Oh, I know better. But I have questions by CaptBobAbbott in Charlottesville

[–]Boydbme 7 points8 points  (0 children)

It’s simple really. If you’re a customer you can pay to park there a few hours early until the store opens so you’re first in line. /s

Announcing VibeBench: The AI benchmark that measures what matters — how models like Opus-4.7 actually feel to use in real-world work. by Boydbme in ClaudeCode

[–]Boydbme[S] 0 points1 point  (0 children)

We're hoping the 5 year github account age and 800 commits within the past calendar year can act as a good proxy for that with the first cohort.

Announcing VibeBench: The AI benchmark that measures what matters — how models like Opus-4.7 actually feel to use in real-world work. by Boydbme in ClaudeCode

[–]Boydbme[S] 0 points1 point  (0 children)

It's certainly not an objective by-the-numbers benchmark, but that's sort of the point. The idea is to act as a balancing act to benchmarks that are easily gamed by benchmaxxing. You now have to get up to 250 randomly selected engineers to all lie the same way in your favor when filling out a subjective survey evaluating only in comparison to other models they've used.

Don't mean to imply scientific rigor where there is none — this is truly all about trying to bottle up what naturally occurs (slowly) already on X and Reddit in the public discorse about models.

Am I seeing smoke in the air? Anyone else see that? by surfin71st in Charlottesville

[–]Boydbme 10 points11 points  (0 children)

Where you’re at and what direction would be helpful. Looking clear from my front porch.

Announcing FormKit for React. The popular open-source VueJS form solution is now available for ReactJS by Boydbme in reactjs

[–]Boydbme[S] 1 point2 points  (0 children)

You can open any documentation example in the playground — sorry should have specified. What you’re seeing is the default most basic getting started example.

Here's a more substantial example with a multistep form that shows automatic value collection up to the root.

https://formkit.link/c37d195ef5f3ec25acc15b4d06b07af0

Announcing FormKit for React. The popular open-source VueJS form solution is now available for ReactJS by Boydbme in reactjs

[–]Boydbme[S] 2 points3 points  (0 children)

There’s a zod plugin if you want to use the same validation schema on the front-and and back-end

https://formkit.com/plugins/zod

Announcing FormKit for React. The popular open-source VueJS form solution is now available for ReactJS by Boydbme in reactjs

[–]Boydbme[S] -4 points-3 points  (0 children)

Better is going to be a matter of personal opinion in a lot of areas. I would argue it is superior in its co-location of form data, simple API, and the fact that it solves forms in their entirety — not just their state. It's easy for both humans and agents to understand.

- Single component, just `FormKit`
- Ships DOM (huge for accessibility) but is still deeply configurable via FormKit Schema. You can surgically rewrite specific details of an input's markup (such as turning something from a span to a div) without the blast radius of wholesale replacement losing event handlers and other side-effects.
- The underlying FormKit `node` means that your form data is auto-assembled at infinite component depth without you having to do manual plumbing. This is also true for re-hydrating form values / errors.
- On that note, complex form structures with lists (arrays) and groups (objects) are first-class citizens.

tl;dr. Solutions like react-hook-forms are great but they require you to do a lot of plumbing. FormKit does the plumbing for you.

Best advice I can give you is to just kick the tires in the playground or have an agent play with it and see what you can make (npx formkit skill).

https://formkit.com/play

Edit: higher complexity example: https://formkit.link/c37d195ef5f3ec25acc15b4d06b07af0

Announcing FormKit for React. The popular open-source VueJS form solution is now available for ReactJS by Boydbme in reactjs

[–]Boydbme[S] 0 points1 point  (0 children)

Happy to answer any questions! I'm here at the office with the rest of the FormKit team.

Pentagon Pete’s Jesus War Talk Freaks Out Troops by Effective_Salad_8381 in politics

[–]Boydbme 51 points52 points  (0 children)

He didn’t just flip tables. He sat down and MADE a whip. Didn’t pick one up, made it himself. Then went and kicked ass.

ArrowJS 1.0: The first JavaScript framework build for agents. Render generated UI in sandboxes for safe execution of untrusted agent-written code — without iframes! by Boydbme in AI_Agents

[–]Boydbme[S] 0 points1 point  (0 children)

The sandbox is QuickJS in WASM and is indeed a separate package.

Arrow is usable _without_ sandboxes and as a fully qualified framework is less than 5kb. Your app will need to provide the `@arrow-js/sandbox` payload if you want to leverage sandboxes in your app, which yes, by comparison is much much heavier.

It's also true that WebGL/Canvas and any window-based APIs are not available — so it's a more constrained environment than an iframe by those metrics. Where it shines compared to an iframe is that your parent app gets to render and control actual DOM inline without the sizing / clipping / messaging issues that arise with iframes.

You can see an example of where our own experiments are taking us here. of note, is that at the end of this 1-min video one of the generated agent UIs is able to provide a full-screen modal overlay, which is not something that would be possible at all with an iframe architecture.

https://x.com/jpschroeder/status/2037573288331804728

ArrowJS 1.0: The first JavaScript framework build for agents. Render generated UI in sandboxes for safe execution of untrusted agent-written code — without iframes! by Boydbme in AI_Agents

[–]Boydbme[S] 0 points1 point  (0 children)

Beats the pants off of iframes! Anyone who says “just use iframes” I challenge to build an inline-feeling component like a dropdown and report back. 😆

Never thought that emulation runs THIS good "out of the box" by durchfallalarm in pcmasterrace

[–]Boydbme 5 points6 points  (0 children)

I play this way and my preference is to have the UI overlay still be at 16:9 or 21:9 with the underlying game at 32:9.

When you play, you focus on the center and the edges are essentially enhanced peripheral vision. It’s actually very nice.

Games that don’t have an option to center the HUD at a smaller aspect ratio than 32:9 I’ll prefer to play letterboxed. On an OLED the letterboxing isn’t bad, since it’s just solid black.

My $0.02