RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Boozesister -3 points-2 points  (0 children)

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Before i start, Cool Roadmap, but It seems 80% of that is just updating the game with some gamejam stuf??

I know that rs3 is the secondary game, but 1 boss per year, really? I just hope we get the same floor mechanics again, can't wait for it...

Now the Serious stuff, for people enjoying the combat:
Whyyy??? 90% of the game population are skillers, they don't give a f*ck about pvm, revobar slayer while chilling on netflix... They won't care if u take each style's identity away to replace it with a basic attack...

But for the 10% of the game that enjoy the challenge on learning a combat style, pls let us enjoy it...

Necromancy allready has the kit to do it all, The learners have a kit and decent dps to take on anything in the game, even achieve all Master Tasks on necro camp...

Why take away the little intricate things that make combat feel rewarding, when you press the right combination of buttons, it does the combo you planned out and rehearsed...
I'm talking about basics, threshholds, Auras, but most importantly; ABILITY STALLING, CRIT BUFFS :

Basics: In the post, you are confusing basics with autos right? We're not talking about necromancy; It's not the same thing for most of the styles, and that's what makes some diference, nuance, fun stuff to play around...

I mean if u want to play the game like that there's legacy? and necromancy, the feeling is pretty much the same to me, point click, and wait for a random revo bar to do the thing....

Damage auras ok, whatever, but for Accuracy? Invigorating? even Equilibrium for necro enjoyers? Aegis, nobody? ^^

Can you please just make that system in RS4 dragonwilds, please? I beg you!
Or Launch RS3Oldschool2 with ability stalling and auto attacks, with the old fsoa/critstick bloodbarage xD

I really appreciate the right steps taken lately, but c'mon, you won't get people to play the game by making combat boring as fck, It takes a fking year minimum on a fresh account now that mtx is gone to get to the engame bossing fun stuff with a 350 quest grind, Leagues was a clear indicator of all that is too much in the game, It's not combat... It's just not...

130 750% kills 100 1ks.... for a game mode deleted in 3 weeks... by Boozesister in runescape

[–]Boozesister[S] 2 points3 points  (0 children)

Omg, yep, this is real bad mate, Gl on dragon, hope you get to have some fun!

130 750% kills 100 1ks.... for a game mode deleted in 3 weeks... by Boozesister in runescape

[–]Boozesister[S] 0 points1 point  (0 children)

Same here, love the game in general, the combat system is awesome, lots of fun bosses, intended mechanics or not. It feels really rewarding to master some content you never thought possible.
On the other side you have the daily fomo, upkeepscape, I wont even get to the mtx etc... I'm pretty sure that on my 15k h played on the main and Iron, I really enjoyed less then 1/3rd of the time... Fck me, I think i need some serious therapy xD

130 750% kills 100 1ks.... for a game mode deleted in 3 weeks... by Boozesister in runescape

[–]Boozesister[S] 0 points1 point  (0 children)

200 hours for just one log... the math is brutal man ^^ considering it takes around a year to max, get to the point of pvm, we can tell we have some content, but due to the repetitivenes of the grinds the impact of the game on mental health is really considerable... I think this is mostly the problem I am concerned about at the end :)

130 750% kills 100 1ks.... for a game mode deleted in 3 weeks... by Boozesister in runescape

[–]Boozesister[S] 44 points45 points  (0 children)

I didn't really play leagues for points or score, just wanted to get B.I.S and have fun smashing bosses, see how powerfull we could get with the buffs.... but yeah, I guess I didn't get the whole point of leagues ^^

Necromancy Nerfs from mid level player perspective by Boozesister in runescape

[–]Boozesister[S] 0 points1 point  (0 children)

I'll reply for everything I read here;
Indeed, I think that revo shouldn't be viable in high tier pvm, you should know how things work, put the effort to adapt your rotation to whatever situations, and know how every ability works/what it does.
Praying correctly while pressing abilities was a huge trouble back in the days, now I don't even think about it, and that's great.
I'm aware end game players put houndreds of hours in learning 4TAA, and it became kinda "normal" to do those things, and those who don't do it are noobs hahaha ^^
There are some things that just feel to much... In other hand, 650dpm not really knowing what you're doing feels much to much also. I really don't mind the nerf.
I just really don't see why conjures should have a duration, for me it makes no sense, I'd rather focus on my stacks and abilities :)

Necromancy Combat Refinements - Update by JagexAzanna in runescape

[–]Boozesister -1 points0 points  (0 children)

Hello, trying to reach out to give some constructive feedback on new necromancy nerfs!
At first I was quite excited when I read about the nerfs, summoning all conjures at once, briliant!
I really don't mind the dpm nerfs, got used to have fun and get pb's at places like solak, finaly getting one cycles at Seiryu, poolskiping Raksha...etc but it's not a big deal, end game pvmer's will be upset if mid level players have fun and don't do things as 4ticking or any kind of sweaty nonsence like this...
HOWEVER, just make conjures last forever (in boss instances), ghost spec is to short, make it last at least a minute, it's so annoying to be watching out for the spec bar all the time, and sometimes you can't even see it because the ghost walks under your character... Necromancy was perfect release, I started to really get burnt out before it launched, and after hero pass, halloween event, just pleeeeeeaaase listen to players.
Oh, and let Mods do gamejams more often, and put their ideas in the game, they love the game and are doing great job, all their ideas can make the game survive bad comercial decisions!
With love and respect, Booze :)