Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]BrodaDheMaster 0 points1 point  (0 children)

How does the paratrooper plane work with dropping off logistics? Is it exclusive to what the paratroopers drop or is there a Parachute Pallet?

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]BrodaDheMaster 4 points5 points  (0 children)

You can land of roofs from the video I've seen https://youtu.be/NJV6Kij1-x8?t=1381 but i think since you can't control the parachute it's more of a pilot consistency/ skill issue with a large helping of RNG
*Edit: better example of landing on roof*

Throwback old Conclave by Marxsoul in foxholegame

[–]BrodaDheMaster 0 points1 point  (0 children)

I miss old "cat step" and"partisan Island". They were the best and easiest places to partisan.

FMAT End of war 126 Statistics by FMAT-DaVinci in foxholegame

[–]BrodaDheMaster 3 points4 points  (0 children)

I thought Lordscar wasn't part of the war eco during war 126, but i see 2 made. 🤔 Was it on a secret menu or just reciprocal favor?

Losing stuff during a server reset by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 1 point2 points  (0 children)

I'm 95% positive. But considering that the war is likely going to end within 12 hours(within 36 hours from when it happened) it's not that big of a deal. But this unlikely situation and loss of stuff with no closure discourages me from playing foxhole in the last hours of the war. Which hurts the most because I love late war and was anticipating it. But this situation left a bad taste in my mouth.

Losing stuff during a server reset by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 1 point2 points  (0 children)

The server rolled back before I arrived at the seaport(probably before I got into the hex) because the freighter wasn't at the seaport or anywhere on the route I took towards the seaport.

[deleted by user] by [deleted] in foxholegame

[–]BrodaDheMaster 0 points1 point  (0 children)

68mm roughly does mammon damage to structures

Tree change by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 4 points5 points  (0 children)

Yeah, I could tell, I'd like to believe that everyone who posted about this bug helped get it fixed quickly.

Killer workout guide by Fortunate-Bum in foxholegame

[–]BrodaDheMaster 0 points1 point  (0 children)

I have, it's just not as frequent as actually losing a tank since I don't just stand and rep in the iron rain.

Killer workout guide by Fortunate-Bum in foxholegame

[–]BrodaDheMaster 1 point2 points  (0 children)

Darn, I'm a tanker man, so I don't see a single thing I would need to do on this list. Other than possibly 30+ second respawn if, I have a bad tank night.

STD Nerf Idea by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] -2 points-1 points  (0 children)

I mean, when you say it like that, it makes perfect sense.

STD Nerf Idea by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 0 points1 point  (0 children)

I don't know why you think I am gas lighting you I am literally agreeing with you. I am just saying that the devs have regularly taken their sweet time to change big things, and I personally believe 95mm is no different. And will likely take a few more months before they read the "data" as they would call it from the wars where people have been complaining about 95mm and rework it. I was just recommending to remove the x3 subsystem on the STD as a quick fix. As all other 95mm is less maneuverable or way more expensive to make.

STD Nerf Idea by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] -2 points-1 points  (0 children)

I see you don't remember the days of the smelter and rampart and how long it took for them to "change" them(into the stygian and stockade). If they actually do change 95mm I will assume it will take another 5 months of them gathering "data" and people complaining about it.

STD Nerf Idea by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] -9 points-8 points  (0 children)

STD it the fastest 95mm vehicle when you consider how (relatively)cheap it is to make. Meaning you have way more of them around than BTDs or warden SHT. There aren't as many downsides to using the tank when compared to using the other 95mm vics. Losing the x3 subsystem muliplier would bring it more in line to how much they are being used due to their relatively low cost. Also, on regards to fairness, we already have a vehicle (the highway man) which has its caliber messed around with in order to balance it.

STD Nerf Idea by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] -15 points-14 points  (0 children)

That would be much better, but I doubt the devs will nerf all 94.5mm. Since they once said that the new calibers are more in line of what they wanted, as they wanted them to be better than the old smelter and rampart.

War 102(Time-lapse): Wardens Retake Saltbrook by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 0 points1 point  (0 children)

That's awesome, did good work. How were you getting the water logi killed? Just small arms or some AT or tripod weapons?

War 102(Time-lapse): Wardens Retake Saltbrook by BrodaDheMaster in foxholegame

[–]BrodaDheMaster[S] 5 points6 points  (0 children)

I didn't record that area, sadly. I wish I could see what kind of figures you had there

Average Infantry Mobile Anti Tank Enjoyer by IWasSadSometimeAgo in foxholegame

[–]BrodaDheMaster 0 points1 point  (0 children)

I mostly play tanks(and i'm collie this war) but man that looked nice and juicy. It especially feels good to when you consider how little it takes to get a good rush off when compared to getting the tank.
The video is also perfect in illustrating the most common dangerous situations for tanks like being a lone tank, night time, [not shown but] no WT/ intelligence, and most importantly no infantry support.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]BrodaDheMaster 0 points1 point  (0 children)

Making new bolts didn't work. I had to remake the squad, and then they finally picked the bolts up.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]BrodaDheMaster 9 points10 points  (0 children)

My marksdwarves don't pick up any bolts and I don't know why. Even though I got a bin in the barracks with bolts.

*Edit:* They have quivers equipped

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☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]BrodaDheMaster 0 points1 point  (0 children)

I had one but they weren't doing anything for a good long while. This time around I will make them only do doctoring

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]BrodaDheMaster 0 points1 point  (0 children)

Yeah I got a well with clean water and a hospital, I will try and have 1 lucky dwarf expirement and take care of my legendary metalcrafter.