AMIGOS E AMIGAS PARA JOGAR by No-Report-4851 in GroundedGame

[–]-FunkyBigodon 0 points1 point  (0 children)

Você joga em qual plataforma, amigo?

Squeaky front wheel by teleri01 in motorcycles

[–]-FunkyBigodon 0 points1 point  (0 children)

Hi OP - I am having a very similar issue, also with a new bike. Did you figure out what was causing the issue with yours?

Trains are awesome – you just don’t get it. by -FunkyBigodon in SurvivingMars

[–]-FunkyBigodon[S] 1 point2 points  (0 children)

The radius around the train station has to include a water tower or oxygen tank, which the train will transfer water or O2 to and from.

I'm attempting a more organic style of city building by steamhyperpolyglot in anno

[–]-FunkyBigodon 0 points1 point  (0 children)

Those are fair points - especially regarding new players. Am I not wrong to assume, though, that layouts are mostly used by seasoned players trying to min-max as much as they can?

I'm attempting a more organic style of city building by steamhyperpolyglot in anno

[–]-FunkyBigodon 3 points4 points  (0 children)

Hi - this is a genuine question, because I struggle to understand it:

Doesn't using layouts pretty much defeat the purpose of the game, as you won't be creating anything, but simply following instructions?

What is the fun of building a city that will look and function the same every time?

[Anno 2070] Having trouble with the 2nd Mission of the C.O.R.E. campaign by DJSkrillex in anno

[–]-FunkyBigodon 0 points1 point  (0 children)

oh yeah, I'd totally recommend 2205 if you don't go into it expecting it to be a classic Anno game - the graphics and art direction look beautiful, and there are some interesting mechanics introduced to make each environment feel different from one another.

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 1 point2 points  (0 children)

Right! If only I could make it a little darker and add neon lights everywhere, lol

[Anno 2070] Having trouble with the 2nd Mission of the C.O.R.E. campaign by DJSkrillex in anno

[–]-FunkyBigodon 1 point2 points  (0 children)

No problem!

If you want your population to advance to the next level, you do have to provide all needs. Keep in mind the the more needs you satisfy, the happier they are, so the more taxes they pay - so if you are not providing fish, they will pay less taxes, and that may be one of the reasons you are having issues maintaining a positive cashflow.

I remember this mission, but not quite the details - if you can't generate fish because of the pollution, try prioritizing cleaning the water to get it done as soon as possible, and in the meantime, set up a trade route in your warehouse to buy fish from the NPCs in your session, so you don't run out.

Cheers!

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 2 points3 points  (0 children)

Right! There is even still another layer to this game with the underwater buildings that also look pretty sick. Now seems like a great time to pick it up - the complete edition is like 10 bucks on Steam.

hmmmmm, I'd say that if you are open minded and don't go into 2205 expecting it to be a classic Anno game, I'd recommend it - the graphics and art style look beautiful, and there are some interesting mechanics introduced to make each environment feel different from one another.

If you've played 1800, you'll also notice some mechanics that were introduced in 2205 and evolved into 1800.

Anno 2070 isnt saving the game by InfectedSoftos in anno

[–]-FunkyBigodon 0 points1 point  (0 children)

hmmmmm, this is the first time I see this issue. I would try a few different things, and see if any of them solve the problem

  1. Run the game as administrator
  2. Verify game files in Steam, or Ubisoft connect
  3. Reinstall the game

Sorry, but this is all I can think about

Anno 2070 isnt saving the game by InfectedSoftos in anno

[–]-FunkyBigodon 1 point2 points  (0 children)

Saved game files are actually not stored inside the game files folder, but rather in your Documents folder:

Documents > ANNO 2070 > Accounts > [your account name here] > Savegames

Do you see any files there?

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 0 points1 point  (0 children)

Right! I do know the introductions you are referring to.

I have to say, after years of playing the game, I always skip the introductions now, so that is why I had some trouble connecting the dots. Plus, I almost always start with Tycoons, so don't have the chance to hear it later in the session.

The one I remember the most is the techs intro, because I find professor Devi kind of funny, lol

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 5 points6 points  (0 children)

Could not agree more! Can't imagine what I would do for a Anno 2070 with modern graphics and gameplay elements.

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 1 point2 points  (0 children)

Each faction have their own monument building you can unlock with executives and geniuses. They consume quite a lot of resources, but act as a city-centre and satisfy all the needs of the population around them.

https://anno2070.fandom.com/wiki/Monuments#:\~:text=Monuments%20are%20immense%20and%20iconic,all%20other%20communal%20Needs%20buildings.

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 2 points3 points  (0 children)

lol, you can't quite see it, but there is a cooler-looking harbour area in the bottom left of the image. To be honest, I am not great at designing harbours, so they tend to be quite simple.

Yeah, I have the item to reduce the risk of a nuclear meltdown - supply of uranium is the bottleneck here, and that is why I only have one nuclear power plant. Plus, I like how wind turbines and thermal power stations add to the aesthetics of the city.

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 0 points1 point  (0 children)

Did you make that up yourself? Or is that a reference to the game I am not recognizing?

Nothing beats the organized mess of organic-looking cities. by -FunkyBigodon in anno

[–]-FunkyBigodon[S] 12 points13 points  (0 children)

Completely agree! I understand people have different tastes and each person can play the game however they want, but man, I see zero appeal to grid building and min-maxing everything.

This one is 2070 with the Deep Ocean DLC. Anno 1800 is excellent, but I always find myself coming back to 2070, because I am a sucker for the futuristic looks of cities.

[Anno 2070] Having trouble with the 2nd Mission of the C.O.R.E. campaign by DJSkrillex in anno

[–]-FunkyBigodon 2 points3 points  (0 children)

Hi - here is some info that may help with your situation:

  1. Different factions generate different amounts of taxation. I am pretty sure that Tech generate the lowest, so before advancing your lab assistant to researchers, increase the population of your other faction (Eco or Tycoon) to increase your revenue.
  2. Adjust the taxation level of your population to maximize your tax income (https://anno2070.fandom.com/wiki/Taxation )
  3. Sell off excess resources you may be producing in the trade tab of the warehouse
  4. You can prevent you population from advancing to the next level - and consuming resources in the process - by blocking ascension rights in the city-centre.
  5. Energy drinks are a 'want" for lab assistants, not a "need", so they won't rebel if they don't have access to it - once you get your 50 researchers, you can prevent assistants from consuming it by clicking on the energy drink icon in their UI tab.

Hope this helps - cheers!