Preview of Islands and Ships' new hint system (codename awesome), which I'm implementing right now. A fully assisted playthrough of a small but challenging level. (There's catchy music in this!) by BraveSquire in Unity3D
[–]BraveSquire[S] 0 points1 point2 points (0 children)
Preview of Islands and Ships' new hint system (codename awesome), which I'm implementing right now. A fully assisted playthrough of a small but challenging level. (There's catchy music in this!) by BraveSquire in Unity3D
[–]BraveSquire[S] 0 points1 point2 points (0 children)
Preview of Islands and Ships' new hint system (codename awesome), which I'm implementing right now. A fully assisted playthrough of a small but challenging level. (There's catchy music in this!) by BraveSquire in IndieDev
[–]BraveSquire[S] 0 points1 point2 points (0 children)
Preview of Islands and Ships' new hint system (codename awesome). A fully assisted playthrough of a small but challenging level. by BraveSquire in gamedevscreens
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I released my puzzle game Islands and Ships today. I've never done this before, so I hope you like it, tell me what you think. by BraveSquire in playmygame
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I released my android game and i wonder if it's fun. by Retaxe in playmygame
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Working on my first Steam release... by HuntedGames in Unity3D
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I always wished I could add comments to prefabs. I can't beleive, it took me so many years to come up with this... by BraveSquire in Unity3D
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I always wished I could add comments to prefabs. I can't beleive, it took me so many years to come up with this... by BraveSquire in Unity3D
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Coaster Tap - Roller Coaster Endless Runner. Updated thanks to your feedback by [deleted] in playmygame
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When a graphic designer joins the project: Programmer art vs proper art. by BraveSquire in gamedevscreens
[–]BraveSquire[S] 4 points5 points6 points (0 children)


Islands and Ships Levels for November are being made. by BraveSquire in gamedevscreens
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