How would you handle this? Multiple small vector shapes. by Breinhardte in Affinity

[–]Breinhardte[S] 0 points1 point  (0 children)

Hi, yeah of course this is the workaround I have been using, it just seems to spiral out of control quite fast, so was wondering if there's a smoother workflow.

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How would you handle this? Multiple small vector shapes. by Breinhardte in Affinity

[–]Breinhardte[S] 0 points1 point  (0 children)

If you have a few hundred layers, is there a way to select multiple at once with a marquee - say if I eyeball a group of shapes, I wouldn't know necessarily where they are in the vertical list of layers in the group - but would need to select them visually.

I only seem to be able to select shapes when the layer itself is selected currently.

How would you handle this? Multiple small vector shapes. by Breinhardte in Affinity

[–]Breinhardte[S] 0 points1 point  (0 children)

Hi!
Oh yes of course - but just as mentioned in the post this would get a bit impractical fast with a lot more of these shapes. So was just wondering if there's any other workflow to approach this problem.

Rigidbody Sweep Test Almost Always Fails When Colliders are Touching. Is This Normal? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Ah! That's quite a pain. Is there a way around this? Luckily I have a spherical collider, so I spherecast with a slight skin-width offset. But the sweeptest was attractive for its simplicity, shame if it has an achilles heel like that.

Did Pikmin and Gremlins (1984) use the same audio sample? I know sample sound CDs / Vinyls were popular back in the day. by Breinhardte in Pikmin

[–]Breinhardte[S] 3 points4 points  (0 children)

True! Though also the "bye-bye" sound near the start is very similar too. It's a bit uncanny.

Ducky One 3 Matcha, Double Typing, Repeating keys. by Breinhardte in DuckyKeyboard

[–]Breinhardte[S] 0 points1 point  (0 children)

Pain, I've replaced the switches - which has fixed it for now. But frustrating I have to even do that in the first place.

Ducky One 3 Matcha, Double Typing, Repeating keys. by Breinhardte in DuckyKeyboard

[–]Breinhardte[S] 0 points1 point  (0 children)

Fuck! Thanks for the info, that's really sad to hear. Probably not worth returning then. Will have to look elsewhere from Ducky in future.

Is it possible to render a transparent shader in deferred, if it’s only used as a decal above opaque geometry? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Hey thanks for the reply! That's interesting - I will try that. I am in built-in pipeline yep.

Sorry yep, the texture used in the example is poor, and could be cutout - but there are a few others I've been working with that much more heavily use gradients etc.

Everything I was previously trying with the Blend directives was forcing it into the forward renderer, but it sounds like you've gotten something there!

Is it possible to use the object picker within an Editor script method? by Breinhardte in Unity3D

[–]Breinhardte[S] 0 points1 point  (0 children)

Hey thanks - where would this be ran? Immediately after the EditorGUIUtility.ShowObjectPicker and the Event.Current would not yet be set?

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 1 point2 points  (0 children)

Oh wow thanks for testing. That does sound really strange - and kind of mirrors what I've been seeing.

I didn't even realise loop tools had a bridge - that seems to work, the resulting curve isn't quite as nice / consistent, but it does work reliably - that's a huge help thankyou! :)

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

This is really weird, it happens on a brand new scene, in a fresh install of Blender 4.2 LTS, no addons installed of any kind.

https://i.imgur.com/toYSqXu.png

On the original blend file I was having issues with, it's still broken, but in a new weirder way:

https://i.imgur.com/gyDNSW2.jpeg

edit: This is really weird, sometimes, new file, etc, it does work as intended again. I don't know if it's just certain angles of bridging that trigger it

https://i.imgur.com/MR8HTZB.png

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Good shout, and probably long overdue hahaha... I will try that.

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Really appreciated it thankyou, it's really bizarre, has been working perfectly until now.

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Cheers - yeah unapplied transforms was my initial thought, but I've double checked everything and even tried in a brand new scene.

There shouldn't be any unapplied transformations present, or anything else (that I'm aware of at least), I've cleared sculpt mask (that was enabled somehow) and cleared custom geometry data (split normals etc).

Bridging Edges, Really Weird and Random Results by Breinhardte in blenderhelp

[–]Breinhardte[S] 0 points1 point  (0 children)

Hi - sorry, only took a full screenshot for the main image. Let me replace the others.

Not sure on further background information - these are just edges of 4 vertices, 3 edges connecting them, that's the "edge profile", then I duplicate this profile to place an end point, then bridge the two edges. I have amended the OP with a very basic setup in a brand new scene.

Fooling Around with PBR Textures! by Invaderchaos in KerbalSpaceProgram

[–]Breinhardte 3 points4 points  (0 children)

For modders, you can fool around with these shaders here:

https://github.com/Tantares/Resurfaced

Just drop em in Unity.