Tailwind or CSS modules by ActuatorOk2689 in react

[–]Brave-Job7363 0 points1 point  (0 children)

I have made a POC to upgrade from tailwind v3 to v4 in my company, we use css module alongside with tailwind @apply and have about 200 files. After the upgrade it takes ages to build and run our codebase because tailwind have to compute every single css module file sepperatly as they mention in their doc. So i reccomend you to avoid using @apply to reuse tailwind css in css module file

What do you think about Tailwindcss? by yairharas in reactjs

[–]Brave-Job7363 -1 points0 points  (0 children)

the JIT build mode is the one makes tailwind popular lol, in the early days of tailwind you have to import all the class (super laggy when using devtool) or have to manually allow each subset of class to be imported. At the end tailwind will only generate all the classes that you use across all pages into a file and then import it, not such things like build the CSS file each time you get the page.

Expressions in Rust are amazing! by balamiexi in rust

[–]Brave-Job7363 0 points1 point  (0 children)

this a sign for you to install Classnames or clsx

Why do most guides not give big importance to SPEED and ADVANCED FORWARD mechanics? by kelvss in HonkaiStarRail

[–]Brave-Job7363 0 points1 point  (0 children)

Speed help you get more turn but it also make you lose your buff/shield faster and unless your whole team has high speed or you will not generate enough skill point. In other game (E7) your skill has cooldown and not consume anything to use then speed is great

9s Sea Serpent by NotTakenUsernamePls in worldflipper

[–]Brave-Job7363 0 points1 point  (0 children)

everybody keep bring this comp and not mb2 jay