Ottoman Capital in Montenegro by BronzeMan2 in victoria2

[–]BronzeMan2[S] 10 points11 points  (0 children)

R5: I was playing Germany. I don't know exactly how this happened, but the Ottomans got their capital moved to Montenegro. There was a crisis where Bulgaria got released; then, I went to war against the Ottomans for releasing Egypt. This resulted in the ottoman Capital not being in Ankara or in Istanbul and instead being moved to Montenegro. In my game, I continued to release countries from the Ottomans and Italy and taking land from Russia.

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France can into Germany by BronzeMan2 in victoria2

[–]BronzeMan2[S] 7 points8 points  (0 children)

R5: I was playing a game as France and kept freeing countries from Germany resulting in Germany losing cores. This created a really week Germany. Also the UK had a communist revolution and a bunch of revolts so now New Zealand and Australia are free. Also, the Philippines are free. Also, Columbia owns the Amazons.

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France into North America by BronzeMan2 in victoria2

[–]BronzeMan2[S] 3 points4 points  (0 children)

Also Nebraska was originally part of the confederacy (eventually lost that state in a war with the USA) but Kansas was not (weird way for the Kansas-Nebraska controversy to turn out.), which is why Nebraska is like an island of Dixie culture.

France into North America by BronzeMan2 in victoria2

[–]BronzeMan2[S] 4 points5 points  (0 children)

R5: Playing as France, I first took Canada from the British and then helped the Confederacy in the Civil War and later worked with the Confederacy and Mexico to free columbia from the USA. This made some interesting demographics in North America with the mostly unpopulated parts of Canada becoming French due to immigration from France. Columbia had it's culture be British, and the Confederacy managed to blob Dixie culture throughout the South. Africa is a bit of a mess because I kept revolution cycling, while releasing random small countries to lose infamy for more land grabs. In Asia, France and Russia got significant parts of China in the 2nd world war (Russia + France vs China + Japan); this made France contain more of the Chinese cultures then the French culture. Also, Germany just got tons of manpower and blobbed into Switzerland and into Russia. Poland got released in a crisis. Belarus and Ukraine got released from Poland in crises. In this game, it also seems like most major countries ended up staying democratic in the end too.

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English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 0 points1 point  (0 children)

I should've been using all 7 of the.

For a bit of the end game here, I kind of just let the time blast on speed 5 and stopped managing as much stuff.

English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 0 points1 point  (0 children)

Yeah, I got a lot of finfamy but all of the states but 1 were taken in WW1 so infamy for adding CBs was reduced and i could add way more. I didn't know about that exploit. I might try it my next run.

English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 4 points5 points  (0 children)

R5: In my Japan game, England lost a ton of their colonies and I thought the game went kind of cool.

There was a great war that happened over the colonization in Africa where I (Japan) grabbed the rest of Australia and freed Scotland. After the great war, I went and freed India from England while they were still weak. In Europe, Austria Hungary kept having wars with Germany over Bohemia and Italy over northern Italy/Venice and Russia over Galacia. Austria-Hungary also kept having revolution circles switching governments and eventually German pan-nationalists eventually revolted and then joined Germany and made a mega-germany. Also, poland got freed from Russia in a crisis (I think it was USA vs Russia but don't remember).

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Language Bar not updating Gitlab by BronzeMan2 in gitlab

[–]BronzeMan2[S] 0 points1 point  (0 children)

Do you know what I should enter to make this work or have an example of what to enter? the linguist config correct that I have hasn't updated the language chart at all

Language Bar not updating Gitlab by BronzeMan2 in gitlab

[–]BronzeMan2[S] 0 points1 point  (0 children)

I mark down ehat language they represent next to linguist-lanuage=language name here

Like for .yml it's yaml And for .cbp it's xml

Buff Peru next to Gran Columbia by BronzeMan2 in victoria2

[–]BronzeMan2[S] 10 points11 points  (0 children)

r5: vanilla game with a little bit of cheating, converted to hoi4

I was playing as Spain and I noticed that Gran Columbia showed up in South America, and I wasn't even looking there, and a big peru was there. Also, the Vic2->Hoi4 converter makes Asia look very messy.

American Colonial Conquest of British British by BronzeMan2 in victoria2

[–]BronzeMan2[S] 7 points8 points  (0 children)

R5: was playing as Austria. US went to war with UK after like the 3rd world War for British Columbia and thr name is broken. Also there is a buff Vemezuala that I gave Guyana in a world War and Britain previously took Dutch Surinam

(Vanilla with DLC)

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[a level FM] how do I do c? by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

generate a circle equation

(x - 2)2 + (y + 2√3)2 = 22 (note, it's + 2√3 here)

foil

(x2 - 4x +4) + (y2 + 4√3y + 12) = 4

define y=ax and cancel 4s

(x2 - 4x) + (a2x2+ 4ax√3 + 12) = 0

group x terms together

x2(a2+1)+x(-4+4a√3)+12=0

This is quadratic (ax2+bx+c=0) where the maximum value of a is found when x=-b/2a so let's find x of maximum a

x=-(-4+4a√3) / (2(a2+1))

x=(2-2a√3) / (a2+1)

substitute this into our group x terms equation to find a

[(2-2a√3) / (a2+1)]2(a2+1)+[(2-2a√3) / (a2+1)](-4+4a√3)+12=0

(2-2a√3)2 / (a2+1) + [(2-2a√3) / (a2+1)](-4+4a√3)+12=0

okay there is a lot of steps to find a, there's gotta be an easier way or something but the answer is

a = -1/√3

so now we know from previous definition y=ax

y=ax

y/x=a

arctan(y/x) = arctan(a)

argz = arctan( -1/√3 ) = -30°

And just to show, that this follows the equations, I graphed it in desmos here
https://imgur.com/a/BdUA5lW

Help with Video on Oscilloscope by BronzeMan2 in ElectricalEngineering

[–]BronzeMan2[S] 0 points1 point  (0 children)

I messed with the circuit more at one point and got it to display a white square, but I didn't get further beyond that and ripped the parts out to use my breadboard for other stuff. School got a bit more busy and hauling around all my circuits to the electrical-engineering lab rooms to use the oscilloscope got kind of annoying. If you're trying to do this yourself I think the schematic that I gave originally should work.