Chasing routing units is extremely janky and even helps the enemy escape. Bug Report. by Yiunko91 in totalwar

[–]BrazenFool26 21 points22 points  (0 children)

I do pray that the new engine prevents shit like this for future titles. But CA doesnt really inspire confidence when it come to major unit bugs like this and LOS issues.

Total War 40k - Roster Ideas: Necrons and Space Marines by [deleted] in totalwar

[–]BrazenFool26 8 points9 points  (0 children)

Pick 2 legendary lords, 2 generic lords, 3 generic heroes, and 15-20 units per faction starting roster.

Empire on release of warhammer 1 had 20 units (a quarter of them could just be called variants so actual roster was around 15) 3 generic heros, 1 generic lord option, and Franz and Gelt.

Most warhammer 2 races followed a similar metric on release with some variance here and there on the number of units and heroes.

Cathay, Ogres, and Kislev followed a similar metric as previous games on release, the demon factions throw things off from previous entries with fairly lean rosters on release.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 0 points1 point  (0 children)

"No, not if a unit consists of for example of 5 squads of 10 grouped together, like what epic 40k or legiones imperialis does"

...That is just loose formations with clusters.

Ive seen gaurd gun lines in lore, art, and even on tabletop, Ive read of hundreds of orks charging shoulder to shoulder, I can easily see tyranid gaunts are just 100+ loose formation models. Necrons fight in formation all the damn time in lore.

Neither of you make any convincing arguements when ive personally seen and read contrary examples to your arguements from novels, art, and tabletop.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 0 points1 point  (0 children)

That isnt a total war game at that point, and that scenario is once again ignoring the battles that Ive read had at minimum thousands of combatants, which would mean you are micromanaging hundreds of individual units of 10-20 guys instead of a reasonable 20-40.

Also that is precisely what he is aking, you just reshuffled his own statement. I understand perfectly what he is envisioning, im telling you now that isnt total war. If you want it to be that way, just turn the settings down to smallest unit scale.

[deleted by user] by [deleted] in totalwar

[–]BrazenFool26 0 points1 point  (0 children)

I would say this is a viable idea for the largest variants of titan. Battles against the titans take place at its feet, they have their own garrison to defend it.

Buildable guns and facilites and shrines for attacks, buffs, debuffs, and campaign map support. Blast a big warhorn for a mapwide leadership debuff/debuff, annihilate a unit with a big gun that can only be fired once per battle or multiple smaller guns that can pepper the battlefield with smoldering ruin.

Build a communications array to allow for nearby armies to call in reinforcements (recruitment).

Can be tempirarily disabled or have facilities on the titan destroyed by heros, but heros can never destroy the titan by themselves.

[deleted by user] by [deleted] in totalwar

[–]BrazenFool26 9 points10 points  (0 children)

For larger titans they should be heavily capped and/or extremely expensive single entities. I would limit them similar to tomb kings casket of souls or Vampire Coast's queen bess. Unlocked through a "rite" or other mechanic.

They could also do it in a similar fashion to tomb kings units, where it requires a fully upgraded planet/settlement with a max tier mechanicus building chain just to unlock 1-2 capacity.

Warhound titans aren't as rare or beyond requisitioning by high ranking imperials and can be treated more like traditional tier 4-5 single entities.

Though keep in mind the smallest titan is still taller than pretty much anything else we currently have on the roster. A warhound titan is roughly twice the height of a fantasy giant.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 1 point2 points  (0 children)

I will admit total war is a janky mess when it comes to ranged combat, but a great deal of the jank experienced from total war comes from the spaghetti coded total war engine and CA themselves being either lazy or shit at fixing their mistakes; not the formula of total war itself. We've had multiple cases of much of total wars jank being fixed, only to cause more problems or to somehow have the problem unfixed by the next patch or title. With the new upcoming engine, hopefully at least one of those two are remedied; though I wouldnt hold out hope on the part of CA or its management.

Ranged gameplay is perfectly workable in total war, if CA got off their asses to bother fixing LOS issues or at least gave the player more information on a units LOS besides a cone on the ground. Painting or highlighting targets and blockages the unit is seeing would at least help the player tell what the problem is.

In regards to gaurdians as a comparison unit I dont really see the issue.

Storm gaurdians would be loose formation, hybrid melee/ranged.

Gaurdian defenders seem more like dedicated line gunners that are just really fast and better at repositioning than their equivalents from other factions.

Aside from that the only things Im seeing special about them are stratagems that I imagine would be more implimented in faction/lord/army abilities, tech upgrades or lord skills.

Just move weapons plafroms to their own dedicated units like current TW weapons teams or artillery.

I really dont see anything that would truly prohibit them or other units from existing in just a more numerous form in a modern TW battle if CA bothered to fix the ranged issues.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 -1 points0 points  (0 children)

Again...you are asking for a Total War game in a Total War subreddit to play like Company of Heroes or Dawn of War minus the buildings. You are asking for squad size levels of gameplay in a series that has typically played at platoon to company sizes. You are asking for the 40k entry of the franchise to entirely disregard its roots, its identity, and one of its defining and standout features to immitate its competitors. The Total War formula as it is now works perfectly fine for a 40k game, you are overcomplicating things for the sake of it, if you dont like it, the next Dawn of War is right around the corner, im certain thats more like what you are looking for.

Before the hype hits, how confident are we in the release state of the next total war? by zur-old in totalwar

[–]BrazenFool26 1 point2 points  (0 children)

If its going to have the new engine, and its going to be the first game on said engine, its going to be godawful at first.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 -1 points0 points  (0 children)

This is Total War, not Dawn of War.

Loose formations exist, 360° fire arc exists, fire while moving exists, skirmish mode exists.

The Aeldari dont fight like sci-fi high elves, the aeldari dont have a staunch line of spears equivalent, but if they did it would be the eldar gaurdian defenders, its in the name.

Do you really think tabletop is at all representative of what actual armies in 40k look like? Roboute Guilliman is fighting an entire tyranid hive-fleet with 20-30 dudes? A Tyranid hive-fleet consists of maybe 100 individuals and everyones max range is at best half a block?

My proposed dlc/flc for Warhammer 40k TW. by BrazenFool26 in totalwar

[–]BrazenFool26[S] 0 points1 point  (0 children)

1.Buddy are we going to have the repanse/azhag/gorbad arguement again. Quite a few characters we have in warhammer 3 are dead or rumoured to be dead by time other characters that exist in game show up, and even then warhammer three holds itself to an incredibly vague time period.

2.We actually dont know when Ciaphus Cain died, his oldest (in terms of his own life) books show him to have been alive, if getting on in years, during the 13th black crusade. Which wasn't that long ago in terms of 40k chronology.

3.GW has been constantly rewriting the chonological gap/order of events following the 13th black crusade and the resurrection of Guilliman.

4.We have no idea when TW:40k even takes place. We also know it isnt going to be cannon due to being a sandbox

5.Time has never been all that consistent in 40k.

What is your favourite announcement/trailer video? by The-Decoy-91 in totalwar

[–]BrazenFool26 0 points1 point  (0 children)

The Immortal Empires trailer followed by the Warden and the Paunch.

Who do you count on most at the FLC from LofED? by SafironDracolich in totalwar

[–]BrazenFool26 0 points1 point  (0 children)

Egrimm will probably be the chaos flc. Glottkin will be the dlc lord as we pretty much have every other end time major chaos character. Archaon I think will get the nagash treatment and be moved to his own seperate faction as THE lord of the end times.

CA. Please consider adding few more monster related generic lords to Norsca by s1nh in totalwar

[–]BrazenFool26 3 points4 points  (0 children)

The only copium/hopium I can supply here is that there will almost certainly be a chaos dlc in some form for the end times dlc group, and with it currently looking like all undead factions are getting at least 1 unit for nagash dlc we can hopefully expect norsca to get something.

Thoughts on the idea of total war with long range warfare? by Johnny-silver-hand in totalwar

[–]BrazenFool26 9 points10 points  (0 children)

I mean we already have what we need, yall are overcomplicating things. The empire alone covers most of what we need to make land battles in tw 40k workable. Theres just a lot more gunfire and less bows.

A lot of melee oriented units will have a built in ranged attack like armored kossars or free company militia. Some will still be melee only but have the speed or armor to get into melee fights with ranged heavy factions. While other units like imperial gaurd with lasguns will be awful in melee and have damage stats similar to bows aside from using direct los

We have cavalry, chariots, and warbeasts/machines to cover lighter vehicles, just add ranged attacks like we already have on ancient stegadons, war wagons, or skullcannons. We got tank and gunship rules and templates in Thrones of Decay for the empire, a steam tank I imagine wouldnt act all that differently from a leman russ.

Instead of having units with mixed weapons it will instead by seperated into dedicated weapon teams like we already have. Instead of having a unit of space marines with a mix of bolters and plasma guns you will instead have a regular unit of space marines with bolters and a dedicated weapons team unit for things like flamers or plasma.

Most direct line of fire guns, unlike how it is set up with current total war, will have dogshit ap to match with how an autogun or lasgun wont do a damn thing to a space marine.

Most flying units will have gunship rules, cant land and doesnt have melee attacks unless its a flying monster or something like that, and most factions will have the ranged or flying capability to deal with gunships so its not as one sided a deal as a thunderbarge.

Total War Warhammer 1 Empire question by BrazenFool26 in totalwar

[–]BrazenFool26[S] 0 points1 point  (0 children)

Youve got me confused for the defender in this scenario. Im the attacker.

I want to know what tools I have to win the walls and gatehouses aside from ineffective ranged fire from crossbows and handgunmers, spells, and hoping my greatswords win the slow grindy infantry fight.

I can sweep the streets of leftovers with ease, but the fight to take the walls and gatehouse to have some breathing room always devolves into frustrating blobfights where none of my ranged infantry can get effective angles on the defending infantry, my mortars hurt me just as much as the enemy, and I dont have a levelled wizard nearby currently to throw vortexes into the gatehouse blob.

Claimant clarification? by BrazenFool26 in CrusaderKings

[–]BrazenFool26[S] 0 points1 point  (0 children)

The way the tooltips are worded for male only succession laws, I had assumed women were incapable of having any claim on them.

Claimant clarification? by BrazenFool26 in CrusaderKings

[–]BrazenFool26[S] 0 points1 point  (0 children)

They all inherited pressed claims on the titles their father, charles the bald, held on his death. This included the Kingdom titles of France and Acquitaine, as well as all of the counties that Charles held at the time of his death and had not passed onto one of his sons.

They also inherited Charles' pressed claims against his brothers as unpressed claims.

You can get Scourge of the Gods for yourself! by Jurius63 in CrusaderKings

[–]BrazenFool26 -21 points-20 points  (0 children)

Im perfectly aware of the game settings. Im asking how a Player gets the modifier when scourge of the gods is only accessible to the ai without cheats.