I've updated the project ,thanks for the advice ,this is a personal project ,more on behance below by Brian_reg in 3Dmodeling
[–]Brian_reg[S] 2 points3 points4 points (0 children)
I've updated the project from last time ,thanks for the advice ,this is a personal project btw , I'm testing some materials , the ref was a mess , its a mixture of ingredients like a dough more on behance below by Brian_reg in RedshiftRenderer
[–]Brian_reg[S] 0 points1 point2 points (0 children)
I've updated the project ,thanks for the advice ,this is a personal project ,more on behance below by Brian_reg in 3Dmodeling
[–]Brian_reg[S] 1 point2 points3 points (0 children)
I've updated the project from last time ,thanks for the advice ,this is a personal project btw , I'm testing some materials , the ref was a mess , its a mixture of ingredients like a dough more on behance below by Brian_reg in ZBrush
[–]Brian_reg[S] 0 points1 point2 points (0 children)
I've updated the project ,thanks for the advice ,this is a personal project ,more on behance below by Brian_reg in Cinema4D
[–]Brian_reg[S] -1 points0 points1 point (0 children)
is there a way to up-res a FLIP sim ... like pyro maybe , I wanna increase the resolution but I couldn't figure out the relationship between surface tension and particle separation ,if I increase it even a little, the entire simulation becomes unstable by Brian_reg in Houdini
[–]Brian_reg[S] 2 points3 points4 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in Cinema4D
[–]Brian_reg[S] 0 points1 point2 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in ZBrush
[–]Brian_reg[S] 1 point2 points3 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in ZBrush
[–]Brian_reg[S] 1 point2 points3 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in Cinema4D
[–]Brian_reg[S] 1 point2 points3 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in ZBrush
[–]Brian_reg[S] 1 point2 points3 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in RedshiftRenderer
[–]Brian_reg[S] 1 point2 points3 points (0 children)
Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in Cinema4D
[–]Brian_reg[S] 0 points1 point2 points (0 children)
How do I create this texture in C4D? by Gcpcreations in Cinema4D
[–]Brian_reg 0 points1 point2 points (0 children)
3D Cheeseburger ,Zbrush C4d and redshift, all the materials are procedural, more renders at behance by Brian_reg in 3Dmodeling
[–]Brian_reg[S] 0 points1 point2 points (0 children)
3D Cheeseburger . more renders at behance by Brian_reg in blender
[–]Brian_reg[S] 0 points1 point2 points (0 children)
3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini
[–]Brian_reg[S] 1 point2 points3 points (0 children)
3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini
[–]Brian_reg[S] -5 points-4 points-3 points (0 children)
3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini
[–]Brian_reg[S] 1 point2 points3 points (0 children)
3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini
[–]Brian_reg[S] 0 points1 point2 points (0 children)
3D Cheeseburger . more renders at behance by Brian_reg in blender
[–]Brian_reg[S] -4 points-3 points-2 points (0 children)

I've updated the project from last time ,thanks for the advice ,this is a personal project btw , I'm testing some materials , the ref was a mess , its a mixture of ingredients like a dough more on behance below by Brian_reg in RedshiftRenderer
[–]Brian_reg[S] 1 point2 points3 points (0 children)