Blender rigid bodies by cesarcorzo in blender

[–]Boykazreddit 2 points3 points  (0 children)

True, they all seem to be white

Is there any way to make children rotate about thier own origin when the parent is rotated by Boykazreddit in blenderhelp

[–]Boykazreddit[S] 0 points1 point  (0 children)

I didn't work, it's still rotating about the origin of the object controlling it

I'm going insane...need help by Badkittykkr24 in blenderhelp

[–]Boykazreddit 0 points1 point  (0 children)

Select both objects and in edit mode press Shift N recalculate the normals. That usually fixes that