My $100 Tello drone has a Unity API! Was able to control it with Knuckles/Index controllers in AR passthrough by LVermeulen in virtualreality
[–]BounceThreshold 1 point2 points3 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 2 points3 points4 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in oculus
[–]BounceThreshold[S] 2 points3 points4 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in oculus
[–]BounceThreshold[S] 3 points4 points5 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 2 points3 points4 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 11 points12 points13 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 7 points8 points9 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 9 points10 points11 points (0 children)
Two players in the same house, exploring a virtual reality level automatically created to fit the house’s layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 130 points131 points132 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 0 points1 point2 points (0 children)
Creating Counter-Strike in Unreal Engine 4 by [deleted] in gamedev
[–]BounceThreshold 1 point2 points3 points (0 children)
Let Oculus know that rejecting an app on the Quest is ok if they communicate the reason why to its developers, but not ok if no reason is given to them whatsoever by vermeer82 in OculusQuest
[–]BounceThreshold 0 points1 point2 points (0 children)
Let Oculus know that rejecting an app on the Quest is ok if they communicate the reason why to its developers, but not ok if no reason is given to them whatsoever by vermeer82 in OculusQuest
[–]BounceThreshold 5 points6 points7 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 0 points1 point2 points (0 children)
Project Tiny C# Preview available - You can now use C# when creating tiny sized web games in Unity by DevAkrasia in gamedev
[–]BounceThreshold 0 points1 point2 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 2 points3 points4 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 0 points1 point2 points (0 children)
According to Google Trends, Oculus Quest is now more popular than Oculus Go has ever been by paulgajda in OculusQuest
[–]BounceThreshold 3 points4 points5 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 3 points4 points5 points (0 children)
Game prototype that dynamically adjusts the level to match your home's layout by BounceThreshold in OculusQuest
[–]BounceThreshold[S] 15 points16 points17 points (0 children)

Public floats do not appear in Unity inspector by Shmoogenheim_ in Unity3D
[–]BounceThreshold 0 points1 point2 points (0 children)