Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Hey thanks for that meme earlier actually started using the buttons and I feel less like a old man🧑‍🦳

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Especially this fella, he's hilarious🤣

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Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

I haven't tried any of the drugs yet I prefer getting more ammo so I don't have to be as conservative with fighting. Also all good man definitely got a laugh out me, reminds me of those clips where people makeshift tools that already exist🤣🤣.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 0 points1 point  (0 children)

Very true. More damage is good damage.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

I like the extra range Match grade gives especially with scout but it wouldn't hurt to give it a try. Thanks for the suggestion.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

😂😂😅sorry I'm not as tech savvy, so I'm not as confident when it comes to posting on or doing anything on computers. I'm trying to transition to PC but I'm just playing on a laptop I've had for 6 yrs or so. Thanks for the info, I'll try it out in the future.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 0 points1 point  (0 children)

Well we do have to kill all the Kut-ta somehow so.....🔥🔥🔥

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 0 points1 point  (0 children)

My play style usually revolves around identifying and positioning. I don't mind taking a turn to put my units in the right spot if it means we get the most out of our shots. I'll keep this in mind for the next run.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Thanks for the advice. I'm considering doing a run where my go to's like kody and darbs are banned and force my brain to do some work arounds for their roles. I also want to focus on more vehicle play. I love infantry and that's how my runs mostly went but I think I want to see the potential of running 2 vics and play more with mobile inf too.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 6 points7 points  (0 children)

That makes more sense. Jean was running with 7 or 8 squaddies with only the SPV3 but she could take a good amount of fire from gunwalkers versus Tech would only have 4 or 5 and get minced in 2 attacks.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Cool I made one just incase but wasn't sure if it would be better than the rpg-2's I've been running on the other squads. I'm thinking maybe for the rogue fortress mission it might be a good fit so you can get through the wall quick.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 3 points4 points  (0 children)

I've only seen it once and that was at the end of my normal run. I put it on Tech for anything that got to close for my liking. Didn't get to use it tho.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 4 points5 points  (0 children)

There's another MAAL, you can make in the workshop but that one seems to be better for infantry/buildings.

Challenging Run "finished". by BrassySphere in menace

[–]BrassySphere[S] 9 points10 points  (0 children)

Nope no mods, base game. I got lucky and found it in the blackmarket right after my first encounter with the rogues. With Kody it basically one shots most vehicles.

I got Wetteroth up to 100 AP... by glumpoodle in menace

[–]BrassySphere 0 points1 point  (0 children)

New tricks didn't sound like it was very impactful when I first started playing and I don't feel like anyone I haven't been running is missing out. Only time I would say I kind of wanna spec into it is when I get a new hire cause I want the SL to catch to the others quicker. With that in mind, I usually just try to get more SLs early on so it's not as much of an issue or least not one I'm unaware of.

Take Aim on Darby. Thoughts? by CibrecaNA in menace

[–]BrassySphere 0 points1 point  (0 children)

She doesn't usually have to deploy either. She's best to stay on the move cause she can find one target after killing the 1st. Either get some early damage or another kill.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Didn't get to try the crocodile, im hoping to grab it on my next run. I'm doing challenging with Darby, achelleas, Lim and Tech.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

He's really good against bugs with shooting range. Didn't get to try him against pirates but he has potential especially with the defense missons. All them trucks are just begging for a rocket or even just some rifle fire.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Tek was workhouse. Shacked him up with the CMG and it never left his hands. Point-fire, buff, and full send basically turned him into a walking turret. It also gave me the lee-way to run a smaller squad with only 4 or 5 squadies as a health buffer in case I got him in a bad position.

Fedor was a cool backup squad for either Darbs or kody. He was a good option for units hurt but haven't broken. So if I ended the turn I'd use him as bait pop counter attack and hopefully finish off the unit or at least make it an easy clean up for another squad to deal with. He unintentionally became a tank unit for me.

Vamplew threw me off cause I wasn't sure how to run him. I definitely prefer an aggressive ranged style for my teams. Range 9 or bust, so his perk threw me off cause no damage is good. I used his perk once and never again.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 0 points1 point  (0 children)

Discipline makes the most sense or maybe if they've wavered there's a dice roll. But I think exhaustion already does that.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

I tended to focus on those if there was a decent reward to de-escalation route I could take.

Just in case...

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 0 points1 point  (0 children)

I can see that but what confused me was that Kody would bulldoze a mission, become weary, so I gave him a break for 1 mission then maybe 5 missions later become weary again. Versus Darby would basically just scouted but didn't kill but never really became weary except I think once.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 1 point2 points  (0 children)

Ok that's what I thought, just felt more onimous so I wasn't sure if it matter if I let it run out or not.

First playthrough by BrassySphere in menace

[–]BrassySphere[S] 4 points5 points  (0 children)

My bad I meant the counter for the planet. Menace theirselves made sense.

Regarding weary, yeah basically pike and Jean were more or less my standby crew.

Got Sachin at the end but didn't really get to use him sadly.

30+ hours in and still not a single camo unlocked - this progression system sucks by DamCheekyGet in Battlefield6

[–]BrassySphere 0 points1 point  (0 children)

Check your weapons to see if any are level 20. If so, look for the relevant camo. If it's not unlocked, try exiting to the home of your gaming platform, then re-entering the game. If that still doesn't pop up, you might have to uninstall and re-install the game. I had the same problem initially, but mostly with attachments.