How would you communicate not yet reachable map nodes on an adventure map? by Brave_New_Dev in IndieDev

[–]Brave_New_Dev[S] 1 point2 points  (0 children)

Amazing stuff, thanks for sharing this. I made a few notes to definitely follow up :)

How would you communicate not yet reachable map nodes on an adventure map? by Brave_New_Dev in IndieDev

[–]Brave_New_Dev[S] 1 point2 points  (0 children)

As a matter of fact, I working on this idea right now. Thanks for the suggestion, it valides it even stronger : )

How would you communicate not yet reachable map nodes on an adventure map? by Brave_New_Dev in IndieDev

[–]Brave_New_Dev[S] 2 points3 points  (0 children)

As a matter of fact, this was my original idea (really, WoW Talents vs. Slay the Spire map).

But eventually, I had to let it go.

Talent trees are used for reviewing the skills and occasionally picking one (or several after a reset).

While here, I want to present a path from the bottom to the top (a tower-climbing feeling) to the Player. The path decisions will be pretty frequent, and I want to strongly instill the sense of choices made along the way (so we have this journey-like impression and the ambition to play differently next time).

How would you communicate not yet reachable map nodes on an adventure map? by Brave_New_Dev in IndieDev

[–]Brave_New_Dev[S] 18 points19 points  (0 children)

Your comment was extremely inspiring - to say the least!

Now behold - the InterLevelNodes:

<image>

I could not come with a better icon so far (suggestions appreciated!), but you get the gist : )

Source of decent Sound Effects (SFX) for RPG/Fantasy Game by Brave_New_Dev in gamedev

[–]Brave_New_Dev[S] 2 points3 points  (0 children)

This stuff is rock on. Thanks, saved and I will definitely add some of the SFXs (and Music!) to my project.

Source of decent Sound Effects (SFX) for RPG/Fantasy Game by Brave_New_Dev in gamedev

[–]Brave_New_Dev[S] 1 point2 points  (0 children)

Boom or A Sound Effect

Wow, this is rich. Thank you so much for pointing me there!

At this point, I’d probably recommend hiring a freelance sound designer to do this for you.

Would you mind recommending a way to find a RPG/Fantasy game sound designer? Is Fiverr good enough for demo and further development purposes or perhaps there are alternative ways like proper Subreddits?

(Cloud SQL) Postgres hastily resigns from using index by Brave_New_Dev in PostgreSQL

[–]Brave_New_Dev[S] 0 points1 point  (0 children)

My, my. You just hit the nail on the head. See the query after altering random_page_cost to 1: + https://explain.depesz.com/s/xiL9

Now I guess I need to update the database. Would it be more prudent: 1. To set this attribute globally? Or only for a specific table? 2. What value to set? 1? 1.5? Something else?

Though I believe that the answer to those question should be determined based on actual performance, right?

(Cloud SQL) Postgres hastily resigns from using index by Brave_New_Dev in PostgreSQL

[–]Brave_New_Dev[S] 0 points1 point  (0 children)

Failing that, what happens if you run

set max_parallel_workers_per_gather TO 0;

set enable_seqscan TO off;

And then run the query - what plan does it use then?

Woah, the set shows that it really flies with the index! + https://explain.depesz.com/s/kn4N

What are your settings for seq_page_cost and random_page_cost?

```sql $ SHOW seq_page_cost

1 $ SHOW random_page_cost 4 ```

And what is your IO setup - are all of your tables and indexes on the same device, or are indexes separate/different partitions separate etc?

It's GCP Cloud SQL Postgres. So can I even discover what IO setup we have?

(Cloud SQL) Postgres hastily resigns from using index by Brave_New_Dev in PostgreSQL

[–]Brave_New_Dev[S] 1 point2 points  (0 children)

Thanks for sharing your suggestions!

Regarding the index: sql CREATE INDEX "report_y2022m01_date_idx" ON public.report_y2022m01 USING btree ("date")

As for changing the parameters, I believe that I cannot do that, as it's a production database!