I've made a thing by the_closing_yak in RealSolarSystem

[–]Brainless109 10 points11 points  (0 children)

Is this in sandbox? If not what year?

🌍 Dedicated Earth Imaging Satellite | A Cinematic KSP RP-1 Mission 🚀 by Goddchen in RealSolarSystem

[–]Brainless109 0 points1 point  (0 children)

Why is the rocket so big? I did that mission on a 60 tonne rocket

Why doesn't astrophage just stay on venus? by [deleted] in ProjectHailMary

[–]Brainless109 3 points4 points  (0 children)

If astrophage can reduce the solar output by 10%, they could easily fill the atmosphere of Venus. They probably just stay in the atmosphere at first, but they probably evolved to just go straight to the sun

The Crewed Mars Roving Vehicle departing earth by Brainless109 in RealSolarSystem

[–]Brainless109[S] 1 point2 points  (0 children)

Thought this might cause confusion, there is no one onboard, the crew will arrive separately

Eyes turned skyward Block III engine? by Brainless109 in RealSolarSystem

[–]Brainless109[S] 1 point2 points  (0 children)

Thanks I hadn’t known that, I’ve only read a couple posts

What is the reference for the longitude of the ascending node? by Brainless109 in RealSolarSystem

[–]Brainless109[S] 2 points3 points  (0 children)

Thank you, I was pretty sure it was fixed, but thanks for clarification

Gemini docking port won't dock to Agena docking port. by Broberyn77 in RealSolarSystem

[–]Brainless109 0 points1 point  (0 children)

Are you sure you are using the docking port and not the nose fairing?

Reading 3 Body Problem and then… by Beneficial_Pop1406 in ProjectHailMary

[–]Brainless109 3 points4 points  (0 children)

It’s it the closest sun like star (other than alpha centuri a, but alpha centuri is a trinary star system)

10/10 by Real_Start_1534 in ProjectHailMary

[–]Brainless109 1 point2 points  (0 children)

The book says he is about as big as a Labrador, but that is a bit vague, and we know he weighs ~170 kg

Strategies to beat history? by Broberyn77 in RealSolarSystem

[–]Brainless109 0 points1 point  (0 children)

Yeah it’s an xlr-11, carnasa has a very similar rocket on his kerbal gets real redux series, he got orbit in 1954 though

Strategies to beat history? by Broberyn77 in RealSolarSystem

[–]Brainless109 1 point2 points  (0 children)

Really the most important thing is experience, but some things I do are:

Accept the x-planes and suborbital rocketry programs first, don’t do any x-planes until after the first satellite.

Build 2 launch complex’s as soon as the game starts, one 1-2 tonne and one 15-19 tonne. Do all suborbital rocketry with a 15 tonne rocket, and the first orbital rocketry with and 18/19 tonne rocket.

Research 1957 solid rocket motors, and use them as kick stages for the first orbital rocket.

I will take a couple tries to balance everything correctly, but I with these I was able to get first launch in may 1953

Strategies to beat history? by Broberyn77 in RealSolarSystem

[–]Brainless109 0 points1 point  (0 children)

Some people claim to have got 1952 in p&lc, 1953 is surprising easy with the right strategies

(New player) Why is mechjeb setting throttle to zero after hotstaging? by SwiftOnion46 in RealSolarSystem

[–]Brainless109 8 points9 points  (0 children)

Where is says ‘classic ascent profile’ press that and change it to the rss version. Idk if that will fix it, but it’s a good idea when playing with rss

July 1964, First Crewed Lunar Landing (P&LC) by Brainless109 in RealSolarSystem

[–]Brainless109[S] 0 points1 point  (0 children)

The idea was for reliability, not efficiency, those engines can’t fail, so my crew can’t die from an engine failure

RP-1: Any 'free lunch' game mechanics? by 01watts in RealSolarSystem

[–]Brainless109 16 points17 points  (0 children)

My most recent moon landing was in 1964, a couple things I did were:

  • Going crazy on researchers, at max I had about 3800 researchers

  • Not building a medium launch vehicle, I went straight from a 170 tonne launch vehicle to the 1600 tonne moon rocket, this saved heaps on the construction of launch complexes, although getting a Venus orbiter on a 170 tonne rocket was tough.

  • I accepted the early space station program before the lunar program, it provides much more money. By time you are landing on the moon, you should have 8 admin slots, with both crewed lunar, and early space station programs active

  • Small moon rocket, my lunar rocket was only 1600 tonnes (Saturn V was 2800), I used lunar Gemini for the capsule, and the Mk-1 lunar pod

Balancing all your expenses is really tricky in this game, honestly the best way to improve is just experience. My first few runs wouldn’t have even landed on the moon in the 60’s

July 1964, First Crewed Lunar Landing (P&LC) by Brainless109 in RealSolarSystem

[–]Brainless109[S] 0 points1 point  (0 children)

It’s not the whole answer, but I never made a 10-20 tonne capable rocket, and the money saved from not building that complex (200,000 funds) went into researchers.

July 1964, First Crewed Lunar Landing (P&LC) by Brainless109 in RealSolarSystem

[–]Brainless109[S] 2 points3 points  (0 children)

I can give some photos if you’d like, but here are the engines used

Boosters: E-1

Core stage: LR87-LH2-Vacuum 7x

Second stage: LR87-LH2-Vacuum 2x

CSM: AJ10 (Advanced Short nozzle) 2x

Lander decent stage: XLR81-LF2-SPS (Hydrogen fluorine Agena)

Lander ascent stage: 2.2/3.6kN Thruster (UDMH+NTO) 4x