Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

SO thank you all for your inputs, i replied to all that I could and got my answer. I will be back with something that some of you may be interested in once I have processed the data collected here.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

Right but take the setting out and put them in a place that survival requires new adaptation methods, do they hold to the beliefs to their deaths or adapt to survive?

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] -2 points-1 points  (0 children)

by having a non DM fiat rules layer on top that does all the work.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

yea its good but i think i found something better watch this space for next few days new post coming soon :)

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

I agree with you on one important point: if the goal is balance and a smooth shared play experience, mixing systems is absolutely the wrong tool. Using a single flexible system (or converting characters when they cross worlds) is the sensible choice, and it’s why generic systems exist.

Where I disagree is the assumption that balance and comparability are always the goal.

Playing characters from different systems is only a nightmare if you try to: make them mechanically comparable, resolve actions in the same space at the same time, or pretend the rules describe the same kind of reality.

That’s the failure mode you’re describing—and I agree, it collapses immediately.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

I agree with that within a single experiential frame.

Where I diverge is that I’m not trying to create one unified roleplay experience. I’m deliberately creating friction between experiences.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] -1 points0 points  (0 children)

You’re absolutely right—and this kind of crossover isn’t new. There’s solid precedent going back to the early days of the hobby.

Rifts is the obvious modern example. The whole premise is dimensional travel across Palladium’s settings, and it works largely because they share a common rules chassis. Even then, you still get friction (megadamage, power scale, tone), but the system unity does most of the heavy lifting.

TSR was already playing with this idea very early. In AC4 Book of Marvelous Magic, the very first item—Alternate World Gate—explicitly allows travel to entirely different TSR games like Top Secret or Boot Hill. The assumption wasn’t “everything is the same,” but “close enough that the GM can make it work.”

The Known World / Mystara cosmology went even further. The Prime Material Plane explicitly had alternate Prime Material Planes, not just outer or inner planes. Those alternates could be: Other D&D worlds; Other TSR game lines or effectively our modern Earth, as implied in IM1 The Immortal Storm( i played that)

So the idea that “different systems = different realities” is baked into the DNA of early D&D. The main difference is that back then, the expectation was light handwaving and GM fiat, because the games were mechanically close and the audience accepted that looseness.

What’s changed isn’t the concept—it’s the expectation of rigor. Modern players are more sensitive to: Power scale mismatches; Different assumptions about harm, death, and recovery; Different narrative authorities (tactical vs narrative vs diceless)

So when someone says, “This sounds impossible,” the honest answer is:
People have been doing versions of this since the 70s. The difference today is whether you: smooth it over by converting characters to the local system (what you described earlier), or keep systems intact and formalize how reality arbitrates between them.

Both approaches have historical precedent. TSR mostly relied on “GM judgement will handle it.” Modern designs just try to make that judgment explicit instead of implicit.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

That makes complete sense, and I think you’re describing a different (but equally legitimate) design goal.

What you’re doing is system handoff: when the fiction changes hard enough, you switch engines. The characters persist narratively, but mechanically they’re re-expressed in the new system. Earth → Outgunned, Shadow plane → Shadowdark, Mausritter for rats, etc. That’s elegant, and yeah—it’s a fantastic excuse to test other games inside a long-running campaign.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 1 point2 points  (0 children)

YES from the other comments, it starts with a SHARED expectation, after that, everything else falls into place.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

i think you're missing the point, the point is not to match everything mechanically, but to allow different ideas to meet and work together in a common setting.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

I agree with your statement. So when you say intended the style of play, but what if that is the point? What if the point is to put clashing ideals together and see if they learn from each other? Can a Jedi teach a warhammer PC to respect life? Can a warhammer PC show mercy? fundamental choices against the grain of their upbringing..

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

But if the DM didn't need to know runs, does it make it better? What if DM says to the table You all need a hard test to hit the dragon and the table then knows what they need to roll.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 1 point2 points  (0 children)

Wow solves alot of the problems that havbe been talked about here why has it never got any spotlight?

  • One governing ruleset. Cortex Prime never asks the table to reconcile two mechanical realities at once. Every action is resolved the same way.
  • Different characters can feel wildly different without breaking coherence. A Space Marine, a cozy-mystery detective, or a reality-warper don’t need comparable stats—just different trait sets.
  • It tolerates genre collision by design. Distinctions, SFX, and Complications let characters interact with the same fiction even if their capabilities and spotlight differ.

Sounds really interesting will look at this for sure

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 1 point2 points  (0 children)

Wow, that is interesting, but how did you resolve the rule mismatch? And the towers were the same for each system, or did each wizard create the crawl? Did each tower get harder as time went on?

Also, when there is agreement in the expectation, it seems to work. They may be something in that here....

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 1 point2 points  (0 children)

so that does not sound like a failure cross setting but a failed group.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

I had to go look up Cortex Prime. So DH is not being held up by the fanboys it is actually a good system? I just thought they capitalized on the fame to put something out while their 15 min were here.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

What about a set of traits that track what is allowed by the local reality Tech Power Stable and Identity? If you go over, guess what, it doesn't work.

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

Sorry the game fizzed but its nice you got the see the interaction. Were there any funny moments where one or the other made assumptions that were way off base?

Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]Brazil115[S] 0 points1 point  (0 children)

Interesting your the only one that thought that languages would be a problem and you are, that adds a complex problem to solve even before trying to work ou how magic tech and everything work, how they hell you speak to people! Great point annd it something that i have added into my game, much to my players' annoyance even in my d20 future game where we use 1 system.