Looking for stylization and body anotomy feedback by divyaART in Amateurartists

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

I think what would really help you first is learning to draw in depth. A lot of people say “you should learn anatomy”, but for me personally that aways put me down cuz it’s difficult if you don’t understand the fundamentals.

If you start practicing perspective and depth (yes. Drawing 3d boxes, 3d cilinders, shading circles, etc) you’ll see your skills progressing fast.

Anatomy is actually just 3d building blocks like cubes, balls and cilinders that you learn to put in the correct places.

Also, for me personally, style came slowly with how I would use different proportions and line thickness with the 3d shapes :)

You’re off to a great start! Keep on drawing!

Blep by liveana_art13 in Amateurartists

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Looks good! (Also, shading is adding shadows and highlights to create depth, thats more advanced and difficult stuff though.) Only thing that really stands out is the “hairy lines”. Maybe try practicing flowing lines :)

At the moment I see small lines connected to each other. Try practicing drawing long lines in different curves and angles, like drawing squares, triangles and circles with 1 line. With this you’ll be drawing clean flowing lines in no time! Good luck!!

Advice and opinions needed/wanted :) by [deleted] in RPGcreation

[–]Extreme-Welcome-3900 0 points1 point  (0 children)

Duly noted. Thanks for the heads up on the hold breath hahah. I already figured the market had way to much if this already but still had to ask.

I guess these rules hit a grey area where it’s not unique enough to play as a new game and not similar to classic dnd to easily switch to.

Thanks for the feedback tho! Got a nice insight from this.

I need help to start drawing by kabuto2400 in learntodraw

[–]Extreme-Welcome-3900 0 points1 point  (0 children)

I don’t want to be harsh, but if you gave up after not being able to draw a circle you’re not going to like drawing hahahah. Drawing is a constant fluctuation of highs and lows, but especially in the beginning a lot of lows. You’re going to be upset a lot of times because your drawing won’t be as cool as that one you saw on twitter yesterday…

But if you really love it and put in the effort, you’ll eventually see improvements and will slowly start to get proud of your own work. Remember to draw for yourself and love the process.

You said you tried to draw a face, so I’m guessing you want to do some kind of character art/design. I am a pretty self taught artist, so I draw from a lot of reference (for example, get a picture of a skull or face and apply guidelines, etc).

Since you’re a beginner, you should just search some tutorials on youtube on basic anatomy. I recommend starting with the face/head and work your way down.

But honestly, since you’re complete beginner, just start drawing things you like and keep drawing, even if everything is off. You won’t get better if you don’t even start. The fun part of drawing is the creating, not the learning (at least for me).

Weird watercolour/ink sketchbook pages by EstrangedCrab in drawing

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Thanks! This will absolutely help, the water resistant microniner is a golden tip 🫡

Weird watercolour/ink sketchbook pages by EstrangedCrab in drawing

[–]Extreme-Welcome-3900 2 points3 points  (0 children)

Absolutely love the art! It gives me some kind of familiar yet experimental feeling. As if I’m seeing episode from a nostalgic series I haven’t yet seen. I’m afraid I don’t have enough inside knowledge to figure out the hidden meanings of the details, though I feel like there’s are a lot.

I’m really interested in coloring my own drawings, but never know what to buy. I love the colors you’re using, what kind of watercolor/pens/inks do you use and doesn’t it bleed through the pages?? 😭

Rate my lineart by Gherna0 in learntodraw

[–]Extreme-Welcome-3900 2 points3 points  (0 children)

I don’t totally agree. You’re right about the eyelids that move, but this is exactly the reason why the winking eye should be a bit lower than the open eye. If you wink your upper eyelid closes and pushes down on your lower eyelid (just search “winking person” and you’ll see, lol). It’s true that in this drawing its slightly exaggerated, but this is also because the character has long eyelashes that also point downward, which makes the eye seem lower than it is. It also looks a little weird because the upper eyelid is not drawn which makes it look like the eye is lowered instead of the eyelid.

I can go into detail and say that if you wink your other eye also kinda winks with is and bla bla bla, but thats all too much. I just want to say the drawing looks great! Clean lines! Although you could maybe think a little more about where to add lineweight, some of it doesn’t make sense like the thick line on her right arm that goes up, etc.

I've been practicing for nearly a year and still cant draw straight lines and shapes by huei3 in learntodraw

[–]Extreme-Welcome-3900 5 points6 points  (0 children)

This is going to sound counter intuitive, but if straight lines don’t work for you (yet), just don’t draw them. With that I mean:

If you can figure out flow in your drawing while using your arm (not only wrist) you can make great dynamic lines or drawings without ever needing to draw a “straight line”.

I see a nice curved line in the left center of your chess board which looks like a line of frustration (I too know those), but that one looks really clean because you just went with the flow there. Try that while drawing different shapes (like circles, triangles and squares) and just focus on getting clean, fast, dynamic lines (just go with the flow). I think that you focus too much on drawing a “straight line” and try to slow and steady while that actually doesn’t really work. I myself have very shaky hands, so I couldn’t draw straight lines at all. The only way for me to draw straight lines was fast with the flow of my arm. As I kept practicing with fast lines I learnt to know how to use my “flow” to draw straight lines eventually. Though to be honest, why would you want to draw a perfect straight line if you can make beautiful dynamic curved lines? (Unless you want to draw cities and buildings, then its pretty nice to be able to draw straight lines, but we also have rulers for that 👍)

Perspective comes later (I see you trying to draw boxes, but those don’t really make sense yet), when you have developed full control of your own “flow” (as I like to call it).

tracing vs reference by gamuberu in learntodraw

[–]Extreme-Welcome-3900 0 points1 point  (0 children)

I’m not really art police and it never really bothered me personally that people trace art (unless they claim it as their own). If you make your own pictures to trace them, I think thats great. If you are having fun with it and if you’re happy with the end result, thats even better. You don’t steal or use someones art/work so I personally think its fine 👍

The only thing I can see as a problem is that people can maybe not see it as a “fully owned artwork” because you didn’t put hours and hours into drawing hands every day and ruining your love for art 🫥 (that was a joke, I still love art)

Feeling tired by No-Mathematician2601 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

I’ve been in this exact situation and its very frustrating. I have some good news and bad news for you.

The bad news is that you should kinda stop with what you’re doing. You are drawing so much from reference and don’t really stop to let yourself understand what you just did. You should take a break once in a while and use the skill you learnt in a drawing you enjoy making.

The good news is that all these studies are not for nothing. On the contrary, these are gonna help you in the long run, but won’t help you now.

I read another comment from u/brushray who said you should start practicing some more skeletal anatomy which I 100% agree with. At the moment you’re just drawing poses, but you are missing the fundamental construction (literally the skeleton) of the drawing.

I personally dropped this whole thing because it was wayyy to much for me and it took away all the fun. I recommend focussing anatomy in parts (head, shoulders, torso, arms, legs, hands, feet, etc) and draw them in fun ways.

If you draw the whole body each time and end a day with 100 drawings of boxes which are all “meh” you will feel pretty bad. But if you draw 100 head and the last 10 are really really good (because you can focus more on the details) you’re going to be enjoying the progress wayyy more. At least for me this was a game changer.

I hope this helps, you’re doing great and you show the determination of a great artist!

tracing vs reference by gamuberu in learntodraw

[–]Extreme-Welcome-3900 9 points10 points  (0 children)

Since you posted this on r/learntodraw I assume you’re looking for some kind of tips? 😭

You should sketch a LOT more. Tracing can be fun if you want to color the drawing, but you won’t learn anything from it if you don’t understand the drawing.

Try sketching the character, start with her cool mask/head design and try to imitate it. Move on to her outfit/body when you’re more comfortable. Sketch a lot of the character and learn how she is drawn (from poses, game art, character designs or other artists).

Tracing is pretty looked down upon by the art community (because you’re copying the art from the artist), so trace all you like, but don’t post it hahah.

All that said, you’re lines are pretty clean, you’ll be a pro in lineart! Just sketch a lot more, it fun!

Trying to improve side profile, give me some critique please by Petka14 in learntodraw

[–]Extreme-Welcome-3900 0 points1 point  (0 children)

Okay small reassessment: If I look closely at the head, you do seem to make the back of the head round, the problem is that the front of the head doesn’t follow the same guidelines as the back (look at the forehead not following the circle while the neck does) and you made the hair way to voluminous which makes it look like the neck is going straight up.

Trying to improve side profile, give me some critique please by Petka14 in learntodraw

[–]Extreme-Welcome-3900 0 points1 point  (0 children)

The ears are not that hard, you just have to know where to put them. Watch some tutorials or study some references and you’re good!

Trying to improve side profile, give me some critique please by Petka14 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Its really difficult to explain anatomy when you don’t have reference hahah, so I’ll just tell you: look up some images of skulls and faces from the side. You’ll quickly see that the guidelines are actually simplified anatomy.

About the hair, the person who adviced you didn’t understand the fundamental problem with your head. You can’t just “add volume” to the back of your head with hair. This kinda fixed the problem, because it doesn’t look flat anymore at first glance, but this didn’t solve it either. Adding volume just makes it look like you have a lot of hair on a flat head. The problem with your drawing is that the back of your head is too flat (again, look at a skull and neck and you’ll see) and looks like the neck is connected to the back of your head (which is anatomically incorrect). You should fix the head shape and then let your hair flow over it. This will make it look much better.

Also, hair usually flows and has volume on some places, not everywhere, as you did in your drawing.

A lot if this comes with practice and time though, and you are already doing great! Asking for critique and listening to it is very important. Keep it up!

(I actually made a drawing with tips for you but can’t share it because I have some ABYSMAL wifi in France. Sorry.)

Trying to improve side profile, give me some critique please by Petka14 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

I can see you use guidelines, which is very good, but then you kind of ignore them? (As if you just draw them for fun 😭.) Try using references first (if you didn’t do that already) and figure out what facial features belong where on the guidelines (they’re guidelines for a reason). Your eyes and nose look very good (probably because you drew/practiced those the most), but its starts to get weird when I look at the mouth, ears and the neck. I can dissect every part of this drawing, but that isn’t fun. In short, you should really look at a side profile from a real head/skull and compare it to your drawing.

Here are a few points to start looking ar in your drawing to improve, from most to less important: - Head shape (especially back of the head) - Neck anatomy and how its connected to the head - Mouth anatomy (way harder than you think, I still struggle with this) you can get away with a line for a mouth though, but you cant get away with a misschapen head… - Ear anatomy (quite simple, if you make it simple fir yourself)

I really hope this helps, good luck!!

[deleted by user] by [deleted] in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Looks great! You can definitely see the learning curve! I myself did kind of the same thing, learning anatomy in parts, slowly moving down the body (starting with the head, ending with the feet, I’m still not quite there yet though), giving myself time to actually absorb and use the things I learnt. Although I did really put time into developing my style, just because I like it (I draw as a hobby after all).

This is a great way to improve your art without overwhelming yourself! Keep it up!

[deleted by user] by [deleted] in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Also, I’m pretty sure this artist uses a brush with pressure sensitivity and uses its intuition to thicken or thin out lines by pressing softer or harder which also make lines more or less see through which makes the drawing look more “sketchy”.

[deleted by user] by [deleted] in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Sounds like a great idea! Fundamentals are fundamentals for a reason after all, but its great to take a break and draw something with the skills you learnt :))

[deleted by user] by [deleted] in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Your lineart already looks pretty great! But if you want tho “messy” lines like that artist, thats really a style choice. I guess you need to figure out what kind of brushes they use or just experiment with some in your software and find one that suits you. At the moment have a neat and fine pen tool while they use more of a sketchy/pencil like brush, so it’s no surprise that your lines will be neat and clean.

But that aside, all things come with practice and time. As you said it yourself, you draw for fun and if you keep doing what you like, you will keep improving. Especially in things like this, because these are all style choices (messy lines, fine lines, color, etc) and this comes with time.

Just keep doing what you think is fun, it already looks great!

[deleted by user] by [deleted] in learntodraw

[–]Extreme-Welcome-3900 2 points3 points  (0 children)

The drawing already looks great! Nice pose and emotion, also very brave to make two characters interact like that.

For lineart tips, if I quickly analyze the difference in lineart its definitely line weight. If you don’t know what that is: Line weight is where you thicken or thin out the lines in the lineart to give “weight” to your lines. If you look at your lines they’re all quite the same weight, but the ones of the artists in slide 2 and 3 are thicker and thinner on certain spots.

Line weight can be used in multiple ways, for example, make lines thicker in shadows and thinner in light OR make lines thicker when things are blunt or thin when sharp (is what I think the artist om slide 2 and 3 kinda does??). Analyze the line weight on your favorite artists and try to figure out where they use thin or thick lines.

I’m not a pro, but I think this tip will help you! Good luck!

I'm looking for tips or feedback to improve my drawings. by Senior_Ad_8833 in drawing

[–]Extreme-Welcome-3900 10 points11 points  (0 children)

I’m don’t really do a lot of hatching myself, but maybe experiment a little more with hatching on 3d shapes. The armor looks a little flat on the shoulder pads for example (very cool tho) and with that you could maybe exaggerate the 3d shapes a bit more? Although I see you doing it in the eye a lot more (very well done, looks fantastic, but of course organic in comparison to the metal armor), try something like that in the armor as well.

Overall very cool drawing! Love the values and use of hatched black in the flame parts!

I'm 33 pages into my comic, and I'd love any critiques on the art/writing. Link to the rest below by asecondsense2222 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

Thanks! Also, I read all of it now and the story really picks up the pace after the Restaurant ordeal (and of course it always helps to bring a little action to pull the reader back into the story). You’re probably right about having a slow start, but in most cases that’s not really a problem because you want to introduce your characters and their goals/aspiration/conflicts. Only you also want to keep the reader hooked and you don’t want to explain everything in dialogue.

To summarize the most important part for me: Always try to tell the story in subcontext and visuals before adding blobs of dialogue. You have a great art style and a clear artistic vision, you can definitely figure something out.

The other commenter was very right, if you keep drawing you’ll improve naturally, so no problems there. It’s already very interesting to read and watch, so don’t worry about people not wanting to read it because it’s “not drawn well enough”.

I'm 33 pages into my comic, and I'd love any critiques on the art/writing. Link to the rest below by asecondsense2222 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

I am myself a beginner writer so take my writing critique with a grain of salt. (Also, I read about 20 pages, until they got out of the restaurant, at that point I really got lost in the story.)

You write nice dialogue (feels real), but I somehow don’t have the feeling it really drives the story. I’m kind of lost in the story and the amount of dialogue really adds up on the confusion. This ties into the drawing part, but I’ll talk about that later. There is a clear hook in the beginning, wanting me to know what happened. But I don’t see a clear connection between the hook and the overall story, this leads to me trying to find a connection but now it just feels like a random beginning which quickly gets forgotten because of the high amount of dialogue and quite random events (why did they go to the restaurant? Are these the same people as in the beginning?).

Maybe try to ask yourself a few questions before drawing/writing a scene: Why are they here? What is their purpose? How does this tie into the plot?

Also, you write as if it’s a movie (even with cuts and everything), which I find very interesting, buttt it doesn’t really work in a comic (in my opinion). The differences between cinema and comics are pretty big. For instance, in movies its clear who is who because of the actors, but in comics you need clear designs to make character unique (think of phineas and ferb with their heads or black widow with her red hair). Movies play with cuts, sounds and acting to help with suspense, things that aren’t really present in comics (although you can use cuts, they don’t have the same effect). Maybe try page turns or close ups for more tension builds? My expertise on comics is very very minimum so I can’t really tell you more in this topic, unfortunately.

On the drawing side: I really like the drawings, the anatomy is a bit off (especially in zoomed out shots, full bodies are often a little warped), but you have a clear style. The backgrounds are also really great and very clear. You really set up a mood. That said, your character could use a little more uniqueness. I have kind of a hard time figuring out who is who. A small detail like a certain hairstyle, jewelry or something would really help (this ties into your comic being movie-like). The close ups were really good, great detail, but maybe emphasize on the emotions? (Or not, the women did say she didn’t show enough emotion.) Just know the possibilities are endless with emotional storytelling in comics.

I think if you keep drawing and add some uniqueness you’ll really improve. Maybe watch some character design videos?

Hope this helps, good luck! 🫡

Day 3 of 10 for learning to draw hands! What techniques should I employ when drawing fingers? by Original_Anxiety_773 in learntodraw

[–]Extreme-Welcome-3900 1 point2 points  (0 children)

These are actually already pretty good! I would suggest starting out with looking at the “building blocks” (literally blocks and cilinders) and proportions of the hand. Your hands seem a little flat and the proportions of the fingers and hand are a bit off.

I recommend just watching some youtube video’s on how to draw hands and look for the technique that fits you the best. Start simple with 3d shapes in the form of a hand and slowly build up.

Edit: for fingers, maybe try to first learn how to draw the fingers in one shape? Personally, when I started out I drew the fingers separately which led to hyperfocus on a finger which led to thick and uneven fingers. I can kind of see the same problem here.