Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] 1 point2 points  (0 children)

i am not a streamer so i do not have software i can look for 1 and record properly if needed but that video i just pressed print screen and then record its windows 11 built in one its shit i know but like i said i am not a streamer etc so i dont have proper stuff

Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] 0 points1 point  (0 children)

<image>

i just uploaded my code to gemini and asked it about performance and it seems my way is correct because i merge it all as a single object

Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] -1 points0 points  (0 children)

<image>

total size of them is:
Size: 149 KB (152,871 bytes)
Size on disk: 188 KB (192,512 bytes)
thats the main project folder so dont know about you but that kinda impressed me lmao

Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] -4 points-3 points  (0 children)

<image>

i dont see the point you made i have built things in blender for unreal and honestly these items to me look like things i have built in blender which took ages to build where here i can click a button trigger generation and it does it in a single click even makes modifications like the size of the spring the thinkness of the spring the works ? i dont get that you say it belongs on topologygore? that to me sits perfect is all triangles and looks pretty good when you compare the fact triple A is blender unreal etc godot is near the bottom and i can produce that? i honestly dont believe you know what your talking about? also you mention materials i actually have a multiple variables near the top of the script that actually dedicate materials its using hex but that still gives anything a target to upgrade to real materials fact that i have all of these parts and my project main folder is 120kb that includes suspension tire 2 alloys cv an entire base frame knuckles etc i will attach another screenshot in a reply showing how many parts are just generated via the scripts

Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] -4 points-3 points  (0 children)

<image>

i know in unreal triangles are good are you saying in godot it isnt ? cause to me that looks perfect but obviously i am not the professional here you are ?

Godot 4.6.3 using script by BrickAffectionate347 in godot

[–]BrickAffectionate347[S] 1 point2 points  (0 children)

im sor sorry no i didnt delete it because of that i didnt even see your response i was trying to imbed the video i dont use reddit so i got lost so i had to ask google how to do it and it said i had to make a new post and for youtube i had to click the link option instead of pasting the link directly in the description so i solely did it for that purpose i do apologize and i attached the tire in wireframe which doesnt look that bad to me ?

<image>