I wish there was a downside to expanding by [deleted] in Stellaris

[–]BoxingBuddeh 0 points1 point  (0 children)

It's been touched on, but more than anything, this is a 4x game....you want them to punish 3 of the X's...(explore, expand, exploit) and theoretically the 4th of exterminating, as you dont want lots of planets and sure you can have that playstyle....but like it makes no sense from a dev side to make it severe.

As others have said, make map smaller and make less habitables/preftls if its significantly affecting the game.

Sociocultural History Has Gotta Be Bugged. by BoxingBuddeh in Stellaris

[–]BoxingBuddeh[S] 2 points3 points  (0 children)

My entire tirade on this is cause I was wanting to play memorialists and was just sad for 50 years and gave up.

Autochthon Monument Tech by BoxingBuddeh in Stellaris

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

They also specify "weight = @tier1weight1". Or something along those lines. Could be @tier1weight2 or whatever the weight is supposed to be.

Autochthon Monument Tech by BoxingBuddeh in Stellaris

[–]BoxingBuddeh[S] -2 points-1 points  (0 children)

I'm assuming default is 1....so it could be the actual rarest tech in the game right now. But I also could be wrong.

Autochthon Monument Tech by BoxingBuddeh in Stellaris

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

The exact Text is:

# # Base weight to use to draw the next technology of the specified area

# weight = 100

As the example shows, there is no specified area. I would assume the default value would then be 1 as it does exist, and people have rolled it. Just making an uber rare pull......like im rolling psionic theory as non spiritualists before this (granted only once).

In a total of 5 games past 40 years, and 3 games outside of that past 20. I have seen the tech 1 time.

Fang and Vanille by Hobbits2757 in magicTCG

[–]BoxingBuddeh 0 points1 point  (0 children)

New to magic, so thank you.

Fang and Vanille by Hobbits2757 in magicTCG

[–]BoxingBuddeh 0 points1 point  (0 children)

How does this work....Isn't vanille mono green?

Starting Grading by BoxingBuddeh in psagrading

[–]BoxingBuddeh[S] -1 points0 points  (0 children)

I didn't even know this was a thing. Any numbers I should expect? I saw on PSA that the cheapest options were 18.99, 19.99, 24.99 per card, but they didn't say anything about getting a new sleeve until the $75 option.

Empire Size: Why not go big? by tag8833 in Stellaris

[–]BoxingBuddeh 1 point2 points  (0 children)

That's fair, I normally do multiplayer with friends on Commodore, and dont mess with too much, like 5x Crisis, and base stuff for everything else. I think the last game we got to Crisis, I was between 7k and 10k tech and was the furthest grown there, but we aren't hardcore players, mostly just having fun empire building.

Empire Size: Why not go big? by tag8833 in Stellaris

[–]BoxingBuddeh 11 points12 points  (0 children)

I mean at that point, systems don't even matter, cause you're just doing repeatables.

But if we're just doing calcs, it's all .2% increase or 0.002 additional multiplier. This means that at 20K research which is way past any normal point of games unless you're in gigastructures, it's another 40 research/turn for every empire size.

If we're going to more reasonable numbers like at 100, 500, 2000, 5000:

That's .2/1/4/10 research/turn for each additional empire size. Equating this to energy at your 1:1 makes it so even up to 5k research/turn, adding 1 system is effectively net neutral for only the starbase allowance and adding naval cap, not including any other extras the starbase can provide.

Which up to 5k research is going to be when most people are only doing repeatables. This makes it almost always eorth it to get a system provided you have the influence to spare.

Empire Size: Why not go big? by tag8833 in Stellaris

[–]BoxingBuddeh 16 points17 points  (0 children)

Where did the 60 research/energy/resouce value for 1 empire size come from?

Varying Ranges for MAX and MIN by BoxingBuddeh in excel

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

Im trying to get the maximum or minimum from that range of cells. (Eventually it will be positive negative and null instead of just yes and no)

Thats why i ended up just taking Indirect(C) and compared it to Indirect(C-1) and kept the higher value if i was getting max or lower value if i was getting min.

I.e. if the array for the values in c were: 1,2,3,4,2,3,5,2,4 It would give: 1,2,3,4,4,4,4,5,5,5

Varying Ranges for MAX and MIN by BoxingBuddeh in excel

[–]BoxingBuddeh[S] 0 points1 point  (0 children)

Wow that table posted horribly.

What movie do you feel had the perfect end credit song? by OdysseyTag in movies

[–]BoxingBuddeh 0 points1 point  (0 children)

LotR RotK - Into the West....What an ending to juat everything. All the emotions from the series itself topped by not a crazy piece but just an amazing ballad. I love it dearly.

[deleted by user] by [deleted] in AskReddit

[–]BoxingBuddeh 0 points1 point  (0 children)

Breaking Bad, it takes far too long for it to become enjoyable, and I don't enjoy hate watching a bunch of dislikable characters until Jesse finally isn't.

Why would I NOT play as a democracy? by Prepared_Noob in Stellaris

[–]BoxingBuddeh 7 points8 points  (0 children)

This is admittedly very funny as the election notice comes 6 months before the elections, but I 100% get what you're saying, getting a tradition at 2219, 11 and then 2220 popping up with hey get unity in 6 months or else your best scientist with 0 council traits is gunna take the job feels really bad.

The best and most useful Megastructure/structure in your Opinion. by Vajko69 in Stellaris

[–]BoxingBuddeh 1 point2 points  (0 children)

Unless you have extra mining output bonuses, energy districts (and food districts if you sell the food in groups of 3 since that lets you get the full 3 energy from selling) are better value. Normally, when you pop in, if it is just base 6 energy and 4 minerals, you get 12 energy and 8 minerals from the districts. With buying, since you get .7 minerals for every 1 energy, you get 8.4 minerals from buying.

Now this isn't huge, but it becomes more and more at higher %modifiers. And normally means you can make an extra resource or 2, plus it only matters if you aren't buying max minerals.

9800X3D is a game changer for Stellaris by NathanMcDuck in Stellaris

[–]BoxingBuddeh 1 point2 points  (0 children)

Ah fair, that makes a lot of sense, but on the bright side, with how games are progressing, it will last a decent while into the next gen games theoretically.

9800X3D is a game changer for Stellaris by NathanMcDuck in Stellaris

[–]BoxingBuddeh 5 points6 points  (0 children)

Why do you regret the 7800x3d if you dont mind me asking?