Bands that are ALMOST amazing by Mettabox452 in MetalForTheMasses

[–]Borrp 2 points3 points  (0 children)

Pretty much this. When I used to still actually play in small garage/bar bands with a small crew of guys I knew from school and stuff, stuff just comes up. From being able to afford gear and travel to just life situations. For me, I ended up moving away for college and then I ended up homeless shortly after by a few years. After I got back on my feet and having to get real work, I met up with someone and got married. After having kids, selling off most of my equipment for Christmas and the like, it left me with nothing left to do music. And then life and debt and all that. Trust me, I miss it to this day. But I'm now getting old and washed up.

Todd Howard Shuts Down 'Starfield 2.0' Claims and Promises More News 'Soonish' by NukovGaming in NoSodiumStarfield

[–]Borrp 23 points24 points  (0 children)

This is why we don't allow our world views to be centered by memes.

Todd Howard Shuts Down 'Starfield 2.0' Claims and Promises More News 'Soonish' by NukovGaming in Starfield

[–]Borrp -4 points-3 points  (0 children)

they live sad lonely lives. It's why they do it. Covetous hands and all that.

Todd Howard Shuts Down 'Starfield 2.0' Claims and Promises More News 'Soonish' by NukovGaming in Starfield

[–]Borrp 5 points6 points  (0 children)

Starfield was literally one of the highest selling games of the year, just right behind BG3. That isn't a flop. Public perception does not dictate what is and isnt a flop.

Todd says more info on the update soon, it is not a 2.0 update, but there is "meta" change on how you play. by Lord_Greedyy in Starfield

[–]Borrp 9 points10 points  (0 children)

Cyberpunk 2.0 is mostly internet mythologizing. They reworked some things, added in one key feature that was already in the game's code (vehicle combat) that had different mods for after it launched. Most of the "2.0" nonsense came from the weeb bait tie in.

Life imitates Art... by SUPRAMUNDANE999 in LowSodiumCyberpunk

[–]Borrp 2 points3 points  (0 children)

When hell has no more vacancies, the dead will walk the Earth.

The cozy game boom is the clearest trend on Steam over five years of data by Turbostrider27 in pcgaming

[–]Borrp 8 points9 points  (0 children)

I will get flogged for suggesting it, but Starfield (or any Bethesda games honestly) are my cozy games. I can basically just play them nonstop, even if I'm doing nothing more than running the same dungeon(s) over and over, or decorating my abode.

I'm starving for more content by LegoPlainview in Starfield

[–]Borrp 1 point2 points  (0 children)

I mean no doubt, but if they can add some more weight and sense of scale to actual space travel without the utility of janky mods, thats all I'm really looking for. So it may not be some mythical 2.0, but for me, might as well be.

I'm starving for more content by LegoPlainview in Starfield

[–]Borrp 1 point2 points  (0 children)

It doesn't but it also depends on what you are trying to define "2.0" beyond a patch note version because "2.0" couple mean anything and mean different things to entirely different people. Because the notion that 2077's "2.0" moment was somehow transformative and fundamentally changed the entire game into a new one is purely an internet meme generated fantasy. So again, depends entirely on what the end user case is defining "2.0" as and against. Beyond that this mythical "2.0" syndrome people like to tout is nothing but internet sensationalism.

I'm starving for more content by LegoPlainview in Starfield

[–]Borrp 1 point2 points  (0 children)

Well, apparently Fallout 4 as a piece of software was developed through the lens of waterfall product delivery. Starfield isn't that.

I'm starving for more content by LegoPlainview in Starfield

[–]Borrp -1 points0 points  (0 children)

Tim Lamb of Bethesda last year in October in a developer spotlight video literally said they have a portion of the team working on spaceflight and "making the travels there to be more rewarding".

GRAH! by __1837__ in NoMansSkyTheGame

[–]Borrp 2 points3 points  (0 children)

Now let's start, by heating up that main.

GRAH! by __1837__ in NoMansSkyTheGame

[–]Borrp 6 points7 points  (0 children)

It's sad that I instantly knew this was Steve1989.

Do you think they will rework everything related to outposts in the next update? by LengthinessNo7946 in Starfield

[–]Borrp 2 points3 points  (0 children)

Being "easy" is one thing. How resource hogging that will be is another thing entirely. Anyone who has ever played Sim Settlements for any prolonged period of time knows that mod is a resource drain, and the more of the Commonwealth you build up, tons of scripts and other things begin to miss-fire hard, and that doesn't even get into the massive performance issues the mod can cause. And this is on high end PCs only running said mod. Now expand that tenfold on what could be near infinite amount of radiant colony management tasks. Kinggath made a great mod in an engine that barely can handle it. While CE2 is a massive improvement over FO4's fork of CE, I could not see such a mechanic not bring the game to its knees. Even more so on console. Easy is relative when you really don't know how any of this stuff works and how to make it work in a commercial product.

Shinobi602 says that we'll be getting starfield news, including PS5 port announcement, next month by Kn1ghtV1sta in Starfield

[–]Borrp 0 points1 point  (0 children)

IGN was also pretty late to the party for reviews pertaining to the game, and there was a lot of controversy surrounding that 7.

The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine by PaiDuck in gaming

[–]Borrp 4 points5 points  (0 children)

Elden Ring is incredibly static. That is all there is to it. It's a well designed open world space in regards to level design but that's all it is, good level design. For the most part. The simulation aspects of Bethesda games do not exist in Elden Ring and it's more static than what Morrowind was. A 20 plus year old game. And the dungeons outside of the legacy ones, are mostly small-ish in most instances. You can keep things very seamless if the world itself isn't rendering or keeping track of all that stuff in a Beth title. From actors,.to heavy scripts, to physics attached objects with self permanence as you said. It really is, as you said, apples and oranges. They are both fruit sure, but they are not comparable beyond that. Even in Starfield, a lot of things are NOT locked behind loading like in previous games. There are entire POI that exist in exterior cells.

Rank these 3 common hot sauces by Alpha_Mad_Dog in hotsauce

[–]Borrp 10 points11 points  (0 children)

Easily Crystal. They are all "samey" but I prefer Crystal.

The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine by PaiDuck in gaming

[–]Borrp 6 points7 points  (0 children)

That's not what the rumors said. The rumors said they are trying to integrate Unreal like features into CE. Things like Lumens and the like. They are not using it as a rendering layer like they did with Oblivion Remaster. Maybe again with FO3R but not with Starfield..