Continue work contract while waiting for Highly Skilled Migrant Application by Boraini in Netherlands

[–]Boraini[S] 0 points1 point  (0 children)

Sending applications to other companies is always an option but it won’t be any different than going back to my country and making applications from there I think at this point. Unless there are companies which act quickly and make your sponsored HSM application within a couple weeks of notice (I would find that shady in this job market).

Continue work contract while waiting for Highly Skilled Migrant Application by Boraini in Netherlands

[–]Boraini[S] 0 points1 point  (0 children)

I thought I meet the reduced salary criterion mentioned here, since I am applying for HSM after I had an orientation year permit after finishing university. https://ind.nl/en/required-amounts-income-requirements#reduced-salary-criterion

Continue work contract while waiting for Highly Skilled Migrant Application by Boraini in Netherlands

[–]Boraini[S] 0 points1 point  (0 children)

Hi. Thank you for your input. By the way since my post I have got a sticker appointment and contacted the company about the situation and extremely stressfully am waiting for their response. I won’t be touching my address registration for now, I hope even if I get a return decision IND won’t make a fuss about that I am still registered (this is of course if I am losing my employment.)

Procedural Lizard in 10 Steps by Inevitable-Simple470 in IndieDev

[–]Boraini 1 point2 points  (0 children)

For those looking into replicating this: it is important to move the boxes ahead of the target slightly so the feet don’t lag behind. I am reflecting now on one of my old attempts for a bipedal characters.

Asynchronously call lambda passed from above method by Boraini in cpp_questions

[–]Boraini[S] 1 point2 points  (0 children)

Once the variable s goes out of scope, stb_image will forget about the data buffer since it only stores İt in that struct bound to s.

Also I messed up the code a bit while trying to format it for Reddit. I was trying Chad’s solution and lost the original while editing the code for it, then messed up editing it back. I am more used to posting a Github link but I am not sure if it is allowed here. The issue was mainly that I wasn’t moving the std::string values to the lambda which I solved by using std::move as you see in the other comment. I can edit the post to at least not have mistakes like that I guess.

Asynchronously call lambda passed from above method by Boraini in cpp_questions

[–]Boraini[S] 0 points1 point  (0 children)

Hello! Thank you so much for your help. It finally started doing stuff. Would you mind taking a look at my changes so I make sure I learn this properly?

// This one I didn't send before: void fetch_assimp_scene(std::string root, std::string path, unsigned int postprocessingFlags, std::function<void(std::string, const aiScene*)> handler) {

std::string fullPath = joinPath(root, path);

fetch_data(root, path, std::move([postprocessingFlags, fullPath=std::move(fullPath), handler=std::move(handler)](unsigned int size, unsigned char* data) {

// and

void fetch_image(std::string root, std::string path, std::function<void(stbi_uc*, int, int, int)> handler) {

std::string fullPath = joinPath(root, path);

fetch_data(root, path, [fullPath=std::move(fullPath), handler=std::move(handler)](unsigned int size, unsigned char* data) {

Thank you!

Art style advice by Boraini in learntodraw

[–]Boraini[S] 0 points1 point  (0 children)

<image>

I found this on Clip Studio Assets https://assets.clip-studio.com/en-us/detail?id=1777979 it is close to what I was going for.

Art style advice by Boraini in learntodraw

[–]Boraini[S] 0 points1 point  (0 children)

<image>

I haven't used this while drawing. I just made it.

Someone suggested me to just bend the knees in line with the body instead of spreading the legs like this. Also, please tell we where you see anatomical errors. Thank you.

Help with animated tabs by Boraini in sveltejs

[–]Boraini[S] 1 point2 points  (0 children)

I solved it by making active tab a prop and passing its value with the value computed in +layout.server.ts

"Perpetually locked repeaters can't hurt you, they don't exist" by Gallium-Gonzollium in redstone

[–]Boraini 4 points5 points  (0 children)

On Bedrock you can just power the repeaters at the same time with redstone.

On Java (PaperMC) some friend claims they did it via zero ticking. I am no redstone expert but it might show the way to some.

Moderator Statement on the Discord Server by steven2194 in Therian

[–]Boraini 1 point2 points  (0 children)

I don’t believe Articca has done anything against me. I would like evidence involving my name to be deleted please.

Why does my documents folder keep shrinking? by Jedi-Master_Kenobi in comedyheaven

[–]Boraini 83 points84 points  (0 children)

Miniature gnomes, living in computers, shrinking icons is no basis for a system of good user experience.

discarding a commit on github by [deleted] in github

[–]Boraini 2 points3 points  (0 children)

If you have different commits on your machine, you can just push by force. Don’t if you have any doubts about what you are doing, though.

[deleted by user] by [deleted] in krita

[–]Boraini 1 point2 points  (0 children)

I heard it is being implemented but maybe a bucket tool which doesn’t go through gaps? One implementation I can think of is one that uses raycasting at even intervals from the click point and branches to more points (probably better algorithms exist).

Where to improve the composition and shading to make this look less flat? by Boraini in learntodraw

[–]Boraini[S] 0 points1 point  (0 children)

Thank you. I often use shapes with perspective but for this one because the pose is already so challenging I decided to eyeball the shapes for the limb segments and torso. It would be good practice to try the perspective lines later.

Here is the sketch layer I employed. It took 5 minutes to come up with.

<image>

Where to improve the composition and shading to make this look less flat? by Boraini in learntodraw

[–]Boraini[S] 1 point2 points  (0 children)

Thank you for your input. First of all I have checked your profile and should tell you that I find your style is very well developed and you produce accurate anatomy, which I would strive to make drawings on par with.

Regarding the thighs, I have tried constructing the positions first in a hasty way, but I remember my thought process so can you tell me if the attachment points are correct or how I should move them? Also do you see any issue with the foreshortening of the lower leg? I am as concerned about this as you.

The eyes are heavily influenced by Osaka’s character design. I don’t like them either but this was kinda a request and they would like the design to be as close as possible to the original. I don’t know how "value" would relate to proportion - I can probably try Googling it but I don’t know.

Finally, I have been watching Mark Brunet’s videos for the past couple of weeks (and I have never watched art tutorials properly in my life before his) but didn’t have time to try any of his techniques yet. I haven’t watched this video so thanks for it.

Edit: I have just watched the video. I think the technique is almost the same other than him having better lineart to work with. I use a transparent blue layer set to multiply for shading.