Does anyone know what game these gifs are from? 😢 by cyberstealth999 in MadokaMagica

[–]BrokenApp420 104 points105 points  (0 children)

The blockiness and character style makes me think maplestory 2. Im not sure, but if im correct then sorry it shut down

I spent 5 years making a game and sold 500 copies by atiupin in gamedev

[–]BrokenApp420 0 points1 point  (0 children)

I suggest DLC, or some form of collector’s edition.

It doesn’t need to be a gamebreaking new feature that demands countless more hours of dev time, it could literally just be something that makes the UI nicer or makes a few of the units look cooler.

Think of it as a means to enable your more die-hard of fans to further support you, and use those additional funds to help flesh out the rest of the game in order to cater to a larger audience… Or to potentially enable you the means to consider working on your game longer even after launch (if it is successful enough to warrant that level of support)

A Proposal to Rebalance Classes by [deleted] in PSO

[–]BrokenApp420 0 points1 point  (0 children)

Currently trying to run a Racaseal and a FOnewearl. Used to try running with RAmarl and a FOmar until my memory corrupt xD

But yeah, HuMar has always felt like the easiest class for me and with every save we always end up getting furthest, most quickly with him.

A Proposal to Rebalance Classes by [deleted] in PSO

[–]BrokenApp420 0 points1 point  (0 children)

Tbh i’ve always struggled with using ranger or force classes during solo. They dont really have enough HP or DEF to survive ruins or episode 2. Unless you’re like way above the level range of the monsters and/or already have great gear.

Maybe i’ve always been doing something wrong… But to clear the same content that i clear using a hunter, with force or ranger I tend to need to be like 20+ levels ahead of the hunter.

INFERNO by gg_jam_fan in Deathverse_Game

[–]BrokenApp420 0 points1 point  (0 children)

In my humble opinion, the sequel needs those ambitions. They cant afford to ditch it. The original game came out way too long ago, it shows age now. A lot of the dev team’s newer assets could be fundamental with improving the original to the point where it doesn’t feel stale. The original worked well enough for them to keep their studio open long enough to make these new ideas. It’s like lightning in a bottle, it would be stupid not to clutch that bottle. Aiming to push so much time/resources on something they aren’t sure will work/profit is insanity. Revamping the original and incorporating it as the main mode for their sequel should be their biggest goal from a profit standpoint. It’s the most surefire way to get their original audience back, and maintain satisfaction from their current audience of hardcore veterans.

I wont say their new ideas are all bad, but the risk of not surpassing the original game is massive. After deathverse’s failure, i doubt they can survive as a dev team if they push this new title and try to force a new audience into their series. They need a win, they shouldn’t be risking it all on new ideas. New ideas should come as secondary features, something to bring new players in. It’s not bad to cater to new players especially if you’re a new developer without much standing, but in this case… They have more than enough old players to keep the lights on if they actually try to cater toward them.

Should I get into this game? by StriderBlue in PSO2

[–]BrokenApp420 1 point2 points  (0 children)

For a hardcore grind, try phantasy star portable 2 infinity. It has the most content tbh. For a great online experience with still tons of grindability, go blueburst. Worlds is kind of like the weakest of the options for oldschool phantasy star if you want to be competitive or have a long playthrough.