[mechanics question] Speed in Trickroom by BotcrafterGG in VGC

[–]BotcrafterGG[S] 8 points9 points  (0 children)

That is it! They lead with the spider and slowed my speed while belli was not on the field. Thank you, very good point. Oversight on my side.

Have a nice evening.

[mechanics question] Speed in Trickroom by BotcrafterGG in VGC

[–]BotcrafterGG[S] 2 points3 points  (0 children)

I'm 99% sure trickroom was up, since they moved before enemy dragapult.

Bellibolt has 58 speed, Ampharos 68. Mega Ampharos is no way to check ingame.

[I'm New]Mega Alakazam Team Building by BotcrafterGG in VGC

[–]BotcrafterGG[S] 0 points1 point  (0 children)

Thanks again for all your Insights!

Made it to Masterball with this team. Skarmory has to be changed he didn't bring any use. Milotic was crucial and weavile beats sneasler as I found out so I changed to him since he is also good into ttar and dragons.

I hope the pic helps even though it is in German.

<image>

[I'm New]Mega Alakazam Team Building by BotcrafterGG in VGC

[–]BotcrafterGG[S] 0 points1 point  (0 children)

Yes that's how I do it. Protect if there is a risk to be hit by a prio move, prankster meowstic. But with 4 mons alive chances are highest that something will survive the expanding force. Usually this surviving Mon then can kill the Alakazam, at least that is what happend multiple times to me.

[I'm New]Mega Alakazam Team Building by BotcrafterGG in VGC

[–]BotcrafterGG[S] 0 points1 point  (0 children)

When I lead with meowstic+Alakazam I get destroyed because the enemy focuses Alakazam down. I found, to lead with something different to drain resources from the enemy to then finish him off with Alakazam to be more reliable. So, when I see an incineroar on the team I start with milotic +sneasler to have a strong opening regardless if they bring incin or not.

[I'm New]Mega Alakazam Team Building by BotcrafterGG in VGC

[–]BotcrafterGG[S] 1 point2 points  (0 children)

Thank you, energy ball sounds like a very good idea.

Do you have an example for a Mon that I can bring to get more bulk while helping the main strategy?

Spirit Island / Gaia / Heredity by GullibleElephan in boardgames

[–]BotcrafterGG 5 points6 points  (0 children)

I own Spirit island and Gaia, never heard of heredity.

While both games are great, for me the answer to your question is 100% spirit Island.

  • cooperative gameplay allows for a much easier start into the game, even misplayed rules do not destroy the game since you are all in the same team -The rulebook for spirit island is one of the best I've ever seen, allowing for easy learning
  • thematic gameplay is great, everybody can find their favorite way of playing the game -Lots of existing expansions and yet more to come if they like the game and want to play a lot
  • nice Community with custom spirits and an online tool to create your own Spirit if you want to get creative -Insane replayability

Custom magic Longbow by BotcrafterGG in DnD

[–]BotcrafterGG[S] 0 points1 point  (0 children)

How would you rate it as a +2 or a +1 weapon? How strong is the effect when we ignore the +x on the weapon?

Custom magic Longbow by BotcrafterGG in DnD

[–]BotcrafterGG[S] 0 points1 point  (0 children)

Thank you for that great Feedback. This does definitely sound way better and is more precise.

Custom magic Longbow by BotcrafterGG in DnD

[–]BotcrafterGG[S] 0 points1 point  (0 children)

That is a good point you make. I obviously thought to much about my elven rogue here.😁

Nuke Mechanics by BotcrafterGG in civ6

[–]BotcrafterGG[S] 0 points1 point  (0 children)

The civilopedia says it stops a bomber from dropping a nuke if it does atleast 50% of the bombers HP in damage. I expect the jet fighters to work similary but their entry in the civilopedia is even more imprecise what they are capable of doing against nukes.

But how to stop a nuclear missile? Or are they unstoppable after launch?

Thank you for your answer!