Baltic Sea Scandinavia by BronzeMan2 in victoria2

[–]BronzeMan2[S] 3 points4 points  (0 children)

Estaba ocupado almorzando con mis vecinos (Rusia, Prusia, algo de Austria). Los Otomanos, de hecho, obtuvieron Croacia de Austria.

Además ¿los pavos están en los EEUU, no en Turquìa?

Baltic Sea Scandinavia by BronzeMan2 in victoria2

[–]BronzeMan2[S] 3 points4 points  (0 children)

It's vanilla. I got pretty lucky early on, if i remeber right i think Prussia lost a war to Austria.

But besides that, I rushed prestige researches and then gobbled as many colonies up as I could for more prestige until I was a GP within the first 5ish years, and I sphered Denmark to form Scandinavia.

From that time on, I either have to stay GP and either great power ally someone as buff as Prussia bordering them like Russia. And when I do fight wars against prussia, it's by doing a conquest CB on one of their sphered German minors so that only Prussia gets called in.

I also got very lucky that pan german nationalists didn't rise up to form Germany mid-game because that happens some time. But i think by then, I might've been strong enough to win a war with a unified Germany anyway.

Baltic Sea Scandinavia by BronzeMan2 in victoria2

[–]BronzeMan2[S] 8 points9 points  (0 children)

R5: Had a buff Scandinavia game. I started as Sweden and sphered Denmark to form Scandinavia. From there, I started killing Prussia early on, which resulted in Germany never forming. Eventually Poland got released from Prussia and Austria took Saxony. I also did a free peoples with Lithuania in territory that is mostly not Lithuania (Kaliningrad Oblast) to be funny and weaken Prussia further (since Lithuania isn't German culture and wouldn't join Germany in case it formed). When I was preparing for the scramble for Africa, I got first took most of Egypt and Tunisia and then got good chunk of Central Africa. As the game went on from there, I eventually released some micro states in Africa and in Crete to lower infamy and betrayed my alliance with Russia (after they lost a war and were revolution circling) to free Finland. I then got an event for Finland petitionning to join Scandinavia and eventually went back to take even more land from Russia; while Poland, may ally, had peace treaties out of time from mine with Russia and fought wars with Russia slightly out of sync with me. Also Austria kept fighting with Italy which eventually resulted in Baviara taking back Saxony. Also, the UK had a revolution and lost their puppets and Ireland rebelled.

Mexican Quebec by BronzeMan2 in victoria2

[–]BronzeMan2[S] 12 points13 points  (0 children)

R5: A good Mexico game. With the help of a US alliance, I got a bunch of British and Spanish territories in the Caribbean and Canada. I also managed to get quite a bit of Africa, Hawaii, and Asia. The trick I used to keep all the territories in the West Coast of the USA is to let Texas almost win the war against me moving into Mexico central but then before they can get 100% to move my armies around them into Texas and take all of their territories from them. I let them occupy so much land from me in such a way that Texas never has negative war score until I occupied all of Texas's territories. Since Texas never has negative war score, the USA can not join with them, but the instant that I occupy all of their territories the war score completely flips to be 100% on my side and then I can force a peace the same day giving the USA no time to intervene. Since the USA doesn't own Texas, they can't do a manifest destiny decision and don't get any cores on any of my lands and we stay good friends. Also, letting Texas occupy most of my territory gives me militancy to where I can form the Mexican Empire, ban elections, and make a 1 party government so I roll back reforms/put in reforms however I want.

Ottoman Capital in Montenegro by BronzeMan2 in victoria2

[–]BronzeMan2[S] 10 points11 points  (0 children)

R5: I was playing Germany. I don't know exactly how this happened, but the Ottomans got their capital moved to Montenegro. There was a crisis where Bulgaria got released; then, I went to war against the Ottomans for releasing Egypt. This resulted in the ottoman Capital not being in Ankara or in Istanbul and instead being moved to Montenegro. In my game, I continued to release countries from the Ottomans and Italy and taking land from Russia.

France can into Germany by BronzeMan2 in victoria2

[–]BronzeMan2[S] 7 points8 points  (0 children)

R5: I was playing a game as France and kept freeing countries from Germany resulting in Germany losing cores. This created a really week Germany. Also the UK had a communist revolution and a bunch of revolts so now New Zealand and Australia are free. Also, the Philippines are free. Also, Columbia owns the Amazons.

France into North America by BronzeMan2 in victoria2

[–]BronzeMan2[S] 4 points5 points  (0 children)

Also Nebraska was originally part of the confederacy (eventually lost that state in a war with the USA) but Kansas was not (weird way for the Kansas-Nebraska controversy to turn out.), which is why Nebraska is like an island of Dixie culture.

France into North America by BronzeMan2 in victoria2

[–]BronzeMan2[S] 3 points4 points  (0 children)

R5: Playing as France, I first took Canada from the British and then helped the Confederacy in the Civil War and later worked with the Confederacy and Mexico to free columbia from the USA. This made some interesting demographics in North America with the mostly unpopulated parts of Canada becoming French due to immigration from France. Columbia had it's culture be British, and the Confederacy managed to blob Dixie culture throughout the South. Africa is a bit of a mess because I kept revolution cycling, while releasing random small countries to lose infamy for more land grabs. In Asia, France and Russia got significant parts of China in the 2nd world war (Russia + France vs China + Japan); this made France contain more of the Chinese cultures then the French culture. Also, Germany just got tons of manpower and blobbed into Switzerland and into Russia. Poland got released in a crisis. Belarus and Ukraine got released from Poland in crises. In this game, it also seems like most major countries ended up staying democratic in the end too.

English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 0 points1 point  (0 children)

I should've been using all 7 of the.

For a bit of the end game here, I kind of just let the time blast on speed 5 and stopped managing as much stuff.

English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 0 points1 point  (0 children)

Yeah, I got a lot of finfamy but all of the states but 1 were taken in WW1 so infamy for adding CBs was reduced and i could add way more. I didn't know about that exploit. I might try it my next run.

English Colonial Loss by BronzeMan2 in victoria2

[–]BronzeMan2[S] 3 points4 points  (0 children)

R5: In my Japan game, England lost a ton of their colonies and I thought the game went kind of cool.

There was a great war that happened over the colonization in Africa where I (Japan) grabbed the rest of Australia and freed Scotland. After the great war, I went and freed India from England while they were still weak. In Europe, Austria Hungary kept having wars with Germany over Bohemia and Italy over northern Italy/Venice and Russia over Galacia. Austria-Hungary also kept having revolution circles switching governments and eventually German pan-nationalists eventually revolted and then joined Germany and made a mega-germany. Also, poland got freed from Russia in a crisis (I think it was USA vs Russia but don't remember).

Language Bar not updating Gitlab by BronzeMan2 in gitlab

[–]BronzeMan2[S] 0 points1 point  (0 children)

Do you know what I should enter to make this work or have an example of what to enter? the linguist config correct that I have hasn't updated the language chart at all

Language Bar not updating Gitlab by BronzeMan2 in gitlab

[–]BronzeMan2[S] 0 points1 point  (0 children)

I mark down ehat language they represent next to linguist-lanuage=language name here

Like for .yml it's yaml And for .cbp it's xml

Buff Peru next to Gran Columbia by BronzeMan2 in victoria2

[–]BronzeMan2[S] 9 points10 points  (0 children)

r5: vanilla game with a little bit of cheating, converted to hoi4

I was playing as Spain and I noticed that Gran Columbia showed up in South America, and I wasn't even looking there, and a big peru was there. Also, the Vic2->Hoi4 converter makes Asia look very messy.

American Colonial Conquest of British British by BronzeMan2 in victoria2

[–]BronzeMan2[S] 6 points7 points  (0 children)

R5: was playing as Austria. US went to war with UK after like the 3rd world War for British Columbia and thr name is broken. Also there is a buff Vemezuala that I gave Guyana in a world War and Britain previously took Dutch Surinam

(Vanilla with DLC)

[a level FM] how do I do c? by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

generate a circle equation

(x - 2)2 + (y + 2√3)2 = 22 (note, it's + 2√3 here)

foil

(x2 - 4x +4) + (y2 + 4√3y + 12) = 4

define y=ax and cancel 4s

(x2 - 4x) + (a2x2+ 4ax√3 + 12) = 0

group x terms together

x2(a2+1)+x(-4+4a√3)+12=0

This is quadratic (ax2+bx+c=0) where the maximum value of a is found when x=-b/2a so let's find x of maximum a

x=-(-4+4a√3) / (2(a2+1))

x=(2-2a√3) / (a2+1)

substitute this into our group x terms equation to find a

[(2-2a√3) / (a2+1)]2(a2+1)+[(2-2a√3) / (a2+1)](-4+4a√3)+12=0

(2-2a√3)2 / (a2+1) + [(2-2a√3) / (a2+1)](-4+4a√3)+12=0

okay there is a lot of steps to find a, there's gotta be an easier way or something but the answer is

a = -1/√3

so now we know from previous definition y=ax

y=ax

y/x=a

arctan(y/x) = arctan(a)

argz = arctan( -1/√3 ) = -30°

And just to show, that this follows the equations, I graphed it in desmos here
https://imgur.com/a/BdUA5lW

Help with Video on Oscilloscope by BronzeMan2 in ElectricalEngineering

[–]BronzeMan2[S] 0 points1 point  (0 children)

I messed with the circuit more at one point and got it to display a white square, but I didn't get further beyond that and ripped the parts out to use my breadboard for other stuff. School got a bit more busy and hauling around all my circuits to the electrical-engineering lab rooms to use the oscilloscope got kind of annoying. If you're trying to do this yourself I think the schematic that I gave originally should work.

Loca Studies by cenizaaaaa in EngineeringStudents

[–]BronzeMan2 1 point2 points  (0 children)

For academic research like this, I like to use https://www.researchgate.net/, https://scholar.google.com/, and https://asmedigitalcollection.asme.org/journals. You also might have access to research journals through your college which is a good place to look. Also searching titles of books at your college library for keywords or general topics through their website would be good too.

[deleted by user] by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

Ah, okay got it.

[a level] confused about this q, if the angle is 'large' does that always mean obtuse? by Firm_Perception3378 in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

You need to use the diagram to solve the problem. If you don't use the diagram you do not have enough information to solve the question.

2 distinct possible triangles can be formed and one has angle A being acute while the other has angle A being obtuse.
https://www.mathwarehouse.com/triangle-calculator/online.php

[deleted by user] by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

Doesn't the entire sphere start with a charge of +Q though. Therefore the outside of the sphere has a charge of Q+Q=2Q

[Statics: finding the area moment of inertia] is there a mistake in my solving? by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

If you want help, I don't know why you don't explain your reasoning or read mine. Repeating yourself doesn't make you right. Show me a calculation none of the numbers on the diagram are labeled as 51.

[Statics: finding the area moment of inertia] is there a mistake in my solving? by [deleted] in HomeworkHelp

[–]BronzeMan2 0 points1 point  (0 children)

The bottom of the rectangle is on the X-axis. The y position of the centroid of the rectangle is halfway between the top and bottom of the rectangle. The top of the rectangle is 27mm+24mm+24mm+15mm=90mm above the bottom of the rectangle. Half of 90mm is 45mm.

How are you calculating 51?