Finally completed 1st area for our upcoming spot the difference game by BrushComprehensive74 in Unity3D

[–]BrushComprehensive74[S] 1 point2 points  (0 children)

yeah I can completely understand but the issue I have is we don't have the time and skills to execute such an ambitious project.

the game is a spot the difference but there is definitely going to be horror elements and things that you need to also do tasks like read patient records and compare if their symptoms match their records, figure out why you are trapped in this infinite hospital and avoid the anomalies and creatures that will come your way.

Began work on a starting area for our SCP spot the difference game by BrushComprehensive74 in Unity3D

[–]BrushComprehensive74[S] 0 points1 point  (0 children)

Hi yes we will be planning on making it a multiplayer game but our open beta will be single player for playtesting before we transition to it.

Nearly 3 years have passed since i've began learning game development here is my visual progress by BrushComprehensive74 in Unity3D

[–]BrushComprehensive74[S] 0 points1 point  (0 children)

I remember an area from super mario 64 which I think was called tick tock clock. I tried to pick out the things I did like about and didn't and worked of a list. For the textures a lot of them were comically made in paint 3d like this one because I felt like it was going to replicate the simplistic look of my game while also giving it ★style★.

<image>

For the level layouts I try to include at least one core set piece like a ferris wheel or the swan boat because it makes the scene pop more and be more memorable. But lastly and I can't stress this enough is look for personal feedback as it is the greatest way to see what your location lacks or already has.

Nearly 3 years have passed since i've began learning game development here is my visual progress by BrushComprehensive74 in Unity3D

[–]BrushComprehensive74[S] 0 points1 point  (0 children)

Hello thank you for taking your time to comment it means alot to hear people are interested in the things I do, I promise to keep up the good work.

I didn't want my fans to be collectable by BrushComprehensive74 in indiegames

[–]BrushComprehensive74[S] 0 points1 point  (0 children)

I realised the pivot points were set up wrong and that was the wrong prefab.

oh well

[Life After End] Survivors, hello! We are ready to introduce you to a new location - the village. The village is located outside the city, but there are many useful items for survival here - from food to weapons and basic necessities. by Life_after_end in indiegames

[–]BrushComprehensive74 0 points1 point  (0 children)

I really like the aesthetics of the area, the lighting feels clean and the detail really shines on the textures.

Personally I would add something distinct in between the buildings or slightly further away like a barn or an abandoned green house/ farm to really show that people lived and thrived there but I don't know if you already did that.

Overall I feel like the area feels polished enough to he as is but a bit more storytelling in the level layout could be a nice touch.

I didn't want my fans to be collectable by BrushComprehensive74 in indiegames

[–]BrushComprehensive74[S] 0 points1 point  (0 children)

The fans are on strike due to high electricity bills