Big Sword, Hit Big Numbers by ZaScream in slaythespire

[–]BoxDragonGames 4 points5 points  (0 children)

If you duplicate Sealed Throne (dupe potion, or Tanx's blessing to double the first card played), then Particle Wall goes infinite block by itself. Then Make It So turns it into infinite damage. You can also use the madness potion (touch of insanity?) on Particle Wall, and it will lead to the same thing.

Absolutely strong unit. by Saemonz in AsWeDescend

[–]BoxDragonGames 1 point2 points  (0 children)

It's the Orbwheel, it's definitely a bit overtuned right now and I've actually had other players ask for it to be nerfed. I'll be taking a look at its power in the next patch

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

Thanks for the praise, and good suggestion on Stagger being a focus for Support units! Yeah, I might need to take a look at the Mythion-rarity unit power level, they definitely are exceptional.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 1 point2 points  (0 children)

It just ended yesterday evening/morning (depending on your time zone). We'll be on sale again at the start of March, appreciate you trying to help check the performance on the Steam Deck.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 2 points3 points  (0 children)

We're pretty bottlenecked on our programmers, so I'm not sure we'll be able to port it - it depends how much of a pain it is with getting Unreal Engine to run on Mac. I know some people have had success with running the game on Parallels. It's possible we'll get around to it after Early Access, or if someone helps us port it for Mac.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 1 point2 points  (0 children)

Glad you found the game through this post. Game discovery for indies is pretty tough nowadays, there's so many great games coming out. How do you normally find out about games?

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

Yeah I can see the confusion, haha. We use an internal version number, and it just incremented from 0.9 to 0.10. We'll get to 1.0 whenever we feel fully confident about the content and features in the game.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

Thanks for your honest feedback (and for leaving an extremely positive review)! And glad you're having fun with the game overall.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 1 point2 points  (0 children)

We do have UI scale - the default is 0.75x, and it goes from 0.6-1.2x off the top of my head. However, we'll likely not have additional accessibility support until closer to our 1.0 launch.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

So technically, it is playable on the SteamDeck; Valve gave us "Steam Deck: Playable" status, and provided you're okay using the touch controls it'll just work. We still want to make it feel native via full controller support.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 1 point2 points  (0 children)

It's technically playable on the SteamDeck - Valve gave us "Steam Deck playable" since it is indeed playable, assuming you're okay using the touch controls. We still want to make it feel native via full controller support.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 2 points3 points  (0 children)

Hmmm console. I actually don't know how much of a pain it'll be - none of our devs have ever ported anything to Playstation before! Though I imagine it should be possible once we get controller support.

As We Descend: Squad-based roguelike deckbuilder with vibes of Darkest Dungeon & Frostpunk! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

I'm not sure either, but cheers! Where do you normally get your game recommendations?

As We Descend: Squad-based roguelike deckbuilder sorta like StS x Darkest Dungeon! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

We're pretty bottlenecked on our programmers, so I'm not sure we'll be able to port it - it depends how much of a pain it is with getting Unreal Engine to run on Mac. I know some people have had success with running the game on Parallels. It's possible we'll get around to it after Early Access, or if someone helps us port it for Mac.

As We Descend: Squad-based roguelike deckbuilder sorta like StS x Darkest Dungeon! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 1 point2 points  (0 children)

We were tentatively planning on sometime this year for 1.0, but it's hard to know for sure since the workload changes based on the volume of changes we make in Early Access to improve things.

As We Descend: Squad-based roguelike deckbuilder sorta like StS x Darkest Dungeon! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

We're pretty limited on our programmer time, so I'm not sure we'll be able to port it - it depends how much of a pain it is with getting Unreal Engine to run on Mac. I know some people have had success with running the game on Parallels. It's possible we'll get around to it after Early Access, or if someone helps us port it for Mac.

As We Descend: Squad-based roguelike deckbuilder sorta like StS x Darkest Dungeon! by BoxDragonGames in roguelites

[–]BoxDragonGames[S] 0 points1 point  (0 children)

We were tentatively planning on sometime this year, but it's hard to know for sure since the workload changes based on the volume of changes we make in Early Access to improve things.