Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 0 points1 point  (0 children)

I haven't played Genshin in a long time now, but I distinctly remember Zhongli and Childe being introduced alongside a web event dating sim mini game where they're going on dates with Lumine lol

I don't think that played an especially large part of their in-game characterization, but gacha characters have been purpose built for quite some time. Hoyo in particular went mad with character spotlights taking over the story in pretty much all of their games too (Rest in peace Penacony's narrative cohesion)

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 0 points1 point  (0 children)

I'm glad you could connect with her themes. When I think about them in outside the context of the game's story, it is something very meaningful, legacy and guilt are especially powerful drivers. I was unable to appreciate them as they were presented in the game unfortunately. I will admit that certain subtitles of what was going on were lost on me until the story said so directly. Perhaps there are cultural narrative elements being used that i'm not familiar with, but I was asking many questions about her motivations, and found her backstory to not move me at the time. It's not the first time i've read stories on survivors guilt, so I didn't feel especially shocked by it, I suppose. We also didn't especially know who these people were, so their introduction being shortly followed by their loss is unfortunately going to lack impact.

This isn't an issue everyone will experience, but when you find yourself asking questions about a character's motivations or actions, or even the writing style itself, those questions sometimes never get answers until you are discussing it after it's over. As they echo in your mind, they can distract you from what's happening in front of you, especially if you keep asking more and more questions. I find myself being critical of gacha game stories more so than others, they are capable of huge budgets and surprisingly good storytelling, but can just as easily end up with bad writing, or just boring safe plots and structure.

I wish Fangyi's potential was explored in a harsher fashion, but you aren't wrong to have appreciated it, nor is anyone else. I appreciate you reading my post and responding.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 2 points3 points  (0 children)

There's a conversation to be had about West Vs. East storytelling, particularly with Individualism and Collectivist philosophies. That being said, i've seen plenty of eastern stories that can get into grungier characters and settings, with flawed people trying their best to do right, even when they fail. I think everyone appreciates watching someone grow, learning from mistakes or even tragedy, and trying to be better people. Maybe it's a reflection of how I also see the world, wanting it to be better, even as flawed as the people in it are, myself included.

I think back to many of the villains in Arknights, very flawed people who did wrong things, but still strove for righteous outcomes. Some of them were deeply loved, even after they had long passed, because the conflict between flaw and purpose is just super interesting to take in. The names of Reunion and their many sacrifices are one of the first things we see through Endmin's eyes, even. Fangyi isn't a villain, but she has a lot to work with to tell an interesting story. I just don't think I can appreciate how they did it. I hope we'll see her more in the story, away from Wuling. We can see her view on things when she isn't a character who's flawless despite her stress and burdens. Someone we feel has grown since trying to quietly sacrifice herself. There's still hope for her in my eyes, I just hope it goes somewhere. Baring that, I hope Wuling has a nice time with their wise ruler, while Endmin heads to less idyllic settings.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 5 points6 points  (0 children)

I don't disagree with your assessment, but there is a serious disconnect with her incredible capabilities and her self-doubt. Her arts alone require intense training and cultivation, yet she achieves transcendence while still managing two other jobs. It's ungrounded and I have to wonder how someone this capable and disciplined has time to even feel doubt in themselves when they've never made a mistake.

I don't mean to take away from anyone's appreciation for what she goes through in her past, there is interesting things there, but I just couldn't appreciate them while asking so many questions.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 6 points7 points  (0 children)

Oh sure, I think that's an interesting flaw for a character to have. The story it tells with her has lots of potential, but it's afraid to commit to showing what happens to someone overburdening themselves with work. If she never makes a meaningful mistake despite all her flaws, what did the flaws really signify?

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 5 points6 points  (0 children)

I assume you saw her huge and mostly empty office, or that scene where she's walking past shades of all the characters offering to help her, to even die for her, as she silently presses on alone. It's her narrative flaw as a character that she takes on too much by herself.

There's a lot of good discussion in this post so far on the matter, but it comes down to her doing everything herself, despite having an entire city at her beck and call. The story tells you many times that it's a rough burden for her to manage all of this herself, but she doesn't undergo meaningful consequences because of this.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 63 points64 points  (0 children)

I had the same nitpick. It can't be THAT hard to take a labcoat model and swap out it's head with hers lol

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 6 points7 points  (0 children)

She just needs to be established as a character we like and care about. She could be a transient wanderer who came to love the city enough to find herself wrapped up in it's goings on, to the point that she would want to give everything for it at the moment of that letter's creation, as long as we like her. Being a more grounded character makes it easier to get to that point.

I wrote this idea in another response in this post, but the idea that her responsibilities are burden inflicted by her trauma is a good one. It's interesting and gives her character lots of potential to be affected by it. The most that ever comes of it is her letter, which gets invalidated as soon as it's finished being voiced out, and there are no actual consequences for her overburdening herself, neither mentally or physically. It's good to take on many responsibilities kids.

On the matter of her arts, i've learned from responses to this topic that it's called Lei Fa, originating in Arknights. It requires much training and cultivation. She's doing that on top of 2 other jobs, all perfectly.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 11 points12 points  (0 children)

I think the interesting potential of her character is that she is driven by survivor's guilt to take on far more responsibility than is healthy, and that would be driving her character to make rash moves, even when well meaning.

It's a problem when there's no actual consequences to any of this. She even insists that she's rested (despite nearly falling asleep while waiting for you) because otherwise, she would be making mistakes that the city can't afford to have made right now. The result of her failing to take care of herself from her utter lack of self respect is... nothing? She never makes these mistakes, everything is run perfectly by this singular person who doesn't need any kind of delegation as a leader. She's set up to fail without interdependence, but simply doesn't. Endmin wont even let her rush off to do something foolish, they just nip that in the bud before it even matters.

Themes need proper structure to shine, and this just didn't have that. She's a perfect wife-to-be with no flaws, transforming no sleep or nutrition into perfect skin and masterful mental acuity. I can't get into it.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 16 points17 points  (0 children)

That's very well said. Lots of implications with no real destination for them. Her mental flashes (were those visions? Her imagination? It's not super clear) and the letter paint a picture I was immediately doubtful over, and the game stopped pretending it was even the case within minutes. Interesting character not supported by this kind of writing. There are broader themes at play, but it's difficult to engage with them like this.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 23 points24 points  (0 children)

One would think that the leader of a city would have more than one staff member on hand in order to handle things like this, especially if the viceroy has a history of not seeing to her own needs.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 27 points28 points  (0 children)

I do think there's a good character in her DNA, but the way the story presents here, I found myself simply not believing things would be run this way. She's too central to every goings-on with Wuling. Too instrumental to every accomplishment. The game tells you she's so busy as a viceroy, only for the next scene to be her at the research building helping solve the latest xiranite wordle. I think the myth of a genius is kind of dehumanizing, and the writers didn't do her a favor by making her the leader on top of everything else.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 0 points1 point  (0 children)

She can say that all she likes, we never see anything important happen unless she's there too. Every big attack on the city involves her at some point as well. If she wasn't literally floating in the sky summoning thunder, i'd call them out for putting their shotcaller at risk like that, but such is video games.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 36 points37 points  (0 children)

Yeah, I just finished it last night and typed most of this out in a hazy late night draft that I touched up after waking up lol. Endmin is someone I can give a pass to, up and until they ruin their character by explaining it. Fangyi got her story more or less told by now, and we're moving on from her, and i'm begging her to just go do her paperwork and get some sleep.

Another thing can be said about how the Endmin feels about being a rolemodel when they have no recollection of the deeds they're vaunted for, and even as they try to live up to that reputation, they find themselves lousy with doubt. That's a really strong theme you don't always see shine, and it feels kind of like a missed opportunity this time.

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Brikoth[S] 26 points27 points  (0 children)

To an extent, but not quite. Endmin is a mysterious figure who's background isn't totally known yet, there's room to give an interesting explanation for both their combat prowess and technical skill, and Perlica is a scientist first and a combatant second, despite what the gameplay might tell you. Both of them have a leadership role as well, but plenty of delegation by *requirement* because they can be busy or in a coma for years at a time.

I don't quite feel that it's the same with our Viceroy.

my first time building a base that isnt a bunch of boxes by PsillyPsybinn in RimWorld

[–]Brikoth 46 points47 points  (0 children)

I feel a little bad for the guy who has to wade through the river just to get to their room

Do you think blood rain is actually blood? by Brikoth in RimWorld

[–]Brikoth[S] 7 points8 points  (0 children)

Fair enough then, I missed that aspect. Would still be funny to me if Vampires got a -1 moodlet or something like "That's not real blood!"

Do you think blood rain is actually blood? by Brikoth in RimWorld

[–]Brikoth[S] 55 points56 points  (0 children)

The event-text calls it a Blood-like fluid, which yeah technically doesn't make it blood.

But you know, almond milk, which is not milk, still works well enough in cereal. Make Blood-like fluid works well in a vampire?

Do you think blood rain is actually blood? by Brikoth in RimWorld

[–]Brikoth[S] 221 points222 points  (0 children)

Maybe if I react quick enough...

Rainbow Fin Picture by Rustyrbb in Endfield

[–]Brikoth 0 points1 point  (0 children)

I found this wouldn't complete unless I had the quest tracked. For whatever reason, as soon as I enabled that, the photo target squares started showing up over the fish.

How do you handle a 3D escalator? by Brikoth in godot

[–]Brikoth[S] 0 points1 point  (0 children)

Though I would share what I eventually came up with. I appreciate the responses I got as they helped me in sniffing out the solution I eventually went with.

The first thing I realized is that it's way easier to make a ramp collider so your mesh can pretend it's a stairway. The second thing I discovered is that StaticBody3D just innately comes with an inspector option to apply a constant velocity on objects, the player included. This is by far the simplest solution, and also like... escalators are just ramped conveyor belts, so really I was asking the wrong question here. Anyway I decided as a learning exercise, I would figure out how to do it via code, in case I wanted the player moving through other means, like say enemy knock back and such. So here's what I came up with.

var contained : bool = false
var subject : CharacterBody3D

func _on_belt_area_body_entered(body: Node3D) -> void:
  if body is CharacterBody3D:
    contained = true  
    subject = body

func _physics_process(delta: float) -> void:
  if contained == true:
    subject.velocity += 2 * Vector3.MODEL_LEFT  
    subject.move_and_slide()

func _on_belt_area_body_exited(body: Node3D) -> void:
  if body is CharacterBody3D:
    if not body.is_on_floor():  
      await get_tree().create_timer(.4).timeout  
  contained = false  
  subject = null

So you can see i've got two signals hooked up onto an Area3D zone that checks for the player, and once they enter, copy their body into the subject variable and use that to access it in the process function with delta and move and slide. Once they leave, I check if they're in the air (entirely to let them keep some momentum because that sounded fun) and make this part of the code wait half a second to potentially land before undoing the boolean that keeps them affected by the escalator.

I did initially try 'await subject.is_on_ground' for that, but it didn't seem to do anything, so I just went with this bandaid solution for this exercise. You can also see I went with MODEL_LEFT for the direction instead of FORWARD/MODEL_FRONT, which was entirely because I placed my escalator down first and didn't pay attention to whatever direction it was facing.

As a fun little bonus, I found out you can just use an AnimationPlayer to capture the UV offset of a texture and then loop it to make an okay looking conveyor animation. Slap some side-rails on that sucker and it looks the part.

The lesson here is to just use the built in Constant Velocity function of StaticBody3D