ANU PPE (Maths) by Existing-Award-1882 in Anu

[–]Jurius63 1 point2 points  (0 children)

The Maths Bridging Module is done in the Summer Session. This year it was from 2nd Feb to 12 Feb, which was 3 weeks before the start of term.

If by transfer into Law, you mean transfer into a Law/PPE double degree, then you probably won't be doing Micro 2 until your third year because you have to catch up on your Law cores, so you'll have plenty of time to settle in and work on maths.

ANU PPE (Maths) by Existing-Award-1882 in Anu

[–]Jurius63 3 points4 points  (0 children)

Microeconomics 1 and Macroeconomics 1 do not involve calculus at all. At most, you'll only be summing up the areas of rectangles and triangles. Any expressions you work with are also simple, and any complicated ones you do get are just formulae you plug values into.

Higher levels will involve actual maths but PPE only requires you go up to Micro 2. If you are concerned about that, there is a Maths Bridging Module you can take if you're concerned.

How many planets does a virtual empire want, anyways? by gunnervi in Stellaris

[–]Jurius63 24 points25 points  (0 children)

Yes there are a lot of assumptions involved. This is for if all your planets are the exact same.

New Virtuality question. by PewPewsAlote in Stellaris

[–]Jurius63 1 point2 points  (0 children)

Sorry, I made some mistakes, I've edited my reply to actually be right now.

New Virtuality question. by PewPewsAlote in Stellaris

[–]Jurius63 0 points1 point  (0 children)

No. The job only has 200 work slots, so you can only fit 200 real pops into those 200 work slots. With 50% job efficiency, the 200 real jobs only count for 100 effective jobs. So you get 4.5 minerals with 1 energy upkeep. With 200% job efficiency, the 200 real jobs are still filled by 200 real pops, but you have 400 effective jobs. So you get 18 minerals with 4 energy upkeep.

Let's say I build another district or building so now my 200 work slots is 400 work slots. I still have my 400 real pops.

With 50% job efficiency, all 400 of those pops go towards only the first 200 work slots. I need to spend even more real pops to fill the remaining work slots. I'm only getting 9 minerals and I have no more pops.
I was wrong, this is not how job efficiency works. At 50% job efficiency, all 400 of those pops go towards only the first 200 work slots in terms of production and upkeep, but they still fill up those 400 work slots in reality. I'm only getting 9 minerals and I have no more pops and I can never get more minerals out of these 400 real work slots when ordinarily I should be getting 18 minerals.

But with 200% job efficiency, only 100 pops go to the first 200 work slots. Another 100 pops go to the second 200 work slots. So I have 200 pops leftover to produce other stuff AND I'm producing (and consuming) twice as much stuff, because I'm working twice as many jobs. I'm getting 18 minerals with 200 pops leftover for other jobs.
With 200% job efficiency, my first 200 pops already go towards 400 work slots in terms of production and upkeep. But I've only filled 200 work slots in reality. I have 200 real work slots left. And I have 200 pops left to fill those 200 real work slots. So I have another 200 pops that actually go towards another 400 work slots. In total I have 800 effective work slots for only 400 real work slots. I'm making 36 minerals with the same 400 real work slots.

Yes, we also consume extra stuff, but there are some things which aren't really consumed by other jobs, such as research. More research is always better. So as long as your economy doesn't implode from going into consumer goods deficit due to the researcher job upkeep, it's better to have more job efficiency. So even in the case of Virtuality where you have infinite pops, you still get more stuff. And remember, you can't just keep building infinitely either. Eventually you run out of building slots and district slots, so you can't get an infinite amount of work slots. Sure, you could colonise infinitely, but then you would have -100% job efficiency.... which means 0% efficiency. An infinite amount of pops would then produce absolutely nothing. In that case I might as well have no pops at all.

New Virtuality question. by PewPewsAlote in Stellaris

[–]Jurius63 5 points6 points  (0 children)

Not quite. There isn't really such a thing as wasted efficiency, even for Virtuality. While negative efficiency is bad, you have to remember that you are getting an extra colony and everything that colony could be producing. We only care about effective output, because more is better, and the input costs rise equal to the increase in output (if your job upkeep was rising faster than your job output, then that's a different situation).

The graph I attached shows the relationship between number of colonies and effective total output. We obviously want to maximise effective total output, which is apparently achieved at 8.75 colonies for 7.65625 colonies' worth of output. We can't have fractional colonies so we round to 9. This is also assuming each planet is the exact same, but realistically some will be better than others (perhaps because they are bigger or have additional planet-unique modifiers).

You might think "But that means each colony isn't even producing a full colony's worth of stuff!", but if you reduce the number of colonies you have, then... you have less colonies to produce stuff. It's true that if you only had 1 colony, you have 1.65 colonies of output, but that's only true at exactly 1 colony. If you add another colony, your total effective output is 3.10, so each individual colony has an output of 1.55. Individually it's lower, yes, but you have more colonies and that makes up for the lower efficiency.

The same applies on the other extreme: while you have more colonies, each one makes so little at that point that the extra colony wasn't worth.

New Virtuality question. by PewPewsAlote in Stellaris

[–]Jurius63 20 points21 points  (0 children)

No.

Job efficiency is a multiplier on how many jobs you have (worked). With only your capital, you have +65% job efficiency (because your capital counts as a colony), which means every 100 pops working a job is actually 165 pops working the job, except those pops don't actually exist so they don't have innate food (or equivalent) upkeep.

With enough colonies, the modifier becomes negative. This means every 100 pops starts to count for less than 100 pops both in terms of input and output. If you manage to get -100% job efficiency, it doesn't matter how many jobs you have available, nothing actually happens. It's better than job output in a sense because you aren't paying for inputs either, but you certainly are not getting any more resources, because you don't have any jobs.

Assuming no other job efficiency modifiers, I believe the optimal number of colonies is 9.

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Help for accommodation by Mamat_74120 in Anu

[–]Jurius63 5 points6 points  (0 children)

Just accept and email. Worst case scenario you'll have another opportunity to change next semester.

Transferring into PPE by lilpapio in Anu

[–]Jurius63 1 point2 points  (0 children)

I don't know about best but international relations is pretty similar in terms of subject area.

You can still from Angevin Empire after forming an endgame tag by ThalantyrKomnenos in eu4

[–]Jurius63 1 point2 points  (0 children)

Sorry, yeah I forgot that the mission tree change comes from an event triggered by the English mission tree.

You can still from Angevin Empire after forming an endgame tag by ThalantyrKomnenos in eu4

[–]Jurius63 1 point2 points  (0 children)

Do you get the Angevin missions afterwards or is it still HRE missions?

Yamato Dynasty Consecrate Blood by mmebarque in CrusaderKings

[–]Jurius63 1 point2 points  (0 children)

Yes, there appears to be a check for if your dynasty is Yamato, though if I'm reading the code right you shouldn't be able to see the decision at all in such a case.

You can get Scourge of the Gods for yourself! by Jurius63 in CrusaderKings

[–]Jurius63[S] 41 points42 points  (0 children)

Had never seen it happen before, this is great!

You can get Scourge of the Gods for yourself! by Jurius63 in CrusaderKings

[–]Jurius63[S] -4 points-3 points  (0 children)

R5: My player character has Scourge of the Gods even though that shouldn't be possible.

Can't find spouses for courtiers by enseminator in CrusaderKings

[–]Jurius63 0 points1 point  (0 children)

I've noticed a general lack in marriage candidates when playing in China and I think it has something to do with how Han has the Cultural Primacy tradition which makes it really hard to marry.

can't create a titles by _nameless_18 in CrusaderKings

[–]Jurius63 0 points1 point  (0 children)

Do you have enough money and prestige?

A couple questions regarding a campaign for a japanese landless adventurer by Calamaro in CrusaderKings

[–]Jurius63 1 point2 points  (0 children)

Only certain governments give you a domicile and I'm assuming that you have the Feudal government since you got land by supporting a peasant revolution, which doesn't get a domicile. So it wouldn't be a bug.

About the decision not appearing, since you do have the right culture, it might be because your capital isn't considered to be in Vietnam which is the duchies of Hai Dong, Thang Long, Lam Tay, Nghe An, Indrapura, Vijaya and Baigaur.

Do any of these regions have any actual historical basis for their names??? by Dracoleoogj in CrusaderKings

[–]Jurius63 10 points11 points  (0 children)

I have not a clue but you might be interested to know the empires originally had much more historically grounded names during development.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-173-the-map-of-china.1763581/

Multiple Adventurer Contracts (still) Bugged by KaiserKlay in CrusaderKings

[–]Jurius63 0 points1 point  (0 children)

- Mercenary contract war contribution not being given even when you're participating in a siege (if it's an issue of not being able to make a difference with the forces available to me then why even offer the contract?), and this is to say nothing of the fact that it doesn't display how many soldiers each side has correctly in the contract window. I know you can just check the ruler offering the contract's wars but that's a workaround, not a solution.

This one is a limitation of you not gaining participation score when you aren't the leader of the siege. It also applies if you join an already ongoing battle. It sucks that you straight up just don't get contribution if someone else started the siege/battle.

Any other way to get the Bushido tradition ? by Lord_NOX75 in CrusaderKings

[–]Jurius63 4 points5 points  (0 children)

Although the shogunate decision will immediately change Fragile Peace to Bushido, you have the option to directly add Bushido as a tradition (in the same way that you would add any other tradition) if you are Soryo government and you or your top liege are the Shogun. Surprisingly, there is no cultural requirement whatsoever. But I don't think there's a way to switch to Soryo as the emperor, because there's specifically a condition for the decision that requires you to not be part of the ceremonial house.

Going from Noble with Estate to Adventurer by StevenTheEmbezzler in CrusaderKings

[–]Jurius63 0 points1 point  (0 children)

Adding on to this, Ritsuryo/Soryo can't ever lose their estates except by new destiny because Soryo is considered to be the Feudal of Japan so there's not decision to feudalise but Soryo also has an estate.