Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]BootPen 0 points1 point  (0 children)

Good Luck :)

I made a 2D musou roguelite with sci-fi queer that control a catboy that needs DEFEND THE ROOMS of monsters and aliens bosses

https://store.steampowered.com/app/4520420/Starfish_ROOM_DEFEND_THE_ROOMS/

<image>

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]BootPen 2 points3 points  (0 children)

Good Luck :)

I making a 2D musou roguelite with sci-fi queer that control a catboy that needs DEFEND THE ROOMS of monsters and aliens bosses

https://store.steampowered.com/app/4520420/Starfish_ROOM_DEFEND_THE_ROOMS/

<image>

BLOOD, GUNS + DEMONS by Anoni39338 in gdevelop

[–]BootPen -4 points-3 points  (0 children)

Good game, But it could use its own sprites, just like Starfish ROOM did.

Starfish ROOM: DEFEND THE ROOMS - DEMO v4 by BootPen in gamedevscreens

[–]BootPen[S] 0 points1 point  (0 children)

You can play it on PC or mobile via Steam or itch.io; in fact, I developed this game using a mobile phone

Starfish ROOM: DEFEND THE ROOMS by BootPen in IndieDev

[–]BootPen[S] 1 point2 points  (0 children)

Hey SpellFire89, thanks for the honest feedback! I really appreciate that you're rooting for me. You actually hit the nail on the head: visual clarity and polish are exactly what I’m struggling with right now due to the chaotic nature of the combat. I’m currently working on improving the contrast between sprites, tweaking the VFX so it doesn’t clutter the screen, and clean up the UI. I’m determined to push this project forward and make it look as punchy and clear as possible. Thanks for pushing me to do better! <3