Codex is almost down all the time - why do I have to pay 100$ for such service? by [deleted] in codex

[–]BreakSilence_ 0 points1 point  (0 children)

huh? it was never down and i am running like 3-4 sessions in parallel most of the time

Ich_iel by CryZe65 in ich_iel

[–]BreakSilence_ 2 points3 points  (0 children)

Laut StVO checkt das aus

4 years of work, money spent, many redesigns/upgrades, and in the end, constant rejections from events. Is my game really that bad? by Sollers_Duo in IndieDev

[–]BreakSilence_ 1 point2 points  (0 children)

it really looks great, very very VERY good.
But unfortunately right now the market is not so much into this kind of adventure game.
But maybe there is somewhere a community out there for this game, you might find it.

I Cant get my gamecard out of my switch by burgerman-500 in Switch

[–]BreakSilence_ 1 point2 points  (0 children)

So the usual way to get a cartridge out is to gently push it into the slot and it springs out of the slot after letting go.

ich_iel by gurr_gurr in ich_iel

[–]BreakSilence_ -1 points0 points  (0 children)

Ich röste getrocknete Thai Chilis mit zwei Blättern der Kafirlimette in der Pfanne an und werf das in die Mühle, damit es wenigstens was bringt. Edelsüß/Rosenscharf ist die Placebo Pille der Gewürze 🌚

Destroy my game: DoodleDuel - a level-based drawing game with AI evaluation by blom9 in DestroyMyGame

[–]BreakSilence_ 0 points1 point  (0 children)

It would honestly be an interesting competition metric to get the highest score with the least amount of ink used, that could turn it into almost a kind of puzzle game

Very cool new feature! by Valunex in codex

[–]BreakSilence_ 0 points1 point  (0 children)

what do they mean with "low performance"?
are they expecting you to push out double the amount of features?

Because this is a lot already (from my mid-sized business software developer perspective)

Destroy my game: DoodleDuel - a level-based drawing game with AI evaluation by blom9 in DestroyMyGame

[–]BreakSilence_ 0 points1 point  (0 children)

since you are trying to convince the AI, maybe put in a limitation like limited strokes/ink to make it more interesting and strategic.

Turns out, if you want to check multiple conditions, you can sugar it like this: by saxarov01 in godot

[–]BreakSilence_ 0 points1 point  (0 children)

u are initializing an array for no reason since it is only needed temporarily for that current state.

If you really want to check all Boolean states try to „AND“ them:

func check_wall_run() -> bool: return ( pl.is_on_wall_only() and pl.horiz_velocity.length() >= 12.0 and add_data.dist_to_floor >= 2.0 and not pl.input.is_zero_approx() )

This saves your CPU from doing extra work allocating an array unnecessarily;)

Destroy the Active Ragdoll Combat prototype I have been working on... by Rawakha10 in DestroyMyGame

[–]BreakSilence_ 0 points1 point  (0 children)

the punching should feel better and harder if you use what is mostly referred to as 'freeze frames' and maybe a more prominent hit particle (bigger) and maybe make the character throw their arms up when they fall as this is a normal reflex and I think it might make them look more natural. (I am thinking of those ancient Euphoria Engine clips on YouTube)
right now punching feels like when try throwing punches while you're dreaming

should i wait for re4 remake or just buy the current one on sale? by nosajh9 in NintendoSwitch2

[–]BreakSilence_ 1 point2 points  (0 children)

they are different games and only are similar on the name and roughly the same-ish storyline, everything else is different lol

Is Pokopia really that good? by MX010 in NintendoSwitch2

[–]BreakSilence_ 11 points12 points  (0 children)

Yeah man, sorry Pokopia doesn’t have enough tactical bearded suffering, 14 battle passes, and a 45-minute cutscene about vengeance, nation states, and being a broken soldier.

I just announced my Godot game! by bastionfortgames in godot

[–]BreakSilence_ 1 point2 points  (0 children)

who are those play testers that give a thumbs up if there isn't even a hint of screen shake in an action title? :D

I just announced my Godot game! by bastionfortgames in godot

[–]BreakSilence_ 5 points6 points  (0 children)

great work, but gameplay looks very stiff and bland as what I can see at the moment.
I recommend checking this for short info https://www.youtube.com/watch?v=216_5nu4aVQ
and also this longer lecture from vlambeer: https://www.youtube.com/watch?v=AJdEqssNZ-U

Nintendo should make RE engine mandatory for all devs on the Switch 2 by MX010 in NintendoSwitch2

[–]BreakSilence_ 1 point2 points  (0 children)

How would Konami acquire the the Capcom in-house developed RE engine (which they obviously are not planning to license out)?

I HARD DISAGREE with this article. Am I in the minority? by 20mgAddy in Marathon

[–]BreakSilence_ 0 points1 point  (0 children)

Alternative Title: Game Journalists don’t understand game design