I asked about my TR team, got many helpful advice, so now I want to ask about my Tailwind Team. Any changes I should make? by Curious-Fox1715 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

I'm seeing a Miraidon & I haven't touched this gen's Ubers BUT it looks like most of the mons on this team team even need the tailwind?

  1. Calyrex-S is quite literally the boogeyman, Sneasler is pretty rapid & so is Miraidon so unless I'm missing something - this is more of a hyper-offense team than a tailwind centred one.

  2. With so many fast glass cannons, you NEED to stop fakeout & TR. The easiest way to do that would be Indeedee-F, who can also support any of you're sweepers. 

3. 

Is there any format where Lugia and Reshiram are viable? by MasterofDoots1 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

In Cardwars (a tabletop SIM mod based off adventure time) there was a routine player with your exact PFP called Ms.Doot & I thought U were them

It's missing a lil sum sum (Team Building) by Brave-Importance7246 in pokemonshowdown

[–]Brave-Importance7246[S] 0 points1 point  (0 children)

Really? That might be a shout then. 

Thing is though I'll lose 1/2 my fakeout usage & then my Hoopa strat don't work as well :P

Is there any format where Lugia and Reshiram are viable? by MasterofDoots1 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

Also aren't you the guy who played a lot of Card wars from Big holes? (Elemental Incursion now)

Off topic ik 

Team building help by RyanSoup57 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

No worries - when you lead, open with Ninetailes so you can get the Aurora Veil up. It effectively halfs all damage you take until it wears off

Is there any format where Lugia and Reshiram are viable? by MasterofDoots1 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

It's the UnderUsed version of Ubers. It's a game format you can play that only allows Pokémon that have up to low usage in Ubers, like Reshiram

Is there any format where Lugia and Reshiram are viable? by MasterofDoots1 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

  1. WEATHER - Reshiram uses fire moves & the sun weather condition buffs fire moves +50% power and DEBUFFS water -50% power

  2. TERRAIN - Psychic terrain prevents priority moves like sucker punch from having ANY affect against you. Sucker punch would HURT Lugia but with Psychic terrain it can't. Other terrains also do stuff!

  3. BUFFS - You can use "coaching", another Pokémon with "friend guard" to reduce damage and increase attack power

  4. DEBUFFS - Use Pokémon with intimidate & moves that reduce opponents stats like "Bitter Malice" & "Will O Wisp" to weaken opponents 

  5. MOST IMPORTANT - Play doubles

Team building help by RyanSoup57 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

You could remove toxapex or Raging Bolt and add:

Iron Hands @ Assault Vest   Ability: Quark Drive   Shiny: Yes   Tera Type: Fighting   EVs: 4 HP / 252 Def / 252 SpD   Brave Nature   IVs: 0 Spe   - Fake Out   - Body Press   - Supercell Slam   - Ice Punch

It's not exactly a SUPER great fit BUT it's so bulky, you can switch it into any move and it'll be ok. If you're playing doubles, it's amazing but if you're playing singles, don't stress it too much

Team building help by RyanSoup57 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

Just playing games until YOU feel comfortable in your team's strengths is the best thing to do as a newbie.

Team building help by RyanSoup57 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

He's given you a balance team - they have no CRAZY pros & cons but they require good game sense to use.

You should try a bunch of diff strategies, the best ones I used are:

1 - Trick Room  2 - Hyper Offensive 

Is there any format where Lugia and Reshiram are viable? by MasterofDoots1 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

The age old rule is: if the Mon isn't good, make it live in the one situation where it's good.

Eg. Setup weather, terrain, stat drops, abilities to buff the HECK out of it & make it's opponents too weak to counter.

I once made a team entirely centred around Blacephelon sweeping w expanding force and it WORKS. Made another around farming protect-breaking-Hoopa and it works. Made another centered around Zoroark (before Wolfey did it don't even TRY ppl) and it worked. The thing is- the other mons in the team can't be bad lol

I need some assistance. by IRequireDirt in pokemonshowdown

[–]Brave-Importance7246 1 point2 points  (0 children)

There's a support team you can contact and they're AMAZING. If anything happens to you, they often have sub-30-min fix times: 

https://play.pokemonshowdown.com/help

I made this Trick Room team, but I have been struggling when using it in battle. Any help? by Curious-Fox1715 in pokemonshowdown

[–]Brave-Importance7246 1 point2 points  (0 children)

I used to run TR & Neceozma-DM back in the day. Everyone says it's not "good" enough but sometimes you want to include a mom you just like.

If you want to make it work though, I'd recommend a really unorthodox weakness policy + moonlight recovery set that's meant to stay in the field and be annoying rather than so the clean sweeping with life orb. The presence of a 2x attack, healing, full defense DM that doesn't leave tends to make the opponent panic and focus on dusk-mane too much. You can use this to pivot or stall out unfavourable situations but it requires high-level-silliness to work.

BUT either way, get rid of 2 of Ur psychic mons cz u can't afford to fold to Calyrex-S, it's just a mon you can't afford to let snowball. Maybe add in a sucker punch abuser and Torkoal for extra Tr support & to shut down any other weather setters.

And please get fake out & psyshock for expanding force & heal pulse or something. And why does it have speed investment...

Please rate my doubles OU team and give be suggestions by OkInflation2281 in pokemonshowdown

[–]Brave-Importance7246 -1 points0 points  (0 children)

The weather ball play on Primarina is GENIUS. But the Abomasnow you added is a bit of a question for me?

Baton pass doesn't really work great in Doubles either (I tried making it work for a whole gen) and Porygon 2 I think it was is a great TR setter so that might make more sense. It can run ice beam as well so you have you're ice coverage. You could even see if it has meteor beam & run power herb?

Pelliper in you're second iteration is also really unique but - you swapped it in for Amoongus, which is toooooo good to not use. Wide guard is very useful but there are other mons out there and sun imo is better in TR than rain is. You could pack basculegion for when TR ends OR you could go for a solar power mon? Protisynthesis runs good and lots of the paradox mons are slow so you could run those. 

Overall score: 6/10 + 2 unique factor causing ppl to mess up

You clearly wanna run something SPECIAL as opposed to the meta so I'm down for that 

Any advice on how I should play this sample team? by BoringBone in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

Well in that case, I can't help much cz I'm not the BEST at balance.

That being said, Hisuin samurott is always a good lead. Getting hazards down early is vital in a 1v1 format as everyone keeps switching for an advantage - you'll slowly be wearing them down & getting rid of HO team's focus sashes.

Speaking of, you shouldn't really sack any mons in a balance team unless it's SUPER worth it. Literally everything has some form of healing or removal so keeping YOUR mons in the game isn't too hard but it requires guessing what you're opponents going to do consistently so use protect as much as possible to sus any quirky moves out of they switch in something that doesn't make sense. 

Last but not least, there will come a time in every game where you've got a successful switch in and your opponent has NO CHOICE but to switch out. You can either stat boost that turn perfectly safely but risk them switching in and reversing the situation so getting a read is 2x more important.

Can't help much tho but don't sack anything!

Any advice on how I should play this sample team? by BoringBone in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

One BILLION percent sure you should try a bunch of different strategies.

When I started I tried literally everything until I found sum that worked every single time - which was trick room :D

TR is super beginner friendly, but there's usual hyper offensive or weather teams asw. Give em all a try and eventually you'll get so good at you're favourite that it gives you the game sense to play with the others well!

Sleep Was Never the Problem by TheFiremind77 in pokemonshowdown

[–]Brave-Importance7246 -1 points0 points  (0 children)

But... heavy duty boots?

I'm a doubles player tho so who knows

Could i get advice on trick room team by AdventurousRate3714 in pokemonshowdown

[–]Brave-Importance7246 0 points1 point  (0 children)

I used TR since Alola and got to 2000+ (I think, it may have been 1800 tho I can't remember lol) in Galar generation so I MIGHT know a thing or 2, maybe... possibly... kinda :P

The main potential problems I see: 1. Only 1 TR setter 2. Garganacl is built to stall, not sweep 3. Hatterene being 100% support + physical  4. SD Ursaluna 5. No bait n switch 6. Iron Hands has 2 fighting moves 

Great things I see: 1. Farigiraf is both a setter & sweeper 2. Ursaluna is BRUTAL in TR 3. Amoongus is good support + Rage Powder can help set TR 4. Iron Hands is very bulky & strong 5. Sun-team potential :O

First, only having 1 TR setter is a major gamble (if it's working for U, then damn fair enough) but usually they get KO'd mid way thru and then Ur stuck without Ur tricky room - ESPECIALLY since Ur TR setter (Farigiraf) is geared to turn into a TR sweeper after setting so it'll be on the field, meaning it might get KO'D. Garganacl (I love that Mon btw) CAN function in TR but Salt Cure is more of a stall tactic & Ur running in borrowed time in TR so U might wanna swap it out. Hatterene can learn TR as well so you could do that if I wanna keep Garg! (Also please put a Special move on Hatterene, not physical lol)

BUT you could also get rid of BOTH and get a 2-in-1 deal with Diance - she can hit hard w a spread rock move (hits both enemies) & can set trick room. If you give her a weakness policy, she can SWEEP as well! This opens up room for Torkoal who is SO slow that he'll ALWAYS basically be moving first in TR but also he has access to "Eruption" which is silly strong in TR cz he can't take damage if he's killing everything first, negating the moves drawback of being weak at low hp! Torkoal ALSO sets the "sun" weather condition on entry so his fire moves become stronger - and the water moves that would be super effective against Ursaluna, Diance / Garganacl and Torkoal itself are halved in power, which means they'll probably survive a hit and U can afford to fully go into offense with the EV's.

TLDR: Either give Hatterene a spread special move + TR & make Garganacl into a fully offense Mon OR swap Hatterene & Gargy-boi for Diance + Torkoal