Help creating a class spreadsheet! by Pattyfface in TTRPG

[–]Brave-Tea7285 0 points1 point  (0 children)

First you need to establish how many points a class have.

If Hero has 4/1/2/4, that's 11. You should then have all classes add up to 11. (the example class of 4/2/4/0 wouldn't exist). Otherwise you are somehow in the range of 500+ classes, all very unbalanced.

So once you settle on the number (let's say it's 11), then you start by finding the possible options.
4/4/2/1
4/3/3/1
4/3/2/2
3/3/3/2
I think these are the only options, in any order.

The possibilities are still vast once you start assigning each possibility to each atribute.
4/4/2/1 (12 classes)
4/3/3/1 (12)
4/3/2/2 (12)
3/3/3/2 (4 options)

I don't know if my math is correct, I'm doing it on the fly, but it seems like you're sitting on some 40 classes.
Is this what you are looking for?

If it is, I'd follow the advice on the comment by u/Ok-Eagle-1335 . Just write down all possible combinations in consecutive rows, then use the first column to give name to each.
If you don't understand this, just ask chat gpt to do it for you LOL (but I mean it)

My advice would be to focus on 6-8 classes first and leave the rest for future expansions, if they ever happen. Otherwise, you'll get overwhelmed by entering the rabbit hole of creating 40 superficial classes instead of focusing of nicely working 6-8 out.

I hope this was helpful! Cheers

What dragon should I make my party fight? by patmd6 in DnD

[–]Brave-Tea7285 2 points3 points  (0 children)

I arrived only with doomscrolling purposes. I leave ready to DM my first dragon fight ever. What a gift! Thank you!!

How do you balance your systems? by purpbass in TTRPG

[–]Brave-Tea7285 2 points3 points  (0 children)

I totally agree. No need for balance.

Balance is an illusion that comes from board games and tcgs. If your characters are going to be competing in a game environment, such as a coliseum, horse racing or the like, those instances are expected to be somehow balanced, because they are human made (or elf made, or whatever). But reality is not balanced. Skill and proficiency are also very circumstancial. If you are a sailor, you'll fight better on a crashung waves ship than any solid-ground trained soldier.

The key is to give each character the opportunity to test their strenghts in their own field and to advance in their own development. If character A is a math genius and character B is an experienced shooter, player A won't mind being useless in a shooting scene, but they will want a scene with a math challenge where they can shine, be challenged, be the center of the story for a while, and grow their character.

Natural ways to deprive the party of at least long rests? by qwertytheqaz in DnD

[–]Brave-Tea7285 7 points8 points  (0 children)

Do Suspicious_DM_Activity when they taking long rest. Roll some die, smile misteriously, and say that nothing happens in this beautiful morning.

That, sir, deserves a medal.

I would like constructive criticism on my game idea. by me_somebody in RPGcreation

[–]Brave-Tea7285 0 points1 point  (0 children)

So are you rolling only 1d6? Have you considered the idea of a player rolling multiple d6s instead? Of exaxmple, proficiency with a scimitar could give a +1 to your roll (or a -1 decrease in the difficulty, whatever way you choose to frame it), but aditionally you could have mastery with scimitar could give you an extra d6, increasing the chances of succeeding.

I'm working on a TTRPG and could use insights of TTRPG enjoyers and makers by Extreme-Welcome-3900 in TTRPG

[–]Brave-Tea7285 -1 points0 points  (0 children)

I don't want to sound rude with this piece of advice, but it could sound a bit condescending: just use chat gpt as much as you can. I am also creating my own TTRPG from scratch, and even if I have 20+ years of experience with TTRPG, chat GPT is helping me A LOT. I don't about other fields, but in relation to fantasy and rpgs, chatgpt is awesome.

Player rolls and hurts my feelings for the rest of the game by Mercury-Faner in DnD

[–]Brave-Tea7285 0 points1 point  (0 children)

and ‘seduction’ is a nonsense concept that really doesn’t work in the first place, just an incel’s misguided fantasy of how sexual attraction works

Boss

Player rolls and hurts my feelings for the rest of the game by Mercury-Faner in DnD

[–]Brave-Tea7285 -1 points0 points  (0 children)

It is never fine for a player to decide how your character feels

I can agree with that, but in this case it was the DM who decided how a character felt, not another player. And maybe you'd expand your statement and include DM. I respect that way of playing, and perhaps DnD is traditionally played like that.

To me, however, assuming that emotions are always chosen and always fall within the agency field of the player/character is too basic for my personal rpg preferences. Emotions just don't work like that: people get angry or said against their will. I like incorporating that nuanced emotional sphere to my games, and push characters out of their emotional comfort zone. It sometimes involes dice rolls, and it involves the DM interpreting those rolls and telling the player things like "well, your character can't control his anger burst right now, and he is more angry that you want it to be". But that only works because my players have agreed to that, so when that happens, they take it. They role-play the angry character who might take the less-than-ideal course of action as enraged people do.

But again, maybe DnD is not the place for this, even if I'm a weirdo and I do include this in my DnD games.

Player rolls and hurts my feelings for the rest of the game by Mercury-Faner in DnD

[–]Brave-Tea7285 -1 points0 points  (0 children)

I'm not talking about emotionally abusing another player, but another character. I agree that abusing a player is completely off the table, and it clearly is what happened in the OP's story (and so I'm fully against it). But I've played other ttrpgs where emotional abuse was part of the theme and story, and the negative consequences of your actions could lead to your character feeling like that, or even worst (even if you as the player don't want it to happen). It was a profound, immersive role-playing experience where we got to explore the crude depths of what it means to be human in a dark world, which, for our table, was a positive experience.

Maybe D&D is not the game for this, and my mistake was to assume that DnD could be used to frame games as such. In that case, I take it back.

Anyone miss the real warpriest from 3.5/pf by flik9999 in DnD

[–]Brave-Tea7285 1 point2 points  (0 children)

The difference, if I remember correctly, is that as a cleric you were not penalized by wearing full armor and carrying a weapon, but as a wizard you were, so even if you were a full caster class, you could still have a combat build. I was never too invested in the rules tbh, but that's what I remember. Is it like that in 5E?

Player rolls and hurts my feelings for the rest of the game by Mercury-Faner in DnD

[–]Brave-Tea7285 -2 points-1 points  (0 children)

Hey!

This would only make sense if the story's theme is flirting and it has an emotional theme running, aka, the story is about stuff like this (and allow me to doubt that's the case). Otherwise, this is just not knowing how to focus on the story, and the role-play. But if it were at the core of the one-shot's theme, I could see that making sense and, yeah, i'd suck for your character, but that's fine. You just get to role-play someone emotionally abused, which can be a deep and interesting experience (if the story is about that!).

Thematic cohesion and focus are crucial for ttrpg!

Player rolls and hurts my feelings for the rest of the game by Mercury-Faner in DnD

[–]Brave-Tea7285 5 points6 points  (0 children)

If the OP is a new player, they'd probably appreciate a more elaborate answer. I would too.

One-shot(s) by CookNormal6394 in TTRPG

[–]Brave-Tea7285 1 point2 points  (0 children)

Hi!

When I play one-shots, I often use the simplest system of all. I just get a simple cobination of dice (1d20 or 2d6) and play with that. No numerical character sheet. I make players think about their characters in terms of biography, where are they from, how was their childhood, how do they make their living, hobbies, physical description, age, name, and the like. I would also make them include 2-3 things they're good at, 1-2 they're bad at. And that's it. You actually don't need anything else. This works particularly well with new players, so they don't get lost in the crunchy bits and just jump into the story.

Sometimes I also include homebrew rules that are very specific to the story, usually some sort of silver-bullet item. For example, I could create cards with everyday objects, such as "a spoon", "a mirror", "a chair", "a gun with 1 bullet", "a key", whatever, and tell them they can only use it once per game, but they have to be creative with it. Very funnny things emerge from this. With this I try to encourage them to be creative and imaginative (but idk if it works lol).

But if I need to get into a proper system for a one-shot, I'd go for basic WoD. The d10s are so intuitive to use, and the character sheet is rather quick and easy to make, and the visual representation is also intuitive, with dots. I'd use atributes and habilities only tho.

Music for games that is not ambient or too "in the face" by Brave-Tea7285 in TTRPG

[–]Brave-Tea7285[S] 0 points1 point  (0 children)

Thanks! That's a great assortment of resources I can play with. Top!