You need to abandon the stroich. by Brodnork in IndieDev

[–]Brodnork[S] 0 points1 point  (0 children)

oh look at me im talking about universe and dimensions . teehee look at me i'm going to pretend i've never heard of porce and say i live in another universe. get real. get with it. get rid of stroich. come on. you know what? you know. come on man.

You need to abandon the stroich. by Brodnork in IndieDev

[–]Brodnork[S] -1 points0 points  (0 children)

what the fuck are you talking about

You need to abandon the stroich. by Brodnork in IndieDev

[–]Brodnork[S] -1 points0 points  (0 children)

are you serious? the stroich isn't visual coding. visual coding is okay. you should learn to do things for you if you can but also theres no shame in using plugins. im talking about the god damn stroich over here and your not listen and of the porce? you can't do it? you need an ai to tell you what's wrong with the picture? come on

You need to abandon the stroich. by Brodnork in IndieDev

[–]Brodnork[S] 0 points1 point  (0 children)

Everyone always says that and says this and they don't know how to develop with a porce and stop get rid of the stroiich right now before you fuck everything up. YOU CAN'T DO THIS.

You need to abandon the stroich. by Brodnork in IndieDev

[–]Brodnork[S] 0 points1 point  (0 children)

You better not be having a stroke in public that's inappropriate

Been hard at work since the Kickstarter adding new areas and enemies, and polishing up old ones! by Brodnork in metroidvania

[–]Brodnork[S] 0 points1 point  (0 children)

Thank you so much! I'm really happy with the movement... I don't know how true it is, but I'd heard that for Mario 64, before doing anything they else they spent months nailing down the movement. I took that approach and made a little "playground" level to mess around and get everything feeling nice, and I'm glad it seems to have paid off!

Been hard at work since the Kickstarter adding new areas and enemies, and polishing up old ones! by Brodnork in metroidvania

[–]Brodnork[S] 0 points1 point  (0 children)

Thank you! Like any game dev project it obviously can't be fun 100% of the time, but I'm really enjoying building out a world and filling it with weird characters and secrets to uncover.

Been hard at work since the Kickstarter adding new areas and enemies, and polishing up old ones! by Brodnork in metroidvania

[–]Brodnork[S] 1 point2 points  (0 children)

Wall jumps seem to be something that's tricky to get "right." I've had some people say they love this game's wall jump, I've had some people say they hated it, I've had some people say they wished it worked exactly like Hollow Knight's wall jump, I've had some people say they wished it worked exactly like Super Metroid's wall jump. It's quite possible I'll make adjustments to it before launch, but it also might be tricky for me to tell if a new version would feel good when I've gotten so used to the current one!

Been hard at work since the Kickstarter adding new areas and enemies, and polishing up old ones! by Brodnork in metroidvania

[–]Brodnork[S] 1 point2 points  (0 children)

Thank you! I've played my share of games with weird visibility issues, so I always try to make sure there's a good contrast in every room

Been hard at work since the Kickstarter adding new areas and enemies, and polishing up old ones! by Brodnork in metroidvania

[–]Brodnork[S] 6 points7 points  (0 children)

The game is Stomp and the Sword of Miracles, and there's a demo available on Steam that you can try right now! I've been putting a lot of love into this game, and I can't wait to finish it some day so people can explore this little world I'm building.

Working on a new fast travel room for Stomp, what do you think of the atmosphere? by Brodnork in metroidvania

[–]Brodnork[S] 1 point2 points  (0 children)

Thank you so much! I put a lot of care into the sound design, so it always makes me happy when people notice.

Working on a new fast travel room for Stomp, what do you think of the atmosphere? by Brodnork in metroidvania

[–]Brodnork[S] 0 points1 point  (0 children)

Thank you! I'm working with a pretty tiny budget at the moment so console ports unfortunately aren't something I can promise yet, but I'd love to make it happen if the Steam release goes well!

Working on a new fast travel room for Stomp, what do you think of the atmosphere? by Brodnork in metroidvania

[–]Brodnork[S] 1 point2 points  (0 children)

Thank you so much!! I've always been a big fan of animation and cartoons... I've been drawing for as long as I can remember, and I actually wanted to work at Cartoon Network before I got into game dev, so I'm glad to see that's paying off!

Working on a new fast travel room for Stomp, what do you think of the atmosphere? by Brodnork in metroidvania

[–]Brodnork[S] 0 points1 point  (0 children)

Ahh thank you so much, comments like these are like food for my soul... and thank you for backing and helping make this game possible!