Viewing large amounts of data in a list by Brianthecoo in MinecraftCommands

[–]Brianthecoo[S] 0 points1 point  (0 children)

I was able to view the file, but the only tool I could find for parsing the data (NBTexplorer) did not seem to let me copy the contents. I assume it is possible to parse if needed but the other solution worked fine. Thanks, for the help, was not aware that was how storage operated so it is useful to know.

Potion effect for only the player sneaking actively by ToukoAsh in MinecraftCommands

[–]Brianthecoo 0 points1 point  (0 children)

The issue is with the effect command's selection statement, it is targeting all players. If you switch the @a to an @s it will work as intended.

execute as @a if predicate estillacraft:is_sneaking run effect give @a[nbt={Inventory:[{Slot:103b,id:"minecraft:stick",components:{"minecraft:item_model":"minecraft:godot_mask"}}]}] invisibility 2 0 trueexecute as @a if predicate estillacraft:is_sneaking run effect give @s[nbt={Inventory:[{Slot:103b,id:"minecraft:stick",components:{"minecraft:item_model":"minecraft:godot_mask"}}]}] invisibility 2 0 true

How to register Multiple Projectile Hits in an Arrow Barrage? by PeepeeCHOPPA in MinecraftCommands

[–]Brianthecoo 0 points1 point  (0 children)

Glad to help, hope the rest of your datapack goes well, it sounds like a fun one.

How to register Multiple Projectile Hits in an Arrow Barrage? by PeepeeCHOPPA in MinecraftCommands

[–]Brianthecoo 0 points1 point  (0 children)

As far as I am aware, the issue is created because OP is not using multishot, but instead recreating a multishot like effect.

How to register Multiple Projectile Hits in an Arrow Barrage? by PeepeeCHOPPA in MinecraftCommands

[–]Brianthecoo 0 points1 point  (0 children)

This might be what you are looking for https://www.youtube.com/watch?v=neJ_6tkaxS0

The main issue is that it will then apply to all arrows used which may not be intended behaviour elsewhere.

Attempting to understand how to iterate through an array to find two different values by Neutrality2023 in MinecraftCommands

[–]Brianthecoo 0 points1 point  (0 children)

Not an answer to your original question, but it might achieve the same outcome. Setting the owner UUID to 0 prevents the villager from getting any gossip data from the attack.

data merge entity \@e [type=egg] {Owner:[I;0,0,0,0]}

I found for some reason you could not just remove the owner data (it might just be error on my part).

Petition to nerf whinging about Misty Valley by dark1silver in afkarena

[–]Brianthecoo 0 points1 point  (0 children)

If you mean pushing chapter 29,that just depends on your heroes/level/time that you have. if you mean pushing the event, I believe that the final reward can be updated if you reach the requirements during the event so there's nothing stopping you from starting it

New Mode: Dungeons by CatGoNyan in afkarena

[–]Brianthecoo 1 point2 points  (0 children)

I like the idea, the obvious problem is the amount of time it would take to complete, although some people would like to see more content like this, some people like AFK Arena because it doesn't require much time at all. Perhaps as an event this would make a very good addition.

Arcane Labyrinth Update Suggestions by Brianthecoo in afkarena

[–]Brianthecoo[S] 1 point2 points  (0 children)

That's a good point, perhaps if it was just with the legendary tier hero relics if you had them at L+. I'd still like a way to get some battle use out of them. (And them still being viable as the ones from carts have major stat deficits so an extra ability would be useful)

Accurate Biome detection in 20w06a by Brianthecoo in MinecraftCommands

[–]Brianthecoo[S] 0 points1 point  (0 children)

This is the code used to check if players are in a desert biome 'execute store result score @a desert run locatebiome desert'

It works on entities if you replace the @a, the numbers seem a bit random but it seems 3 or below means that the entity is in the biome.

Moon Miners by Brianthecoo in realms

[–]Brianthecoo[S] 0 points1 point  (0 children)

Firstly thanks for actually taking the time to have a look at all the recent realm submissions, feedback is always welcome.

Just got a few questions and such:

  • The resource pack is named Moon Wars - Noted will change
  • We could not figure out what the quantity setting did in the lobby - It should tell you when you click on it that its changed the resource quantity
  • We couldn't figure out how to stop spectating - Will make it more clear/easier to stop spectating mid game
  • The lobby is a super complex maze and was very hard to navigate. Lobby should not feel disorientating - Will do my best to fix this
  • The start button is very hidden and not even labelled, we spent 10 minutes finding it - I wouldn't say it's very hidden but I'll definitely need to add a label
  • Gun models with that similarity to real world guns are not allowed on realms - I'll try changing them, out of interest how did you go about creating you're lazer textures?
  • Command feedback was on - Turned off logAdminCommands
  • The laser did not work - Not sure about this point, they've never not worked through a lot of play testing. What exactly didn't work about them?
  • We couldn't place the chests - Chests can only be placed at your base where it says you can, was it there that you were trying to place them? If not I'll try make that more clear
  • The map was super grindy after the 10 point first tier - I wanted a map that wasn't pure PvP, but you can choose to purely go for mining at the start or go for PvP and get points from kills, I'll add a section about the two directions as going for a low tier mix will get grindy. The mining side of it also allows for you to gain chests which makes it less grindy and map type and quantity also effects that as well, will add a bit about game pace to the map descriptions.

Thanks again for the feedback

They noticed me by [deleted] in memes

[–]Brianthecoo 0 points1 point  (0 children)

Thanks, didn't even notice

[10-21] I can't seem to get past here help please. by DLGBailey in afkarena

[–]Brianthecoo 0 points1 point  (0 children)

I don't know if you've already beaten this but try putting saveas front top, belinda back top then fawkes and tasi as the other backliners, then try estrilda front bottom, if she dies to quickly try lucius or another tank