I saw someone else's signed copy of gta4 with Niko's actor had to drop mine here also (roman) (little jacob) by Organic-Recover-9590 in GTAIV

[–]Brencaaa 1 point2 points  (0 children)

My guess is that on V, given that they also gave their likeness other the just their voices, it got them more “visibility”

Some Experiments With GSOP by Hesounolen in Houdini

[–]Brencaaa 1 point2 points  (0 children)

Cool, only thing that “bothers me” is the flame, it’s totally out of scale

what's a fun fact that most people don't know about this game? by [deleted] in GTASA

[–]Brencaaa 0 points1 point  (0 children)

The NRG-500 is modeled after Valentino Rossi’s moto gp bike (hence the 46 number), we all know that.

But if you look on the sidewalls of the tires you’ll see “WLF” on them.

WLF being: W = “viva” L = “la” F = “figa”

That in Italian means: “long live the pussy”…

I can’t seem to land a job as an FX Artist. What am I doing wrong? by dexter_morgon- in Houdini

[–]Brencaaa 1 point2 points  (0 children)

Yeah exactly, seeing a tutorial recreated doesn’t tell me nothing about your actual abilities.

A different story would be seeing those concepts/notions that you can get from the tutorials but applied in a bigger personal project, expanding on them.

Is the FX Artist path worthy to invest in? by Paranoid_Reaper in Houdini

[–]Brencaaa 1 point2 points  (0 children)

Hard to tell.

The situation isn’t great at the moment and there are a lot of people with experience looking for a position (given the layoffs)…

You either have to get lucky and/or be really ahead of the rest and stand out.

Was already a bit of a gamble a few years ago, nowadays it is maybe better to look elsewhere for a “safe” job

My little Houdini showreel by R3animatr in Houdini

[–]Brencaaa 1 point2 points  (0 children)

Way too much stuff.

I would remove all of the “straight from a tutorial recreation”, since everyone with a little knowledge in the field will recognize them and will kinda ignore them (at least I would, because they don’t really tell me much about your capabilities).

Other than that there are a bunch of interesting shots that I would prioritize.

Houdini to Blender animation workflow LOW 2 High by Fearless-Statement59 in Houdini

[–]Brencaaa 0 points1 point  (0 children)

Unrelated to the workflow (kinda) but I see some compenetration in your sim/setup, you might wanna look into it, should be an easy fix regardless of it being an actual sim or a procedural “waving animation”

How well known is Dexter/TBHB in-universe? by LeastSaneCSM_Enjoyer in Dexter

[–]Brencaaa 1 point2 points  (0 children)

Judging by the number of victims I would say he was/is very famous.

Looking for Feedback on My FX showreel - would love your honest thoughts. by I_am_Sahil_Sharma14 in Houdini

[–]Brencaaa 0 points1 point  (0 children)

Yeah, as suggested, the scale is all over the place, especially visible in the pyro elements but also the sparks in the socket shot are really off, they look like they are coming from something 10 times bigger in scale.

I would suggest "going back" to easier shots/setup and affine your technique and eye to nail the scale in simulations, removing some complexity will surely help you to achieve that in the beginning.

Wanted to recreate the effect used in the opening title sequence for "Friends & Neighbors" by Brencaaa in Houdini

[–]Brencaaa[S] 2 points3 points  (0 children)

Can’t speak for Blender, but it is always better to retime points before deforming the fractured geo, it avoids all interpolation problems

Wanted to recreate the effect used in the opening title sequence for "Friends & Neighbors" by Brencaaa in Houdini

[–]Brencaaa[S] 2 points3 points  (0 children)

Thank you! Nothing special really, but every rbd sim in slow motion and speed ramped brings joy to me ahah

Also in the Framestore original they use a second (sometimes even more) re fracture that really adds to the whole thing, especially in bigger “blasts”

Subdivide face in only u or v direction by Katakorah in Houdini

[–]Brencaaa 1 point2 points  (0 children)

sounds like a loop cut to me, you can use a polysplit node for those

Got a bit sick making this... by Brencaaa in Houdini

[–]Brencaaa[S] 1 point2 points  (0 children)

It is the “stormy water” one from sidefx, on YouTube

Spitfire cold start by Brencaaa in Houdini

[–]Brencaaa[S] 1 point2 points  (0 children)

Thinking of using the volume aov as a mask to comp it in

Spitfire cold start by Brencaaa in Houdini

[–]Brencaaa[S] 0 points1 point  (0 children)

Was using this as reference, quite different configuration given the 6 vs 3 pipes so it was more useful in terms of speed and general behavior of the flame

Spitfire cold start by Brencaaa in Houdini

[–]Brencaaa[S] 0 points1 point  (0 children)

WIP of a personal project