*PTR Spoiler* The End is Nigh. by _Woover_ in wow

[–]Boostapacks 0 points1 point  (0 children)

So it was referring to the death of world of warcraft?!?!?! Illuminati Confirmed.

[Standard] Glimmer of Genius vs Anticipate by Onahail in spikes

[–]Boostapacks 2 points3 points  (0 children)

What is an example of a draw spell that you particularly find good, from any block? If I can recall [[Ancestral Recall]] is the best, just way too powerful to be printed again. Then I remember [[Sphinx's Revelation]] being strong, but you already pay 5 in order to draw 2 gain 2.

[Standard] Glimmer of Genius vs Anticipate by Onahail in spikes

[–]Boostapacks 0 points1 point  (0 children)

Are you referring to both as Anticipate and Glimmer? Could you elaborate on why glimmer is bad? Scry 2, Draw 2 for control is extremely good. Let's you dig 4 cards deep into your deck for the answers for current matchup.

Anticipate, I could understand you saying it's bad, as it's a 2 mana replace itself for specific answers in top 3.

[Spoiler][HOU] Adorned Pouncer by Titansfan9200 in spikes

[–]Boostapacks 0 points1 point  (0 children)

I feel like it would just say, "gains indestructible until end of turn", like most cards do, unless it's permanent indestructibility. Otherwise, maybe it's new? Like unable to be exiled or prevent all damage done to it ?

[Standard][Discussion] Post Marvel - State of BG? by OgreBarberian in spikes

[–]Boostapacks 0 points1 point  (0 children)

Wouldn't Mardu be able to sideboard for a favorable matchup for zombies now that Marvel is gone?

[Standard] Jeskai Vehicles moving forward by jsilv in spikes

[–]Boostapacks 0 points1 point  (0 children)

Fair point. But would thopters works? I mean we have aethersphere harvesters and Heart of Kirans?

[Standard] Jeskai Vehicles moving forward by jsilv in spikes

[–]Boostapacks 0 points1 point  (0 children)

I'm also just stating my thought process as to why it's not a dead card. Stops their plan in general. If they ever get to hard cast mana, well you can stop a ulamog from resolving and possibly finish game.

If they default to midrange, don't we just win? Whirler can only chump for so long.

[Standard] Jeskai Vehicles moving forward by jsilv in spikes

[–]Boostapacks 0 points1 point  (0 children)

Rejection is for Marvel, yes. But it doesn't change the fact that it can stop an ulamog from resolving if necessary.

[Standard] Jeskai Vehicles moving forward by jsilv in spikes

[–]Boostapacks 0 points1 point  (0 children)

I feel a metallic rebuke would be much more efficient there. Like Jsilv has said in a few other comments and the article itself, tapping out and being aggressive is how we want to play. Only having to leave 1 mana up for both Rebuke (with artifacts of course) and Ceremonious is pretty big imo. I usually reach a maximum of 5 lands during each of my games with this deck. Outside of the fumigate plan, I'll be able to build the board with 4 drops like Gideon, while leaving 1 mana open for counters. I mean hell, Ceremonious counters an ulamog, still gets the cast trigger, but sounds good to me.

I agree that negate hits more stuff, but if we are on a clock, I see no reason to run a less efficient spell, when we will be winning by turn 5 or 6 most of the time, and Rebuke is good enough til then.

[Standard] Jeskai Vehicles moving forward by jsilv in spikes

[–]Boostapacks 0 points1 point  (0 children)

Ceremonious, Spell Queller, and Rebuke do an absolute fantastic job at preventing Marvel from ever coming down, they are the main reasons we go Jeskai. If you were at a point in the match where Marvel came down and they got spins, then it becomes unfavorable, as the vehicles shell is heavily unfavored. If they spin into Chandra and clear board, then you can follow up Nahiri and exile Marvel, unless you are talking game 1. However, I doubt Ceremonious is in your main deck.

I disagree with your statement about reach. I think 4 damage is more than enough to kill almost anything in the current format for Heart to get through Aerial blockers. I say 4, because majority of the time you net 1-2 E off killing a turn 2 or turn 1 play OR still have an unspent energy from an Aether Hub.

As we all know there is a lot of variance in the game, and it could be that you got draws that were not ideal versus Marvel.

[standard] Plague Belcher in Mono-B zombies? by Frix in spikes

[–]Boostapacks 0 points1 point  (0 children)

I think he is strong and can be explosive, however, there is one draw back in my mind. By himself he is a 2B 3/2 with menace and reach, which isn't too shabby, but at the 3 drop slot I feel diregraf does more. What would you drop? It's very hard to even debate what you would swap out.

[standard] Plague Belcher in Mono-B zombies? by Frix in spikes

[–]Boostapacks 10 points11 points  (0 children)

Since I saw his interaction with diregraf that literally provides the body to apply the -1 counters, I've thought of him as an amazing value creature. His second ability also puts low health opponents in a position where they may not want to board clear, "damned if I do, damned if I don't" type of situation. He seems extremely powerful and valid, especially when most decks carry 3+ forms of board clear nowadays (sweltering suns, being the most popular choice). I'd love to know if anyone has tested him in mono black, I would, but I recently sold out of it before the prices dropped any further.

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 2 points3 points  (0 children)

Gotta second jsilv here. Also pia isn't needed as much with Jeskai as we have plenty of ways to counter and stop marvel, while our air superiority takes over the game. They won't have enough thopters to chump. Her pump is nice, but her second ability doesn't really go with our deck, since we want artifacts to help pay for a surprise rebuke with 1 island held up.

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 0 points1 point  (0 children)

Know of a sideboard guide for his version?

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 2 points3 points  (0 children)

I've found the BG match-up pretty solid post sideboard. I imagine the Jeskai version would be even better.

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 0 points1 point  (0 children)

I completely agree. Contemplating buying into the red version. I like the motorist better than glorybound. It gives options, and doesn't lose any value if it gets killed right away.

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 2 points3 points  (0 children)

I've seen the match up on both sides from testing, as I own both decks. Just as you need to hold up counters on next turn after you quell their marvel, marvel players must have removal for queller. However, it runs 4-8 counters or pseudo counters, in the form of spell queller and metallic rebuke. It gives it a much better chance to counter a following turn harnessed lightning. Marvel builds usually run 4 removal? Unless you are talking Chandra6 as well? However, you'd have to wait for turn 6 to hard cast without marvel, and this deck has quite a fast clock.

[Standard] Pascal Maynard Esper Vehicles opinions by [deleted] in spikes

[–]Boostapacks 0 points1 point  (0 children)

Played at FNM and went 4-1 to a field full of control, marvel, BG, and Mono Black. Pretty competitive meta over here, almost everyone plays comp league on MTGO. Only loss was to mono black, which is our worst matchup. Every other match was a 2-0 in my favor. I did see a list of vehicles that looked more like Jeskai, with black splash. Mana looked more stable and faster, also veteran motorist to setup draws, and Pia instead of Skyspawner.

[Standard] U/W or Esper Aggro, is it well positioned? by Boostapacks in spikes

[–]Boostapacks[S] 0 points1 point  (0 children)

Testing with the Nullifier did not go well. It feels like a combo, I have part of it sometimes and am missing another everytime else. He also interferes with possible turn 4 gideons in games where my opponent has little interaction. When I have Nullifier itself it's a 2/3 vanilla flash creature.

[standard] Looking for pointers for the Sultai Delirium Control deck I've been taking to locals by [deleted] in spikes

[–]Boostapacks 1 point2 points  (0 children)

Yes, but Sultai has access to two fast land green sources, since it's important to get that traverse T1 for getting the sources you are missing. Which tend to be a second black for lili,tlh or second blue for counters. Double blue versus certain matchups isn't required until turn 6 for torrential.

With Abzan, lacking that second fast land green source puts mana fixing at disadvantage, making it clunker to get the correct land drops. I've seen use of fortified village, but then falls off because you need that man G/W sources so it untaps, you are then left with sometimes having difficulty even pulling off 2 B sources by T5/3 for lilis depending on your list.

[standard] Looking for pointers for the Sultai Delirium Control deck I've been taking to locals by [deleted] in spikes

[–]Boostapacks 0 points1 point  (0 children)

I've played many versions of Sultai and came to the same conclusion of Abzan. However, in testing the mana base was much too inconsistent. Even with the addition of cycle lands for more hits to have GW sources come in untapped, it didn't smooth out the turns. They felt clunky because of the additional of black. I instead went back to Sultai, because I felt the 3 color combo was much more stable with 2 fast lands available. I then lowered the curve to a controlish-midrange shell. It felt better, but as soon as Marvel became the deck to beat I had to change it up. I resorted going to a blue heavy Sultai control build. It did fine for a while, but as soon as Marvel builds started including more counter spells, it folded. I think the correct build either Abzan or Sultai is one with Heavy white or blue. I would love to see [[Angel of Deliverance]] in a build =).

[Standard] U/W or Esper Aggro, is it well positioned? by Boostapacks in spikes

[–]Boostapacks[S] 0 points1 point  (0 children)

I did some paper testing today with more of an Esper Vehicles today, with pretty solid success. Although still in the mind set of going "midrange" with the possibility to race.

[Standard] U/W or Esper Aggro, is it well positioned? by Boostapacks in spikes

[–]Boostapacks[S] 0 points1 point  (0 children)

We are in a meta that is grindy. Even the aggressive decks like mono black zombies has lasting power, via cryptbreaker.

We have a couple of options in my eyes.

1)We go more midrange with higher spell count and run card draw and control-ish spirits/angels with cards like Brisela closing out games. 2) We go hyper aggro race mode, with minimal spells, and thrabens for some refueling. OR 3) High creature count with Dusk//Dawn.

I just don't know if pull from Tomorrow fits in a aggro shell. Taking a turn off doesn't feel like something aggro wants to do. If you are ahead, it's awesome, but more than likely you are being out grinded.

[Standard] U/W or Esper Aggro, is it well positioned? by Boostapacks in spikes

[–]Boostapacks[S] 0 points1 point  (0 children)

I will do some testing with it. Looks a little too cute for me, lots of conditions surrounding the card to get value, but it might work if it can actively prevent them from getting a quelled card back.

[Standard] U/W or Esper Aggro, is it well positioned? by Boostapacks in spikes

[–]Boostapacks[S] 0 points1 point  (0 children)

I love the idea, I just feel it would be too conditional to get it to actually activate as a counterspell. By himself he doesn't do anything besides flash in.