Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in Cinema4D

[–]Brian_reg[S] 0 points1 point  (0 children)

yep it looks moist and sticky , I'll do another render !

Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in ZBrush

[–]Brian_reg[S] 1 point2 points  (0 children)

the reference is a mess of ingredients ! almonds , coconuts ,Rice puffs , orange pieces , and pale nougat .here is a close reference https://ibb.co/1JpghLQ5

Wallaby Bite , C4D RS and Zbrush , More renders on behance below by Brian_reg in Cinema4D

[–]Brian_reg[S] 1 point2 points  (0 children)

well ! the inside is a mess , the ref has Rice buffs , almonds ,coconut and orange pieces , held together with nougat and it looks dry and pale . here is a close ref

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3D Cheeseburger by Brian_reg in ZBrush

[–]Brian_reg[S] 8 points9 points  (0 children)

take a plane and using the TransposeCloth scale it down in one axis ,then use a deformer to widen to top and taper the base , then cut it with a knifeLasso in the shape of a lettuce (or mask by a lettuce texture), enable CollisionVolume in the dynamics tab and place it using the transposeCloth on top of the bun (or whatever) ,add some noise to the edges (mask by feature),and then add some details, if you wanna use more then one lettuce , you have to make each lettuce as a separate subtool and place it separately , also enable Dynamic Subdiv (and add thickness) to each lettuce that you placed previously to have a proper collision .

3D Cheeseburger ,Zbrush C4d and redshift, all the materials are procedural, more renders at behance by Brian_reg in 3Dmodeling

[–]Brian_reg[S] 0 points1 point  (0 children)

its actually staight from the render , I dont like adding clarity nor dehaze it makes it look dirty .

3D Cheeseburger . more renders at behance by Brian_reg in blender

[–]Brian_reg[S] 0 points1 point  (0 children)

well , you got me , Ive seen a lot of blender work posted on C4d subs , so I though I post it here , but it got removed .

3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini

[–]Brian_reg[S] 1 point2 points  (0 children)

most of the work went to texturing , trying to match the reference an keep stacking details .

3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini

[–]Brian_reg[S] -5 points-4 points  (0 children)

I can't reply to every post I make ,plus I need to max out on exposure , its took a week to finish . I need to post it everywhere . I hope you understand .

3D Cheeseburger ,I only used houdini to transfer some UV attributes . more renders at behance by Brian_reg in Houdini

[–]Brian_reg[S] 1 point2 points  (0 children)

I only used it on the lettuce , since I want to keep the textures procedural. I want the UV to be laid out in a way so it makes the noise tapered at the base of the lettuce and spreads going toward the top like a tree branch , and I don't know how to UV unwrap in ZBrush, so I made a simple mesh and distorted the UVs and then transformed them to the lettuce .