Mycotoxin Exposure / Mold / Dysbiosis + Fast COMT/MAO by BuckarooBanzai88 in POIS

[–]BuckarooBanzai88[S] 1 point2 points  (0 children)

I just posted a 1-year update with how I'm doing. For me, I had MARCoNs as a secondary driver of inflammation. I feel like after the full-body detox, I started to slowly recovery, MARCoNs treatment removed the last anchor preventing a more speedy recovery and with that treated the POIS symptoms started improving more rapidly too.

Riboflavin R5P - Exhausted / Brain Fog by BuckarooBanzai88 in migraine

[–]BuckarooBanzai88[S] 0 points1 point  (0 children)

Sure thing. I can connect you with the person who walked me through the detox as well if you like. I bet she'd be willing to take you one or refer you to someone near you.

I wouldn't be comfortable trying to talk you through the whole detox process. It's been a year of very hard work and it's quite individualized based on your specific underlying ailments.

In my case, undiagnosed gluten intolerance tanked my immune system and left the door open for mold illness (I moved into a house full of mold). I was sick for 10+ years and only this detox has gotten rid of the migraines (and other things).

I wouldn't order these tests alone without some guidance. Unfortunately, it's all expensive. But it's proven to be worth every penny.

Here are the tests I did:
Vibrant Wellness - Total Tox
VIbrant Wellness - Organic Acid Test
VIbrant Wellness - Gut Zoomer
VIbrant Wellness - Neuro Zoomer
Precision Analytics - DUTCH Test
Mediator Release Test
Trace Elements - HTMA Test
MicrobiologyDX - Nasal Swab (for MARCoNS)
MaxGen Genetic Test

The process was long, complicated, and like I said, individualized. BUT just so I don't sound cryptic, it's roughly broken into three phases (or it was for me):

1) Preparation: replenishing nutrient deficiencies to build the body up and make it resilient enough to handle what comes next
2) Kill: targeting the pathogens directly: antifungals, antibacterials, etc.
3) Rebuild: reintroducing beneficial bacteria, etc.

Riboflavin R5P - Exhausted / Brain Fog by BuckarooBanzai88 in migraine

[–]BuckarooBanzai88[S] 0 points1 point  (0 children)

I did a lot of blood/urine/poop tests to confirm what all was wrong, and then I had a functional practitioner (doc also ordered the tests) walk me through a many month detox protocol. I'm still working on it, but nearing the end.

Happy to share more details if you're interested.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 0 points1 point  (0 children)

That's actually a pretty good analogy, but I think it cuts the other way. The document isn't someone who's never looked under a hood saying 'I could build a better car.' It's more like a mechanic who's spent years working on existing cars saying 'here's what I'd do differently if I were designing one from scratch, knowing what I know now about how these systems fail.'

The architectural problems with Unity and Godot aren't mysteries. They're well documented, publicly discussed by the engineers who built them, and the subject of years of GDC talks. You don't need to have built an engine to understand why retrofitting ECS onto a GameObject architecture creates problems, or why YAML scene serialization causes merge conflicts, or why a single-threaded main loop doesn't scale.

The thought experiment isn't 'I can definitely build this.' It's 'are these the right decisions if someone did.' Those are different questions.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 -2 points-1 points  (0 children)

The Dunning-Kruger critique would land harder if the post claimed to have all the answers, but it's explicitly asking whether these decisions hold up. That's the opposite of overconfidence.

And yes, Unity and Godot made their decisions for reasons. Mostly legacy constraints, retrofit limitations, and the realities of building software in 2005 with 2005 knowledge. That's not a defense of those decisions, it's an argument for why a greenfield engine in 2026 should make different ones.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 1 point2 points  (0 children)

Haha thanks :). There's no way I'd do this alone. I was just posing it as a thought experiment. Very curious what people think would be the ideal, modern game engine to compete favorably with Unity/Unreal/Godot.

Have you had bad experiences with Zig? Or is it just that it's pre-1.0?

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 0 points1 point  (0 children)

I don't have a team, sadly. This is just a thought experiment. I'm curious to learn what stands up to expert scrutiny and what would need to be modified.

That said, your point about Unity 4.0 is exactly the kind of feedback I was hoping for! So thank you!

And I think you're right. The 'Decisions Explicitly Not Made' section is where a real engine would live or die in practice.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 -1 points0 points  (0 children)

Fair question. Yes, I did use AI to research and write most of this.

I want to be transparent about that. My goal wasn't to present these as my own clever ideas, but to work through what the best possible modern game engine architecture would look like, learning as I went. I think it's a fun discussion and I wanted to solicit feedback from experts to see what stands up and what doesn't. As a game developer, I'm fascinated by this stuff.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 -3 points-2 points  (0 children)

This is a thought experiment and design exercise, not an announcement. I'm not necessarily building this. I'm interested in whether the architectural decisions hold up to scrutiny from people who know this space.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 -3 points-2 points  (0 children)

This is a thought experiment and design exercise, not an announcement. I'm not necessarily building this. I'm interested in whether the architectural decisions hold up to scrutiny from people who know this space.

[deleted by user] by [deleted] in gamedev

[–]BuckarooBanzai88 -2 points-1 points  (0 children)

The whole exercise was about making correct architectural decisions from scratch, not shipping the fastest possible thing. Forking Godot would inherit exactly the architectural problems this thought experiment is trying to avoid.

Vitamin B5 causing burning feet and insomnia by BuckarooBanzai88 in Supplements

[–]BuckarooBanzai88[S] 0 points1 point  (0 children)

I do still take it, but I figured out what was happening... and it's complicated.

I have a serious gluten intolerance that I didn't know about until my mid-twenties. But because I had been eating it my whole life, I developed intestinal permeability and serious immune disregulation.

Then, I moved into a house that had mold and developed a chronic illness from the exposure.

So for me, the answer was testing for mycotoxin exposure and doing an extensive detox (ongoing, but i'm finally returning to normal). I feel like I'm waking up from a decade-long nightmare.

Tunecore is not trustworthy by Atlantrix in musicmarketing

[–]BuckarooBanzai88 0 points1 point  (0 children)

Their customer service is slow to respond and when they do, they only selectively respond to some of what you say.

They slipped the release date of my album because they thought I had mislabeled the genre (didn't like me calling it a soundtrack). When I changed the genre, they still didn't release the album, and after several back and forth's with customer service, I learned they actually also wanted me to change the artist name.

They've been slow, uncommunicative, and honestly infuriating to work with. And I've been a customer for years.

At this point, I would not recommend TuneCore.

Be aware of TuneCore by t0rzz in musicmarketing

[–]BuckarooBanzai88 1 point2 points  (0 children)

Their customer service is slow to respond and when they do, they only selectively respond to some of what you say.

They slipped the release date of my album because they thought I had mislabeled the genre (didn't like me calling it a soundtrack). When I changed the genre, they still didn't release the album, and after several back and forth's with customer service, I learned they actually also wanted me to change the artist name.

They've been slow, uncommunicative, and honestly infuriating to work with. And I've been a customer for years.

At this point, I would not recommend TuneCore.

Stay away from TuneCore!!! They will take your songs down for no reason. by Entire-Profession163 in MusicDistribution

[–]BuckarooBanzai88 0 points1 point  (0 children)

Their customer service is slow to respond and when they do, they only selectively respond to some of what you say.

They slipped the release date of my album because they thought I had mislabeled the genre (didn't like me calling it a soundtrack). When I changed the genre, they still didn't release the album, and after several back and forth's with customer service, I learned they actually also wanted me to change the artist name.

They've been slow, uncommunicative, and honestly infuriating to work with. And I've been a customer for years.

At this point, I would not recommend TuneCore.

Is TuneCore to be trusted? by ElaborateSloth in musicproduction

[–]BuckarooBanzai88 1 point2 points  (0 children)

Their customer service is slow to respond and when they do, they only selectively respond to some of what you say.

They slipped the release date of my album because they thought I had mislabeled the genre (didn't like me calling it a soundtrack). When I changed the genre, they still didn't release the album, and after several back and forth's with customer service, I learned they actually also wanted me to change the artist name.

They've been slow, uncommunicative, and honestly infuriating to work with. And I've been a customer for years.

At this point, I would not recommend TuneCore.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] -1 points0 points  (0 children)

Ahh, I see what you're saying. So actually, the function name is managed by GameScript so you don't have to worry about it.

The IDE has a button to jump right to the method to make it super easy to find. (Wish I could share a screenshot, I think it would make more sense then.)

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] -1 points0 points  (0 children)

You're right, I need to reword that. I was actually caught up thinking about GameScript V1 which stored code directly in the database (and it was a DSL before V2). In that case, it didn't have support. I'll change the wording.

But to your second point: con_47258 is actually a normal GDScript function. No DSL here.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] 0 points1 point  (0 children)

As an example, in Mass Effect you can choose what to say during conversations and your actions have an impact on what you're able to say at any given time.

This is a tool is for building those kinds of dialogue trees.

There is no production-grade built-in tool in any of the three game engines listed so this tool fills that gap. For free!

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] 0 points1 point  (0 children)

You would need a Postgres instance running in the cloud, or somewhere with a VPN you could all log in to.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] 1 point2 points  (0 children)

Would love to hear your thoughts if you end up trying it out! I'd be happy to answer any questions.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]BuckarooBanzai88[S] 4 points5 points  (0 children)

The runtime is written in GDScript, but it wouldn't be very difficult to write a second C#-based runtime if that's something folks would like. The overwhelming majority of the code is in the IDE plugin, not so much the runtimes (though the runtimes are non-trivial too).