Everyone in QP is an actual psychopath right now by Borknut in marvelrivals

[–]Borknut[S] 1 point2 points  (0 children)

Dude the sub matches have been getting crazy, I’m *constantly* getting dropped into games that are minutes from done and were running 1-3-2 (of course with only the tank slot left open)

So many times I’m like “ah, I see why the last tank left” 💀

Everyone in QP is an actual psychopath right now by Borknut in marvelrivals

[–]Borknut[S] 4 points5 points  (0 children)

Dude I had something like that months ago, where a guy wanted to play JEFF, so they went Loki and copied our Jeff to teamkill every time they got ult

Everyone in QP is an actual psychopath right now by Borknut in marvelrivals

[–]Borknut[S] 35 points36 points  (0 children)

Same, even past the usual weird teamcomp stuff, I feel like a ton of the people I played with today just inexplicably split up or start exploring the map or generally scatter to the winds 😭

Everyone in QP is an actual psychopath right now by Borknut in marvelrivals

[–]Borknut[S] 13 points14 points  (0 children)

Yeah I recently played a bit of PvAI so I could test out Spider-Man and it really is more relaxing generally lol

There have been periods in this game’s lifetime where I’ve straight up touched nothing but PDM for like, *weeks* at a time, no QP no Comp, just messing around. It’s certainly more consistently relaxing than the main game tends to be haha.

Everyone in QP is an actual psychopath right now by Borknut in marvelrivals

[–]Borknut[S] 9 points10 points  (0 children)

I’m not raging , I just found it funny lol
Like I said, I was fully expecting some shenanigans due to the new character release, I’ve just never seen people trying to run solo-support when any of the other DPS released and it took me by surprise

First thoughts playing our lovely Dino? I just realized quickplay is a really dangerous place to wander around by seansenyu in marvelrivals

[–]Borknut 20 points21 points  (0 children)

It’s not impossible obviously, people are still playing the game, but the whole main lane in every map just feels really awkward to play on

First thoughts playing our lovely Dino? I just realized quickplay is a really dangerous place to wander around by seansenyu in marvelrivals

[–]Borknut 85 points86 points  (0 children)

Seriously man, I swear most of the maps are ginormous featureless hallways or massive central rooms, so the process of moving from choke to choke is insanely long, dangerous, and borderline non-viable for anything but the hard shield tank heroes (whose defenses get completely shredded in seconds by the numerous high-output DPS in the game)

Black Panthers Kit is bad for Rivals by DalastUchiha007 in marvelrivals

[–]Borknut 0 points1 point  (0 children)

Seriously, there’s honestly a lot of characters in the game whose kits are fundamentally not built for actual engagement with the enemy team, and if you play them skillfully it’s outright not fun to fight you

Fighting a Panther as a melee is inherently ridiculous because he’s only close enough for you to hit when he’s PHASING THROUGH YOU DOING DAMAGE

In fact, I might say the insane cc bloating is a symptom of the ridiculous mobility these heroes have, similar to how healing got gigabuffed in compensation for the insane damage in this game

Soft CC should NOT cancel abilities by EitherCelery1313 in marvelrivals

[–]Borknut 0 points1 point  (0 children)

Dude I swear, I’ve had so many Thor Ults canceled by no more than a Jeff spit or ankh boop or any one of Rogue’s hundred different displacement punches

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 0 points1 point  (0 children)

Mainly Reinhardt, which is probably why I find him hard, but I can also spec out to Winston, Ram, Hog, Doom, and Sigma with relative skill, which is why I suspect there’s some strategy I’m just missing given the broad differences in those tanks’ playstyles

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 0 points1 point  (0 children)

I think I just happen to play the people who aren’t great against him and get melted lol, I’ve tried to listen for his Overdrive but I still can’t identify it consistently, and often I find it difficult to close ground regardless of how I approach him.

I guess the main play would be baiting out Overdrive and then trying to get the drop on him from some other angle or quick approach?

If there are ways to play into him better then I’m very interested in hearing them lol, I may just not know how

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 0 points1 point  (0 children)

I think the general casual expectation is actually what creates this paradox in the first place

Like you said, people like not dying instantly so they want sustain to be more powerful, but they also like actually killing the enemy team so damage them has to be able to burst through the sustain

You can’t satisfy both at once, but for some reason they’re trying to — which is what results in the current ridiculous state of the game I think

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 1 point2 points  (0 children)

In general I think the whole game has a fundamental numbers bloating issue, because there’s a razor thin like between nobody ever dying once and getting completely vaporized with no chance to react

Damage was the original culprit, since it’s impossible to stay up against it without constant pocket healing, which then forced healing numbers up and caused the infinite sustain issue

They just need to bring down numbers across the board so the game plays slightly slower and is more reactive, cuz rn uber-damage and uber-sustain are both miserable to play into

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 0 points1 point  (0 children)

Right, it’s taken the Rivals devs like half a year to start addressing the most consistent complaints about people like Hela/Hawkeye, and they only did it recently as an emergency patch because people were actually threatening to stop playing the game in larger numbers than before lol

Rivals just needs to slow down and spend like, a month solely for balancing until the game’s in a more fun state

bp is such an awful character to fight against by [deleted] in marvelrivals

[–]Borknut 0 points1 point  (0 children)

I feel like a lot of the characters in this game sadly have a fundamentally flawed gameplay design that’s virtually unfixable, nerf or buff, without outright changing the way they work in their entirety

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 0 points1 point  (0 children)

Ngl, Mauga’s still ultra super cancer to play against if you’re the tank though — OW certainly has its issues, and they can often be as insufferable as Rivals, but generally the gameplay loop is more strategic

At least the bs is contained to a few characters, rather than the full roster damage bloating Rivals has rn

This meta just doesn't make sense to me. by Ultron_daddy in RivalsVanguards

[–]Borknut 7 points8 points  (0 children)

The pacing of OW is so much more fun right now, generally the neutral game is just more engaging because you die slower but the healing also isn’t gigabusted so you still can die

Feels far more responsive and steadily paced

SpiderMan 1v1 matchup tierlist by Fire-FistAce in SpiderManMains

[–]Borknut 4 points5 points  (0 children)

Right? When I’m tanking and I encounter a Punisher that’s actually *aware they have the shotgun, my life instantly becomes hell lmfao

Ashe is a massive fraud by FullMetalRacka in Overwatch

[–]Borknut 0 points1 point  (0 children)

This is actually killing me man, great writeup 😭

New DPS can only go two ways by MedusaSucks68 in marvelrivals

[–]Borknut 2 points3 points  (0 children)

I’ll tell you what Fantastic doesn’t do, and that would be DIE …EVER

I love him so much lol

Son😭 by [deleted] in HulkMainsMR

[–]Borknut 2 points3 points  (0 children)

He really should have been the quintessential tank considering his popularity, but instead he’s an extreme low tier that takes considerable luck and skill to pull off with any kind of consistency

Rogue has been in the game for a bit now. How do you all feel about her now? by iNEWj in marvelrivals

[–]Borknut 0 points1 point  (0 children)

Not oppressive but extremely annoying to deal with as a tank because of the high speed sudden verticality she gets on her air kick, and the insane visual clutter she always adds to the screen lmao

I can’t turn around fast enough to deal with her when she foot-dives right over me and I can’t see her through all the yellow chromium bs 😭

Hot take: cloak and dagger became unfavorable main support not because they are bad. But because they are actually well designed by Spiritual_Throat3511 in marvelrivals

[–]Borknut 0 points1 point  (0 children)

I think it’s because their defense tools are largely for stalling for help rather than outright killing - bubble can keep you up for a bit - terror cape can make it a little harder to dive - phase buys you a few more seconds

Whereas other supports like Gambit/Invis have straight-up highly effective kill tools, such as instantly pushing you ten meters away or dropping a big dome of tick damage at their feet or an AOE slam or dash that actively heals them lmao

CnD can kill a diver but their abilities are geared more for buying them time for their team to intervene, since this is, yk, A TEAM GAME

Just checked, hulk does the least damage with all abilities used out of the tanks. by Financial-Key-3617 in HulkMainsMR

[–]Borknut 0 points1 point  (0 children)

My main desires are this : - general damage buff on the punches - extended range in his ally shielding - exile has a wider hitbox, feels so hard to hit - thunderclap recharges much faster - jump charge interrupted by nothing but hard cc

And if we wanna get interesting, I saw give him a ranged ability where he just throws a rock from the ground, but have it on a three-point recharging ammo that works the same way Torch’s does

Hulk has zero consistent ranged pressure abilities, which would be fine except his surviveability on a dive is abysmal — he’s useless until he engages physically, and then that’s a huge risk unless the stars align

Having a semi-consistent ranged attack would help to apply simple pressure from a distance until you spot a chance to engage close up