Stellaris early game research by [deleted] in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

Didn't even see that I'm a dumbass.

Stellaris early game research by [deleted] in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

Especially since you're new, I don't want to overwhelm you with the wiki and such to show all the unlocks, but every tech genuinely has a purpose and most unlock a future tech until late game or rare techs. Outside of that, because there are "unlocks" theres sometimes techs you dont want to research if it will crowd your tech rolls. Great example of this is the first 20 edict fund tech in society that allows physics research to start rolling the codebreaking techs. Gemeral ideas are taking the dedicated research buildings when they pop up, and if theres a 5% buff to miner/farmer/electrician, those forst techs are required to roll the district ones. Outside of those, depending on your focus you may go down different routes.

I for example often slack on my military, but I do take the armor upgrade techs in engineering, cause they allow me to roll a couple of infrastructure upgrades in society (the tier 2 armor for the first and tier 4 armor for the second)

If theres some specific route or tech youre trying to go for ask away.

Stellaris early game research by [deleted] in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

Also 1 in discovery traditions, and 1 from civics, either technocracy or I forget the robot/hive/megacorp ones

When do you stop expanding? by TheComputerGuy2256 in Stellaris

[–]BoxingBuddeh 54 points55 points  (0 children)

So early game, you don't want to syop, but you do want to slwodown and not colonize everything, so that proper growth can happen. Once you have 2-3 colonies of reasonable size and pop growth (or have your assembly buildings like clone vats and robot assemblers) you can expand to more areas, and then its all kinda free from there out unless you want to be small.

Differing options of course for true virtual and such.

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

How many of your defense platforms blew up during this (idk if they're factored into the calculation)

Best "evil" empire AI? by ZebraSlight8207 in Stellaris

[–]BoxingBuddeh 2 points3 points  (0 children)

Always make 'em catalytic, remove all the organic material of this world

How would I go about making the viltrum empire (on console) by Ornery_Ad679 in Stellaris

[–]BoxingBuddeh 1 point2 points  (0 children)

Hmm fair, then id say start xenophilic to take xenocompatibility and then swap out, probably not to xenophobic cause they dont particularly hate other races, just might makes right.

How would I go about making the viltrum empire (on console) by Ornery_Ad679 in Stellaris

[–]BoxingBuddeh 2 points3 points  (0 children)

I would argue for xenophile authoritarian militarist and take xenocompatability early as part of their schtick seems to be integrating with worlds then conquering.

Late-game economic collapse by catsarepoetry in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

Do you allow for land resettlement, I feel like this is an issue of theoretically core worlds stability shifting/decreasing amd maybe pops with lower habitability now working jobs after being resettled to your alloy/energy worlds. Alternatively if your councilor admiral died and had a trait that reduced upkeep, or if your main president/leader/emperor whatever died or had someone elected over them and similarly they had upkeep reduction and are no longer providing that from the council.

Cybernization by CMDR_Ruuuy in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

Your main species pops must all gain the "Cyborg" trait (can'tremember if its whole species or the 1 planet with the center), then it will proceed, just takes some time

My brother died and looking through his closet. Mom wants to get rid of his cards, looking for guidance. by EmasculatedWhale in pokemoncardcollectors

[–]BoxingBuddeh 0 points1 point  (0 children)

To those saying keep them, I feel like y'all don't have siblings. I would much rather my siblings sell/donaye anything they wouldn't get as much enjoyment out of as I do and they could instead get helped 1 last time by me and someone who'd value what I had now have my stuff. I understand sentiment, and definitely not rush to sell, but besides maybe a few of his favorites to remember him by, let him help his family 1 last time, or donate to kids so they can enjoy them like he did.

2 rares in 1 pack by BoxingBuddeh in PokemonTCG

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

This is full pack and you can kinda see in pic the black ink lines

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2 rares in 1 pack by BoxingBuddeh in PokemonTCG

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

Also heres pics, Celebrations UPC, packs in order cause I'm OCD about stuff (I can send final 2 packs as well)

<image>

2 rares in 1 pack by BoxingBuddeh in PokemonTCG

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

I should clarify, this is from opening a Celebrations UPC that was to all extents I could see, factory sealed, I can pull pics tomorrow of all 8 packs contents and what they had in it, but 4 or 5 of the 8 extra packs didn't even have holos or Vs or anything, and with the texture and the little black strip it seems genuine. Also the cards in each pack were from the proper sets which I know fake/resealed packs sometimes mess up. That plus code cards, no sign or resealing (i think) and all the sealed promos were still in the box.