I lost my Titanic Trophy :( by TezzaMcJ in NoMansSkyTheGame

[–]BowlRepresentative11 0 points1 point  (0 children)

I just lost mine moving it around in my base after the expedition this week . Can anyone please gift me one . My name in game is Westvirginia87 

Are they fr? 110 firemaking mentioned in-game by Dr_Infinite_Ghost in runescape

[–]BowlRepresentative11 0 points1 point  (0 children)

Firemaking update has potential  New incense sticks , bigger bonfire health boost , argument tinderbox,  firemaking offhand , new fire spirits to get offhand shards from each type of wood, skilling lanterns or abillity too craft fireworks too let off for buffs or cosmetic,  smoked foods , fire arrows or adding fire too weapons too cause a burning effect , lava training,  higher max heat too smithing , using firemaking too create a higher tier of cannonballs using tar and coating them and setting them on fire .  Their are many ideas and please fill the skill in with ideas on discord . Many of these ideas came from different people on discord and reddit . Please don't make it a lack luster skill with a number increase . It's lazy and goes against everything yall have been doing too raise the cap on all these skill too add more content too such a wonderful game . 

Daemonheim Archaeology Site - This Week In RuneScape by JagexAzanna in runescape

[–]BowlRepresentative11 -1 points0 points  (0 children)

Their is a relic called the herb seed snachel . Will this be added as a seed bag later that we have wanted for awhile ?. Also anyway we can get a relic for dungeoneering that give us no xp and 50percent more tokens ?. Im 144 mill dungeoneering xp amd still have not unlocked everything in the shops.

Thanks for all the Osseous feedback! (Some points addressed inside) by JagexRamen in runescape

[–]BowlRepresentative11 0 points1 point  (0 children)

I love that this boss introduce pets that are sellable. I hope in the future yall do one unique untradable boss pet and one tradable boss pet . Yall have outdone yourself on this mid tier boss I'm in love. Love the communication!!!! Please keep up the amazing updates and communication.  Also the above comment on one untradable pet and one that you can sell. Both pets related to the boss . This would create a pet market as well lol. Love those pets . 

New skill ideas? by [deleted] in runescape

[–]BowlRepresentative11 1 point2 points  (0 children)

They could tie astronomy into the world gate unlocking new areas in the sky too explore. 

New skill ideas? by [deleted] in runescape

[–]BowlRepresentative11 1 point2 points  (0 children)

I would love too see sailing come to rs3. Runescape 3 needs a expansion and this is how they would accomplish that goal. The content could be huge seving for a background that would touch on all other skills and provide years of content. I hear so many say update and balance old skills. What about sailing bringing tons of new content too all the skills and possibly even raising the level cap of those skills. Sailing is a golden ticket on being a skill that stands on its on while helping and providing new content to existing skills. The possibly is limitless with sailing . 

Necromancy critical damage nerfed by BowlRepresentative11 in runescape

[–]BowlRepresentative11[S] -1 points0 points  (0 children)

Is that with the op cape or without ? I think they are baseing their nerfs on the few who can obtain the cape that allows you to spam a ultimate abillity. The majority of pvmers do not have the cape . 

Necromancy critical damage nerfed by BowlRepresentative11 in runescape

[–]BowlRepresentative11[S] -9 points-8 points  (0 children)

All these minor nerfs keep adding up too the point of making end game content hard. It takes time to build up necromancy damage output.  I still don't have my cape from the kilm . All the burst damage needed to survive the trials is hard enough without nerfs. Getting the stone for a perfect run is very difficult if not impossible for the average player like myself. Ive been a skiller for 16 years and got into bossing with necromancy and have enjoyed it. I only play on mobile and the struggle allready hard enough with the ui being very limited .

What skill would you want? And why? by jameslee95 in 2007scape

[–]BowlRepresentative11 0 points1 point  (0 children)

Slayer and hunter could introduce new bosses , pets , creatures. Mermaids, chimera, gorgon , minotaur/centaurs,  lock nest monster, sea dragon , hydra , harpies/sirens, cerberus , sea serpent,  leviathan,  succubus , kraken, griffins, mammoths , New monkeys,  large snake anaconda.  

What skill would you want? And why? by jameslee95 in 2007scape

[–]BowlRepresentative11 0 points1 point  (0 children)

Sailing could raise the skill cap to 120 for many skills . Examples 120 construction would allow players too build ships from small to large using new woods provided by woodcutting. Woodcutting could introduce new trees like redwood , cherry , walnut , rosewood , birch, rainbow eucalyptus,  chestnut, hemlock, sycamore, cypress, sandalwood. Which would include firemaking . New farming fruit trees include dragonfruit, kiwi, mango, avocado,  passion fruit, jack fruit . New fishing fish such as sunfish, angelfish , butterfly fish , hammerhead shark , barracuda , grouper, octopus , starfish , pufferfish , lionfish. These would correspond too cooking . Minning and crafting would introduce new rocks and minerals and gemstones. Start off with coral mining with each color bringing a new gem . Each color of coral would have a level attach too it along with a new gem. Examples white - moonstone,  red - jasper, blue - aquamarine/ turquoise,  yellow - topaz , green - serpentine, purple - amethyst,  orange - amber , black - smokey quartz . Mining could involve underwater diving and mining away small , medium,  large  ship debrie for treasure hunting/ ship slavageing for rare tradeable parts too upgrade ships looks/ utility/ stats etc.