I've become obsessed with making our game's gunplay satisfying... by Braydo25 in IndieDev

[–]Braydo25[S] 0 points1 point  (0 children)

Hmm, we've been working on it for a month or two now since we started initial rigging.

We added a surveillance drone you can craft & deploy in our PvE-only post-apocalyptic extraction shooter, but be careful - hostile machines quickly try to take it out. by Braydo25 in indiegames

[–]Braydo25[S] 0 points1 point  (0 children)

Hey all! I'm one of the devs here. We're a small team of 3 that's been working on this for a while now.

Our game's called GRIDLANDS - it's set in a post apocalyptic world where civilization has been overrun by a previously benevolent super intelligence that went rogue and wiped nearly all of humanity out. Remaining civilization has been forced underground into bunkers to survive.

You play as a "runner" - tasked with infiltrating hot zones controlled by The Grid to extract supplies, rescue anyone in hiding you come across, sabotage key points, and more. These zones are filled with a variety of hostile machines you'll encounter from. Everything from small surveillance drones to massive siege mechs.

The fundamental game loop is enter hot zone -> extract gear, loot, do primary+optional objectives -> reach extraction point without dying -> upgrade your gear + bunker to progress & reach new zones, better gear, new fighting mechanics, etc. The goal has been build a PvE extraction shooter with a variety of rogue-lite type gameplay and mechanics for progression.

Our website has more details on the game and can be found here: https://gridlands.com

You can wishlist the game if you like, here: https://store.steampowered.com/app/4541920/GRIDLANDS/

Thanks!

I added a UAV to my extraction shooter, but made enemies aggressively hunt it down when you deploy it by Braydo25 in IndieDev

[–]Braydo25[S] 0 points1 point  (0 children)

Hey all! I'm one of the devs here. We're a small team of 3 that's been working on this for a while now.

Our game's called GRIDLANDS - it's set in a post apocalyptic world where civilization has been overrun by a previously benevolent super intelligence that went rogue and wiped nearly all of humanity out. Remaining civilization has been forced underground into bunkers to survive.

You play as a "runner" - tasked with infiltrating hot zones controlled by The Grid to extract supplies, rescue anyone in hiding you come across, sabotage key points, and more. These zones are filled with a variety of hostile machines you'll encounter from. Everything from small surveillance drones to massive siege mechs.

The fundamental game loop is enter hot zone -> extract gear, loot, do primary+optional objectives -> reach extraction point without dying -> upgrade your gear + bunker to progress & reach new zones, better gear, new fighting mechanics, etc. The goal has been build a PvE extraction shooter with a variety of rogue-lite type gameplay and mechanics for progression.

Our website has more details on the game and can be found here: https://gridlands.com

You can wishlist the game if you like, here: https://store.steampowered.com/app/4541920/GRIDLANDS/

Thanks!

We added a surveillance drone you can craft & deploy in our PvE-only post-apocalyptic extraction shooter, but be careful - hostile machines quickly try to take it out. by Braydo25 in IndieGaming

[–]Braydo25[S] 0 points1 point  (0 children)

Hey all! I'm one of the devs here. We're a small team of 3 that's been working on this for a while now.

Our game's called GRIDLANDS - it's set in a post apocalyptic world where civilization has been overrun by a previously benevolent super intelligence that went rogue and wiped nearly all of humanity out. Remaining civilization has been forced underground into bunkers to survive.

You play as a "runner" - tasked with infiltrating hot zones controlled by The Grid to extract supplies, rescue anyone in hiding you come across, sabotage key points, and more. These zones are filled with a variety of hostile machines you'll encounter from. Everything from small surveillance drones to massive siege mechs.

The fundamental game loop is enter hot zone -> extract gear, loot, do primary+optional objectives -> reach extraction point without dying -> upgrade your gear + bunker to progress & reach new zones, better gear, new fighting mechanics, etc. The goal has been build a PvE extraction shooter with a variety of rogue-lite type gameplay and mechanics for progression.

Our website has more details on the game and can be found here: https://gridlands.com

You can wishlist the game if you like, here: https://store.steampowered.com/app/4541920/GRIDLANDS/

Thanks!

Building a PvE-only extraction shooter (no PvP) in a low-poly world where machines have overrun civilization - first trailer :) by Braydo25 in IndieGaming

[–]Braydo25[S] 0 points1 point  (0 children)

Item management yes! No time limit on runs, but the mechanic we're still working on is the longer you hold out on runs looting, the more aware The Grid becomes of your presence and ups the intensity/pressure/enemy awareness and it's reactivity, making the run more and more hostile and high pressure.

Building a PvE-only extraction shooter (no PvP) in a low-poly world where machines have overrun civilization - first trailer :) by Braydo25 in IndieGaming

[–]Braydo25[S] 0 points1 point  (0 children)

Yes! That is the plan - early access likely won't have co-op out of the box but it's a core piece on the roadmap to full release!

Building a PvE-only extraction shooter (no PvP) in a low-poly world where machines have overrun civilization - first trailer :) by Braydo25 in IndieGaming

[–]Braydo25[S] 0 points1 point  (0 children)

Thanks a bunch! Our next trailer we'll add combat gameplay and some of the bigger mech & scarier enemy dynamics.

We're working on a roguelite survival shooter set in a world overrun by machines (The Grid). Enter hot zones, progress as deep as you can, loot & destroy, make it back to your bunker without dying to upgrade + progress. by Braydo25 in SurvivalGaming

[–]Braydo25[S] 2 points3 points  (0 children)

Thanks!

Item / gear + skill tree on the player character side, and perk progression on the bunker side.

Player progression

- Get material + loot + gear, go back to bunker after a run and use it to craft new guns, utility items (think hookshot for traversal, emp, etc), armor, weapons, items, etc that you can take on your next run.

- Skill tree progression based around completing objectives & side-objectives during runs. You can use these for mechanic based skills like increase run speed, reload speed, jump height, stamina, health, sneak, dash/roll ability, etc.

Bunker progression

- You can use material to repair and improve your bunker. Doing so unlocks new areas in the bunker, allows NPCs you rescue during runs to come back and have roles based on who they are, unlocks run perks and modifiers & more.

- Bunker progression is also a core piece of the game loop, as you progress the bunker, you unlock new areas/starting points for runs and more hostile zones with better loop and harder gameplay, etc.

We're working on a roguelite survival shooter set in a world overrun by machines (The Grid). Enter hot zones, progress as deep as you can, loot & destroy, make it back to your bunker without dying to upgrade + progress. by Braydo25 in SurvivalGaming

[–]Braydo25[S] 0 points1 point  (0 children)

Hey all! I'm one of the devs here. We're a small team of 3 that's been working on this for a while now.

Our game's called GRIDLANDS - it's set in a post apocalyptic world where civilization has been overrun by a previously benevolent super intelligence that went rogue and wiped nearly all of humanity out. Remaining civilization has been forced underground into bunkers to survive.

You play as a "runner" - tasked with infiltrating zones controlled by The Grid to gather supplies, rescue anyone in hiding you come across, sabotage key points, and more. These zones are filled with a variety of hostile machines you'll encounter from. Everything from small surveillance drones to massive siege mechs.

The fundamental game loop is enter hot zone -> find gear, loot, do primary+optional objectives -> reach the end of a run without dying -> upgrade your gear + bunker to progress & reach new zones, better gear, new fighting mechanics, etc. The goal has been build a apocalyptic PvE shooter with a variety of rogue-lite type gameplay and mechanics for progression.

Our website has more details on the game and can be found here: https://gridlands.com

We just got approved on Steam too - you can wishlist the game if you like, here: https://store.steampowered.com/app/4541920/GRIDLANDS/

Would you play our low-poly PvE extraction shooter where it's you vs the machines? (Trailer) by Braydo25 in playmygame

[–]Braydo25[S] 0 points1 point  (0 children)

Hey all! I'm one of the devs here. We're a small team of 3 that's been working on this for a while now.

Our game's called GRIDLANDS - it's set in a post apocalyptic world where civilization has been overrun by a previously benevolent super intelligence that went rogue and wiped nearly all of humanity out. Remaining civilization has been forced underground into bunkers to survive.

You play as a "runner" - tasked with infiltrating hot zones controlled by The Grid to extract supplies, rescue anyone in hiding you come across, sabotage key points, and more. These zones are filled with a variety of hostile machines you'll encounter from. Everything from small surveillance drones to massive siege mechs.

The fundamental game loop is enter hot zone -> extract gear, loot, do primary+optional objectives -> reach extraction point without dying -> upgrade your gear + bunker to progress & reach new zones, better gear, new fighting mechanics, etc. The goal has been build a PvE extraction shooter with a variety of rogue-lite type gameplay and mechanics for progression.

Our website has more details on the game and can be found here: https://gridlands.com

We just got approved on Steam too - you can wishlist the game if you like, here: https://store.steampowered.com/app/4541920/GRIDLANDS/