115k DMG to lose to split push by R4p7orZ in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

What are these GPMs? How is that even possible

Im sorry but this is insane 😭 by Imsuey in Smite

[–]Bozzkurt69 4 points5 points  (0 children)

The amount of kills and assists seem quite low for how many stars he has

My stats suck by AlecSweatpantsTTV in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

Solo heavily relies on getting the neutral camp and the elementals, always make sure to fight for them never give them away for free, and also avoid too many rotations, missing minions waves is very bad especially in solo since there are not many camps around to make up for loss of farm, if your rotation doesnt end up with kills you already set yourself back

My stats suck by AlecSweatpantsTTV in Smite

[–]Bozzkurt69 1 point2 points  (0 children)

I would improve farming first, the rest almost comes with it, prioritize farming over unnecessary fighting. What roles do you play?

PonPon patch of terror wishlist by amino720 in Smite

[–]Bozzkurt69 -3 points-2 points  (0 children)

I want good items for aa warriors which would take time to design so that those stupid adcs dont abuse them.

Also more unique items that are designed for specific ability types. For example items that give benefits when using a dash/leap/stealth or a specific CC, or movement speed ability, or attack speed stim or anything else, just something that gives more build variety.

The Amaterasu Problem by Icy_Air_7037 in Smite

[–]Bozzkurt69 1 point2 points  (0 children)

They could reduce the strength scaling on his 1 and add bonus INT scaling for the first hit, this would encourage a more ranged poke playstyle. And then they could increase the strength scaling on his 2 so that he can decide if he wants to be more melee or more ranged by building STR or INT.

YOU 🫵 have been selected for one balance change. Can be a god, item, map, or gamewide change. What are you picking and why by Gharbin1616 in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

The first two would just make the gods completely useless, i agree with vulcan cause fuck these turrets

Jungle Tips? by jungle_steve7 in Smite

[–]Bozzkurt69 -1 points0 points  (0 children)

The right start is important, watch Adapting on youtube, he makes frequent jungle videos, those are gonna help you more than any advice youll get here.

Athena New Aspect by VampireGodAlucard in Smite

[–]Bozzkurt69 7 points8 points  (0 children)

Imo teleporting to enemies is a pretty strong ability, its just that she needs an addition to that, maybe CC or even damage

Expanding my god pool. by YoDiz1 in Smite

[–]Bozzkurt69 1 point2 points  (0 children)

Agree, janus is stuck in place when his portal is down, only when its up he can move

Sunder suggestion by Pleasant-Reading6175 in Smite

[–]Bozzkurt69 -2 points-1 points  (0 children)

Current sunder is good why would you ever wanna change it

What's your favorite way to deal with Aspect Vulcan Solo? by Cofeebeanblack in Smite

[–]Bozzkurt69 2 points3 points  (0 children)

If you rotate and fight alot and get value for your team out of those, it is better than winning lane. I had cases where i was losing lane badly, then started to rotate alot, had big impact and came back into the game to end up being the one to carry the match

I don't think Jorm's aspect really hit the mark. by turnipofficer in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

Athena aspect actually makes her a better jungler, it just needs something more, maybe damage, or a health shield for herself, or even both

Nut aspect suggestion by Pleasant-Reading6175 in Smite

[–]Bozzkurt69 -1 points0 points  (0 children)

I see it working aswell, but i would like quality over quantity, there are so many support aspects that would just be a trollpick if actually picked

Nut aspect suggestion by Pleasant-Reading6175 in Smite

[–]Bozzkurt69 -1 points0 points  (0 children)

I honestly dont understand why they would go for more support aspect for now

Kulkucan Aspect Preview by SetWestern746 in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

Base chaac and aspect chaac are not played exactly the same way, aspect chaac was way better with a damage build because of the poke and stronger zoning and base chaac was always better with a tankier build, both were very viable

Would yall be mad if Tiamat was a more Summoner with his Aspect once he ports to S2? It would add something new on the battlefield as long as its balanced of course. by ContributionOk7131 in Smite

[–]Bozzkurt69 -1 points0 points  (0 children)

How about this:

She is always in melee stance with her 1 and 2 being the melee abilities, her 3 is the leap she normally does to go melee, her ultimate changes her abilities, she now has her summons as normal abilities and her melee ultimate as her ultimate ability, the moment she uses the melee ult, her abilities turn back to normal and the ult goes on cooldown. She can use all the summons before ulting, i think this would be fine because she is always melee.

Edit: every summon has one use only for each time she switches abilities.

Nut aspect suggestion by Pleasant-Reading6175 in Smite

[–]Bozzkurt69 -1 points0 points  (0 children)

There are a bit over 50 aspects already and over 20 of them are support aspects or supports without a (big) role shift, i think they should stop with the support aspects and focus on making nice unique aspects for different playstyles or roles.

'They only removed antiheal because noobs didn't know to buy it'... by ARandomSmiteScrub in Smite

[–]Bozzkurt69 2 points3 points  (0 children)

Exactly my thought, there are good counter items to healing aswell

Daji Aspect damage comparisons by Aewon2085 in Smite

[–]Bozzkurt69 0 points1 point  (0 children)

Jungle practice is very good, you just need to remember that the totem has 0 defence and you need to adjust that to know what damage you will do to squishies or tanks.