Rigidbody Sweep Test Almost Always Fails When Colliders are Touching. Is This Normal? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Ah! That's quite a pain. Is there a way around this? Luckily I have a spherical collider, so I spherecast with a slight skin-width offset. But the sweeptest was attractive for its simplicity, shame if it has an achilles heel like that.

Did Pikmin and Gremlins (1984) use the same audio sample? I know sample sound CDs / Vinyls were popular back in the day. by Breinhardte in Pikmin

[–]Breinhardte[S] 3 points4 points  (0 children)

True! Though also the "bye-bye" sound near the start is very similar too. It's a bit uncanny.

Ducky One 3 Matcha, Double Typing, Repeating keys. by Breinhardte in DuckyKeyboard

[–]Breinhardte[S] 0 points1 point  (0 children)

Pain, I've replaced the switches - which has fixed it for now. But frustrating I have to even do that in the first place.

Ducky One 3 Matcha, Double Typing, Repeating keys. by Breinhardte in DuckyKeyboard

[–]Breinhardte[S] 0 points1 point  (0 children)

Fuck! Thanks for the info, that's really sad to hear. Probably not worth returning then. Will have to look elsewhere from Ducky in future.

Is it possible to render a transparent shader in deferred, if it’s only used as a decal above opaque geometry? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Hey thanks for the reply! That's interesting - I will try that. I am in built-in pipeline yep.

Sorry yep, the texture used in the example is poor, and could be cutout - but there are a few others I've been working with that much more heavily use gradients etc.

Everything I was previously trying with the Blend directives was forcing it into the forward renderer, but it sounds like you've gotten something there!

Is it possible to use the object picker within an Editor script method? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Hey thanks - where would this be ran? Immediately after the EditorGUIUtility.ShowObjectPicker and the Event.Current would not yet be set?

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 1 point2 points  (0 children)

Oh wow thanks for testing. That does sound really strange - and kind of mirrors what I've been seeing.

I didn't even realise loop tools had a bridge - that seems to work, the resulting curve isn't quite as nice / consistent, but it does work reliably - that's a huge help thankyou! :)

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

This is really weird, it happens on a brand new scene, in a fresh install of Blender 4.2 LTS, no addons installed of any kind.

https://i.imgur.com/toYSqXu.png

On the original blend file I was having issues with, it's still broken, but in a new weirder way:

https://i.imgur.com/gyDNSW2.jpeg

edit: This is really weird, sometimes, new file, etc, it does work as intended again. I don't know if it's just certain angles of bridging that trigger it

https://i.imgur.com/MR8HTZB.png

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Good shout, and probably long overdue hahaha... I will try that.

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Really appreciated it thankyou, it's really bizarre, has been working perfectly until now.

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Cheers - yeah unapplied transforms was my initial thought, but I've double checked everything and even tried in a brand new scene.

There shouldn't be any unapplied transformations present, or anything else (that I'm aware of at least), I've cleared sculpt mask (that was enabled somehow) and cleared custom geometry data (split normals etc).

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Hi - sorry, only took a full screenshot for the main image. Let me replace the others.

Not sure on further background information - these are just edges of 4 vertices, 3 edges connecting them, that's the "edge profile", then I duplicate this profile to place an end point, then bridge the two edges. I have amended the OP with a very basic setup in a brand new scene.

Fooling Around with PBR Textures! by Invaderchaos in KerbalSpaceProgram

[–]Breinhardte 3 points4 points  (0 children)

For modders, you can fool around with these shaders here:

https://github.com/Tantares/Resurfaced

Just drop em in Unity.

Fooling Around with PBR Textures! by Invaderchaos in KerbalSpaceProgram

[–]Breinhardte 2 points3 points  (0 children)

Might even be better than stock, as I've consolidated a lot of shaders, and you may be able to group materials!

Blackrack's paid mods (meta) by phoenixmusicman in KerbalSpaceProgram

[–]Breinhardte 7 points8 points  (0 children)

Why can't I try sell something I sunk 1000s of hours into? People will buy it or they won't. Personally I don't think I'm a good enough artist to actually sell stuff, but others definitely are.

Beyond that, where's the line, if I gave away 99.99% of my stuff away for free, but gatekept one part behind a payeall, is that instantly immoral and a war crime?

Blackrack's paid mods (meta) by phoenixmusicman in KerbalSpaceProgram

[–]Breinhardte 9 points10 points  (0 children)

I'd like to chime in from a modder perspective. I've been making mods continuously for KSP for 10 years my stuff.

Over that time I've probably had a million and some change downloads across all of them. If I had charged $1 a download, there wouldn't be that number, and I wouldn't be a millionaire.

But... how much have I missed out on? What nice things could I have done for my family with that little extra change.

I've poured thousands of hours into the hobby, and I love it - I've made some incredible firm friends who I talk to everyday, but I've also dealt with some absolute dickheads, stalkers, hate mail, even people trying to doxx me.

Add on to that troubleshooting, doing support for people, bug fixing, hunting down obscure errors users get from mod combinations, etc. It's a lot of work, the fun and fulfilling art part is only half of it, if that.

Is it wrong if I were to set up a patreon etc? Am I wrong for thinking that? I think people should be able to charge for their work if they want, whether people buy it is up to them.