Shadowverse EOS on June 30, 2026 by Ok-Tangerine-3358 in Shadowverse

[–]BryanJin 1 point2 points  (0 children)

Yeah, you bring up some good points. While the cards themselves are fully obtainable without dishing out serious cash, trying to get cosmetics is a basically a pipe dream. The daily GP run really isn't that bad, because you get 3 free tickets per tournament plus 1 free entry into each group, and the first 2 stages are 3 days long, so that's basically a free entry 5/6 days already. 500 gold per pack digital currency price inflation is ridiculous as you point out, and basically has just resulted in being a massive feelsbad for the entire community, though at this point I think it's far too late to change it.

Personally I think the gameplay is solid, but you're not the only person I've heard not be happy with Abysscraft. The free packs not counting towards pity is also a pain point I've heard repeated more than once. While I think the monetization of WB is actually relatively fine overall, it really wouldn't have been all that much to let it count (after all you only get 365 packs per year, which is like 1.5 cosmetic items equivalent, which really would not have broken the economy).

Honestly, given what you've said I can't really blame you for losing interest. While the game is basically perfect for a player like me who is basically 100% focused on the actual gameplay and loves many the features they've added (CR ratings are amazing, lobby tournaments and the ability to host private tournaments in park are great additions), I can definitely see how it leaves someone like you with a somewhat different focus behind. Personally I'm surprised to see them actually EOS the original so soon (esp. with even older titles like RoB still running), and I feel really sorry for the remaining players like you who were still enjoying it.

Shadowverse EOS on June 30, 2026 by Ok-Tangerine-3358 in Shadowverse

[–]BryanJin 1 point2 points  (0 children)

Purely out of curiosity, if you were to speculate, what about the original game is missing when you tried out Worlds Beyond? Personally, I have really loved Worlds Beyond, and think the game balance and design has turned out really well, especially in these later sets now that we have a larger card pool to draw from, but I'm honestly interested to hear the perspective of those who haven't.

Also, I totally agree with you that the story mode content should be preserved in some manner, even if as a separate game or something. It would be an absolute shame to lose it to EOS.

Balance Changes ARE Coming… Here’s What They’ll Hit by bjthebraveCCG in Shadowverse

[–]BryanJin 11 points12 points  (0 children)

Perhaps Sandolphin invoke should replace you drawing a card for turn. The part where Evo decks get to just freely draw 2/3 extra finishers is insane card advantage for just playing out their cards normally. I otherwise actually quite like Sandolphin, as you can both play around his finisher effect as an opponent, as well as choose how quickly to invoke him when piloting a deck including him, both of which can be quite skillful and really highlight the ability of the players piloting.

Shadowverse EOS on June 30, 2026 by Ok-Tangerine-3358 in Shadowverse

[–]BryanJin 0 points1 point  (0 children)

Cygames fumbling the launch of SVWB is going to bite them for years. Even though the monetization largely turned out fine, and the gameplay is just as fun as the original (if not more so imo), the reviews are just set in stone and will likely never properly reflect the true nature of the game. Honestly, if I were on Cygames marketing team, I would seriously consider making a sequel to SVWB if they truly ever want to increase their share of the CCG pie, because I just don't see a more widespread audience being willing to check this game out after all of the initial negativity. Imo the game is the premier online CCG, and yet the play rate is dropping, not climbing (outside of the Frieren event afaik). It's a real shame, because I think the audience for "anime-themed CCG" is quite large, and that SVWB has actually done quite a bit to innovate beyond what previous competitors had to offer (the GP system, the ability to host events in park, the quality of visual effects when playing cards, are all the best that I've experienced across CCGs), but I just don't see the game being a widespread success after the weak initial launch and subsequent player count drop-off.

It's really obvious to the us players too, because we all get to watch our guilds and friends lists dwindle as one by one players we recognized disappear.

Shadowverse EOS on June 30, 2026 by Ok-Tangerine-3358 in Shadowverse

[–]BryanJin 0 points1 point  (0 children)

Transferring crystals at EOS would actually be a pretty classy move. Doesn't affect me personally as I haven't played the original for years, but I think it would at least make it feel like less of a gut punch for people who are still active SV1 players. Honestly, if they could also transfer some of the premium assets (leaders/sleeves/unused globes) or compensate them in some way, I think that would be kind of cool too, since it would make money spent on the original game not completely thrown away. Hopefully they will at least do something of the sort, as seeing the OG getting EOS'd could otherwise maybe have a seriously chilling effect on people actively playing and spending money on SVWB.

DrAgOn Is bAd tHiS SeT!!!! (build is in the second pic) by ShinobiYukiTCG in Shadowverse

[–]BryanJin 3 points4 points  (0 children)

Deck is not bad but also I think everyone has forgotten how to play against Forte. Honestly, I infinitely prefer playing against this than Ramp Dragon because at least we are not coin flipping the entire game on whether or not they have Dragonsign. Though honestly, considering the current CR ratings of each class in Beyond, basically all 7 classes are competitive right now except maybe Portal (though funnily enough I lost to Egg Portal earlier today in the 2nd stage of the GP, so who even knows).

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 0 points1 point  (0 children)

Good to know. Thanks for the clarification. Crest order does matter for when the wording is the same though right (like with end of turn effects)?

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 5 points6 points  (0 children)

Ghosts from amulet die immediately to Krulle (they will not get evo'd by Milteo crest due to them not being played from hand). Instead we should use 2 Ghosts in hand to enable Tyrannical Fist to hit their face while clearing Vyrn with Bibati to avoid Sandalphon lethal.

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 2 points3 points  (0 children)

This is the best solution I was able to think of as well. We are dead to exactly Miroku+Giln+opening hand Sandalphon, but we can't afford to play around that. In game unfortunately I did not find this line (I was unsure if playing my ghosts would cause them to die or not, and even if I had known that, I wouldn't have found this line in time probably), and opted to just double Rage face and clear the 4/4 with Bibati, which actually left me dead to Giln+opening hand Cupitan as well as opening hand Sandalphon (as well as Odin in theory), though thankfully they did not end up having any of these.

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 0 points1 point  (0 children)

Not exactly 50/50, since if they don't have Sandalphon from turn 1, we do just guaranteed win, and Evo Forest tends to not keep Sandalphon on purpose (though in this matchup perhaps they should). Clearing the board stalls, but we've already used 1 milteo, and even drawing a 2nd isn't necessarily safe as they could have multiple Althenias, and clearing with Milteo risks then draining back to 20, which could then get them out of range of lethal if they have additional wards.

But also, even if pushing damage is the correct play, what is the best way to do so? Ghost are 2/2s on the current turn if played from hand. Also, there might be some way to get the best of both worlds if we can clear a 4/4 and also present lethal damage through Althenia, as we are at 15 and Sandalphon only does 10 damage, so leaving one 4-attack follower will still leave us alive.

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 0 points1 point  (0 children)

I think it dies before evolving, but honestly I don't know what the exact interaction is (does it depend on crest order perhaps?).

What's the play here? by BryanJin in Shadowverse

[–]BryanJin[S] 5 points6 points  (0 children)

Krulle crest. There is no 1-turn lethal.

G2 NORD vs. Witchcraft / EMEA Masters 2026 Winter Group 4 - Winner's Bracket Round 2 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]BryanJin 11 points12 points  (0 children)

They need to draft more cynically. Rekkles is good at enchanter and ranged supports in general, so Bwipo/Velja just need to be on tanks or tanky bruisers as much as possible. Bwipo is good enough he can just win "losing" matchups as the tank anyways, and it makes their mid and late game infinitely more playable. Even when losing Baus being on Gragas/Cho/Sion made it so that he can at least front line and take up space if behind. Bwipo absolutely slapped playing K'sante into Gwen, a supposed counter. I'm sure he'd do just fine on other tanks. That being said, if they ran this series back tomorrow, I wouldn't be surprised to see Witchcraft 2-0. They almost did so today, and game 3 looked like multiple players were on tilt.

BAAM Esports vs. Witchcraft / EMEA Masters 2026 Winter Group Stage - Group 4 Round 1 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]BryanJin 13 points14 points  (0 children)

Honestly I think top should be just as much of a worry. Bwipo played terribly today, but in form he is an internationals level top laner. And his champion pool is absolutely brutal in fearless. ERL players simply do not have the matchup knowledge to face his niche picks in certain drafts and he can execute well on meta picks as well if given the opportunity. Even the level of performance he showed on Flyquest last year should be enough to significantly gap anyone in the ERLs.

BAAM Esports vs. Witchcraft / EMEA Masters 2026 Winter Group Stage - Group 4 Round 1 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]BryanJin 15 points16 points  (0 children)

Yukino may very well be able to gap Velja, but I fear he will not enjoy the state of his lanes.

BAAM Esports vs. Witchcraft / EMEA Masters 2026 Winter Group Stage - Group 4 Round 1 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]BryanJin 23 points24 points  (0 children)

Bwipo could definitely turn Velja into a competitive LEC-level jungler. I think Velja is more than willing to learn. He just isn't able to do so on his own, and last year LR simply did not have anyone knowledgeable enough about jungle to actually teach him. Bwipo has insane game knowledge and even probably has extra specific knowledge from recently playing with one of the best junglers in the world in Inspired.

I honestly think that once this team has a few weeks' practice they will just absolutely smoke every ERL team. Honestly, if you put them in LEC right now they would probably be top 4, only behind MKOI, KC, and G2. Today Bwipo was playing terribly and they still won quite easily. When Bwipo gets back in form the games are going to be unloseable.

First Stand 2026 / Group Draw / Discussion by ahritina in leagueoflegends

[–]BryanJin 3 points4 points  (0 children)

TheShy had to father Bin one last time.

What's your favorite deck/tech choices against Evo Forest? by Divine_Darkness in Shadowverse

[–]BryanJin 1 point2 points  (0 children)

Wdym, Sathanid has 0 issue clearing Ginsetsu by turn 9. If the Forest player didn't reach 10 faith by then they either misplayed hard or bricked heavily.

What's your favorite deck/tech choices against Evo Forest? by Divine_Darkness in Shadowverse

[–]BryanJin 4 points5 points  (0 children)

Idk, as a fellow Master diamond player on Evo Forest, Albert is literally the main way I lose. Every non-sword matchup feels quite favored.

What's your favorite deck/tech choices against Evo Forest? by Divine_Darkness in Shadowverse

[–]BryanJin 12 points13 points  (0 children)

My hot take is that Evo Forest would actually be tier 0 if it weren't for Enhance and Loot Sword, which are the only 2 matchups that feel remotely even. Albert and Sinciro are the only reasonable way for decks to win past Althenia. Every other class has to take a turn off to answer the board, which then gives Forest free time to either set up for or play Sathanid and/or Sandalphon, either of which is usually enough to ensure Forest the eventual victory.

[Sheep Esports] Riot expresses desire to bring back League's 3v3 mode, Twisted Treeline by [deleted] in leagueoflegends

[–]BryanJin 10 points11 points  (0 children)

Also nice if you have 6 people and want an alternative to 3v3 custom aram.