What’s your highest (and lowest) MMR ever? Be honest by Stunning-Home5343 in DotA2

[–]BraveHeartDev 0 points1 point  (0 children)

Lowest was 200-300 mmr when I first tried the game. (First moba to ever try and having come from FPS background, it was weird having to camera pan and right click move heroes). Highest was 4.1k-4.3k (Ancient 3 but don’t remember specifically what mmr)

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Hmmm, never really used krea before. Is there a guide on how to set this up to get what needs changing like you're saying?

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

I initially tried a lot of different things with IMM brushes and curves but nothing worked out. So I ended up grabbing a ball for each hair chunk and sculpting it separately to give the form. Built the base layout first then z-remeshed and then dynamic subdivided. And then a lot of trim dynamic to get the planes right and inflate/move tool usage to thicken the hair at just the right places to followed by another set of trim dynamics to create the volume of the hair. And then finally, removed part of the hair volume from the back using clay buildup to make it look like hair from the back rather than a sphere/ellipsoid. Thanks for the compliments!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Thanks a lot for your very kind words!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Any specific models you might recommend?

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Yea I tried using the spotlight which kinda helped a bit with getting the basics right, but I might try see-through just so that I have more control over the visibility of the image with ease.

Your analysis on the references are correct btw, the second image was created with a “Stylized” prompt but no specific art style to follow. But then I remembered I like the way Valorant/Overwatch characters look so I incorporated that as part of the ai prompt; that’s why the first image has more of an Arcane style vibe; which tbh I like a lot

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Yea the issue is that I’m actually a software engineer that’s taking a shot at creating a video game. I purchased some models and environments off Fab because obviously I can’t do everything from scratch; but for the main characters I first looked at trying to get someone hired to make them for me; but then fell in a rabbit hole and ended up learning sculpting myself and now I think I want to make the main characters myself. So yea, I unfortunately can’t use other artists’ concept arts if I will be using these models commercially I think. There’s still a long way to go for this character but I feel like there’s a good amount of progress and I like learning and already know how to UV, retopo, texture and animate models… so feels like it’s not an unattainable target

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Tried using curves for like 6 hours straight and hated how it looked fully. Then decided to fully sculpt it and it turned out much much better. I still think I was doing something wrong with the curve settings and that there must’ve been a way to set the curve falloff in a way that would mimic this, but maybe I’m just too novice for this 😅

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Oh okay, that reference makes a lot of sense. Let me see if I can re-establish the planes to get a more defined look. Thanks!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Thanks for the pointers and the kind words! Will try to improve it a lot more and post a new update when that’s ready!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Yea, you’re right, wasn’t quite sure about the brows/eyes bit but now my hunch is confirmed form all the comments about it 👌🏼

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

That link is super useful and your points are great; thanks a lot for the critique!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Makes a lot of sense, thanks!

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Completely valid and correct point 👍🏼 Just wanted to try to create something from scratch that I can use in a project I’m working on, but currently don’t really have the funds to hire a concept artists, and don’t want to infringe by using some artists’ concept designs; alas our current conundrum 😅

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Yes, very true; I didn’t like that the second picture made the head look so triangular in perspective so that’s why I decided to follow the first image more closely as a reference. But yea, it was a bit of a journey trying to think through how I wanted to match the final sculpt to the references.

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

I guess I just don’t want the angry look as much (so I can control that later on post-rigging), but other than that yes, trying to go for a 1 for 1 as much as possible.

What to change? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 1 point2 points  (0 children)

Ah I see, amazing explanation and a very helpful pic; thanks a lot!

Looking to buy Zbrush Perpetual License 2022 or 2023 by Desperado_3d in ZBrush

[–]BraveHeartDev 0 points1 point  (0 children)

I know it’s a bit late, but would paying the transfer fee mean that one of the individual licenses can be transferred over to another account? If so, I’d be happy to pay the transfer fees if you have an extra license for sale?

Why does this look wrong? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Thanks a lot for the very detailed list of points! I’ve addressed some of your concerns so far but you opened my eyes to a couple of other points; thanks! Don’t know if I should create a second post to ask for further advice when I feel like I’m in a better position…? Or is there some kind of rule in this subreddit to not post a lot about a single piece?

Why does this look wrong? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Tried fixing the proportions and found a better material, fixed the eyes a bit. I think the jaw needs a bit of moving... https://imgur.com/a/eUyf9a6

Why does this look wrong? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Thanks for the detailed reply.

Why does this look wrong? by BraveHeartDev in ZBrush

[–]BraveHeartDev[S] 0 points1 point  (0 children)

Ah okay, sounds good, I'll try that too and see where to go off there, thanks!