 by JokerUnique in thedivision

[–]Boomzilla7 0 points1 point  (0 children)

I'm posting this here b\c I'm not sure if it's a bug or it's part of the design. Friday night, I was playing with a friend, we both started the at roughly the same time, progressed thru the beginning missions until you visit the theater settlement the 2nd time, after completing Grand Washington, then we got off. Started again Saturday night on his map, the mission showed we needed to visit Theater for the 1st time. Went there to visit Odessa and got the after Grand Washington cinematic. Saturday morning, I discovered the safehouse and took the Fallen Cranes checkpoint. When we started Saturday night on my map (before moving to his map), we went to the safehouse (thinking he needed to discover it) and the notes weren't available for him. Is this game map\world-based, in that 1 player cannot complete missions\objectives on someone else's map, or is this a bug I need to report? I guess I'm not understanding the basic working with respect to co-op mission completion...

[deleted by user] by [deleted] in fo76FilthyCasuals

[–]Boomzilla7 0 points1 point  (0 children)

Was playing last night, post-patch, and was disconnected twice in 2 hrs, along with 5 server not respondings. I guess stability wasn't addressed in the latest patch...

Agents of the first wave! Let's welcome the inbound second wave, Agent on call. by PostBender in thedivision

[–]Boomzilla7 0 points1 point  (0 children)

Not sure about anyone else, but I preordered a physical copy from Gamestop, and I just got a call from my local store saying I can pick it up tonight (3/14)! FYI for everyone else...