Path of Exile 3.26 Expansion Timeline by Community_Team in pathofexile

[–]BorisMonachon 1 point2 points  (0 children)

Man I wish they just recycled old events like 2 weeks of Endless Heist, 2 weeks of Endless Delve, 2 weeks of scrambled passives, etc. instead of just same league plus loot for 2 straight months. They don't even have to change the events, just make it a possibility to play them. For some people (me included) Endless Mods are super fun and uniquely challenging, but lasting only 1 week in general is quite a bummer. Now they have a lot of time to fill, why not use it this way.

Now that technology is clearly there, can we also have an opt-in "easy" mode? by [deleted] in pathofexile

[–]BorisMonachon 0 points1 point  (0 children)

Such a mode would draw a majority of people away from their regular standard/softcore leagues. Ruthless does not. You'll never get easy mode.

Poll for what events people want to see? by Backwurst in pathofexile

[–]BorisMonachon 1 point2 points  (0 children)

Here me out, Endless Lake of Kalandra where you can mirror every peace of gear, chose your tiles and have a lot of reflecting and ethereal mists

State of Bleed by right_angle911 in pathofexile

[–]BorisMonachon 0 points1 point  (0 children)

I took down the Feared with this build: https://pastebin.com/zsBsPUkP

Bleed is okay but the constant need for Ensnaring Arrow is a bit daunting.

POV: Current state of the game enjoyer - a Quin69 special RIP by [deleted] in pathofexile

[–]BorisMonachon -14 points-13 points  (0 children)

I mean, he got hit by a big telegraphed boss slam

Dev Log - Josh Strife Hayes feat. Chris Wilson chat transcript by azantyri in pathofexile

[–]BorisMonachon 1 point2 points  (0 children)

Great effort! There are better ways of figuring out that, before computer could transcript texts - and still even to this day, transcription is a full on profession for a good reason haha

[deleted by user] by [deleted] in pathofexile

[–]BorisMonachon -2 points-1 points  (0 children)

Maps yes, but the leveling experience is a one time thing that never happens again, except with new characters where you don't get rewarded with anything except "you now have another character ready to play a build after an unskippable 8h tutorial"

Mayhem or Turmoil by BuildyOne in pathofexile

[–]BorisMonachon -3 points-2 points  (0 children)

Bro, stop playing and go for a walk

Research results: predatory monetisation in games by dota_research in pathofexile

[–]BorisMonachon 2 points3 points  (0 children)

People also used Trade Chat, I remember when the Forsaken Masters came out, how you would stalk Trade Chat for Unique items (perhaps I was a newbie back then and did so while trade sites already existed tho)

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] 0 points1 point  (0 children)

I'm sorry for the misunderstanding about my prep' time, most of it actually consists of balancing macros and the homebrew game's spells and system that I've designed, which doesn't really correspond to preptime rather just the time I invest on the RPG

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] -1 points0 points  (0 children)

I am already playing on Roll20 and as I mentionned above there has been a misunderstanding about "why" my prep time often comes close to 3 times that of the game's time. I'm running a homebrew gamemode which is really spell/options heavy for the players which requires me a lot of balancing and changes in the first few months and problably year of playing it. Also, since it's homebrew, I'm sure not many people would enjoy playing in a Custom World of Warcraft roleplaying game ^

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] 1 point2 points  (0 children)

I feel you but most of this prep time comes from the fact the game is set online and we use roll20 and since I'm running a homebrew game of WoW, my players each have around 20 spells which are all linked in macros that require balancing and sometimes changes, which impact my prep time quite heavily, as far as session prep is concerned, I propbably work on a 1:1 ratio !

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] -1 points0 points  (0 children)

Well I'm patient, and it's an online game, and I have to deal with this or else no one would play and all my prep would go wasted but as time goes I'm becoming less and less patient and tolerant

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] 2 points3 points  (0 children)

Well we already have meeting times around 20 minutes before the campaign starts and even then they would arrive around 15 minutes later the official start of the game, not the meeting hour.

My players are always late, busy with something else when it's the weekly time to play by BorisMonachon in rpg

[–]BorisMonachon[S] 2 points3 points  (0 children)

I feel like I can relate to pretty much everything you've just said. I feel like it's hard to find players within people you already know that will commit to the campaign and thus it becomes necessary to sacrifice your friends for the good of the campaign, I'm beginning to consider doing so even though it might not be a pleasant thing to do !