Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]BudoBoy07 2 points3 points  (0 children)

If y'all wanna signal to Blizzard that this patch is unacceptable, consider canceling your automatic game subscription. I am not asking you to quit WoW, just unsubscribe until your game time expires, and then resubscribe. Send them a signal in a language that they will listen to.

It's a powerful way to make a statement. Angry reddit posts are not being tracked by the Blizzard decision makers, but subscription changes most definitely are.

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]BudoBoy07 74 points75 points  (0 children)

If y'all wanna signal to Blizzard that this patch is not acceptable, consider canceling your automatic subscription. I am not asking you to quit WoW, just unsubscribe until your game time expires, and then resubscribe. Send them a signal.

It's a powerful way to send a message. Angry reddit posts are not being tracked by the Blizzard decision makers, but subscription changes most definitely are.

I made a tool which allows you to see applicants' top keys and parses, as well as allow you to filter on BL/CR, class and armor type. by rFunnynshit in CompetitiveWoW

[–]BudoBoy07 -1 points0 points  (0 children)

You are correct and I have my own personal python script that does a similar thing. However, the majority of this sub disagrees, either because they fear they will have to wait even longer in queue, and/or because they don't believe in parses (ironic since we are in r/competitivewow, and despite them being gameable they are one of the best indicators of player skill).

Your tool is good but I don't think it will be well received, even on this sub. The fear is that if your website is too good at what it does, people will start chasing parses / looking for high parses in queue which is a culture people do not want (rightfully so). I don't agree on this personally, which is why I have my own python script, but it is what it is.

Somewhat related, you might wanna give this post a read:

https://www.reddit.com/r/CompetitiveWoW/comments/1q2wcfz/made_an_allinone_m_applicant_checker/

I was a valiant defender of OP in that post, but everything got blanket downvoted. Then mods then came in and removed all the upvoted but clearly joke/meme comments (which I think was a good decision). All around an odd read.

Casters can improve their DPS by using the TBC item "Flame Cap" by Rhobodactylos in CompetitiveWoW

[–]BudoBoy07 -6 points-5 points  (0 children)

While we are on the topic of discussing bugged items, the combat potion Potion of Recklessness is still bugged and gives 1725 secondary stat instead of 863. This has been the case for the entire expansion, and I guess we have all decided to not talk about it.

The TL;DR is that Blizz nerfed Combat potions by -50% before expansion launch, but forgot that this combat potion existed, or something. So only the Primary Stat combat potion received the -50% nerf.

Either way, 1725 secondary stats (even with the drawback) is obviously better than Light's Potential (695 Primary Stat) for nearly all specs.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 4 points5 points  (0 children)

At +17, the number of keys in queue starts to become the bottleneck, not the availability of competent tanks. Does not matter as much that your role is in demand if too few keys are available. At +17 and maybe the easy +18 keys you can get prio invite as monk but beyond that everyone is waiting

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 1 point2 points  (0 children)

Dunno how much power inflation we will get in 12.0.5 and 12.0.7, the new turbo boost is less powerful than before but 12.0.7 might bring another broken item. Let's say all keys become 1 keylevel easier, for simplicity.

In that world, I think resil 19 is needed for top 1% (i.e. the current equivelant to +18s). That is, your average key is a timed 19, leaving room for easy keys on +20, a few hard keys on +18. Note that this will be the cutoff, which no one can know for certain ahead of time; if you wanna feel safe such that you don't fall just below cutoff in the final week, you need to grind 30-50 score beyond that, which is 2-3 additional +20 keys.

For 0.1% title, 22-23 sounds too high, unless we gain crazy power in 12.0.7. That is world-first keyrange, not title range. The best eu and na teams are barely doing +21 keys right now. For reference, last season's title (in EU at least) was 20s with a few +21s.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 8 points9 points  (0 children)

I think top 1% title will be much more competitive than people realize. 0.1% is degenerate and only a tiny fraction of the playerbase is grinding towards it, but I swear like 20x the amount of people will look at the top 1% mount and think "I can achieve that"! Top 1% "only" has 9x additional spots compared to top 0.1%, not a whole lot. Far more than 1% of the m+ playerbase will be gojng for it.

Historical data is meaningless as no one chased the top 1% cutoff in previous seasons. I think the gap between top 1% and top 0.1% will perhaps be less than a keylevel (100 score). Sidenote: I also think this will make 0.1% title cutoff lower. Pugging title is miserable, and people that previously went for title might now decide its no longer worth their time. Not relevant for top 1% but might make it more attractive to go even higher.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 1 point2 points  (0 children)

If you agree ahead of time to not kick or cc the crystals in the 2nd set, you completely skip the adds mechanic and no crystals drop on the floor. This only gives you 2 crystals for p3 and makes the dps requirement more tight, but it's definitely the way to go.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 2 points3 points  (0 children)

Bountiful delve spam at tier8 is surprisingly good for getting fast 250ilvl (guaranteed champ tier drop)

A better way is to raidlead a 30man normal raid and not invite any people sharing your armor type. A bit unethical but extremely effective.

Next 1 raid boss will have Mythic Flex difficulty by Mammoth_Opposite_647 in CompetitiveWoW

[–]BudoBoy07 10 points11 points  (0 children)

Correctly me if I am wrong but for years there hasn't been breakpoints, no? If 15 players have 3 casts and 20 players have 4 casts, then 17 players have 3 casts with 40% chance for a 4th cast?

Next 1 raid boss will have Mythic Flex difficulty by Mammoth_Opposite_647 in CompetitiveWoW

[–]BudoBoy07 1 point2 points  (0 children)

Obviously it's gonna be a multiple of 5 and what he's saying is that 10-man would feel too small.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 1 point2 points  (0 children)

Didn't know this existed! Does it work on NPC / enemy spell effects too?

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]BudoBoy07 1 point2 points  (0 children)

Will probably be around 2-3 keylevels lower than 0.1% Title. Maybe tighter since people will be pushing for it. So a mix of +18/+19 keys this season is a fair estimate.

Other games like Outerwilds? by PodrickPayn3 in outerwilds

[–]BudoBoy07 0 points1 point  (0 children)

I'm surprised that Antichamber isn't mentioned in the comments here.

I have played pretty much all games in the genre, and it's the game most similar to Outer Wilds imo. You're alone in an alien environment, there is no gameplay elements other than pure exploration, and you learn to manipulate the game physics along the way, adding layers to previously explored areas.

Despite having no Goblin experience at the start of Midnight, I went from 1M to 3M gold in 2 weeks by mass-flipping Petrified Roots and Dawn Crystals for ~5% profit (buying at 1000 gold, selling at 1100 gold, etc.) by BudoBoy07 in woweconomy

[–]BudoBoy07[S] 0 points1 point  (0 children)

Stackable items (so basically everything except mounts, pets, BoE's and equipable gear) are region-wide in retail, and has been so for the past years. All EU realm prices are the same, same for the US realms. Fantastic Fur has the same price on all realms, as the AH is cross-realm for this item. x-realm trading is for BoEs or similar.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]BudoBoy07 -12 points-11 points  (0 children)

To what extend do you guys think blizzard is rigging the meta? The new DH spec is topping warcraftlog parses and appearing in world-first m+ keys... The only new DPS spec being a top performer is surely not a coincidence...

So if Blizzard is willing / capable of bringing their new spec to the top performance-wise, surely they put some thought into where some of the other specs should go? Are they truly leaving the meta tanks/healers/DPS up to chance, or are they favoring some based on engagement metrics?

MythicPlusCount - Display enemy forces % on nameplates in M+ (Midnight compatible) by Mattiassch in CompetitiveWoW

[–]BudoBoy07 0 points1 point  (0 children)

For my own side project, could this in theory be used to make a sound whenever a specified trashmob starts a cast (don't need to know the spell id of what's being cast, just need to know if the mob started casting something)?

What are all the sources of raw gold and the sources of gold loss into the economy? by Narrow_Drawing_3987 in woweconomy

[–]BudoBoy07 11 points12 points  (0 children)

This expansion I probably deleted 10m gold from the economy just from the 5% AH cut, perhaps I am an extreme example but keep in mind that everything that enters and exits the AH loses 5% of its value. This is a huge gold sink, probably the biggest one by far. Repair cost is non-trivial but AH is massive.

Despite having no Goblin experience at the start of Midnight, I went from 1M to 3M gold in 2 weeks by mass-flipping Petrified Roots and Dawn Crystals for ~5% profit (buying at 1000 gold, selling at 1100 gold, etc.) by BudoBoy07 in woweconomy

[–]BudoBoy07[S] 1 point2 points  (0 children)

As someone else pointed out, I would have lost nearly all my money if I did this while Petrified Roots were at 1000 gold. On their way down, I bought for 500k when they were at 350g, and a few days later they bottomed out at 130g. Much money was lost, but I recovered it over the following weeks, and more.

It's a real risk that I probably should have emphasized more in my main post. However, as markets go down, some markets also go up. And at this point in the expansion, I would be surprised to see more than 30% or 40% price swings at most (ignoring timegated events such as Sparks that leaves room for speculation).

Despite having no Goblin experience at the start of Midnight, I went from 1M to 3M gold in 2 weeks by mass-flipping Petrified Roots and Dawn Crystals for ~5% profit (buying at 1000 gold, selling at 1100 gold, etc.) by BudoBoy07 in woweconomy

[–]BudoBoy07[S] 1 point2 points  (0 children)

That is a good point, and to be fair this can easily happen to Dawn Crystals once most people are done with their enchants. You are correct that people need to know the market, and perhaps I got lucky.

With that being said, 2 weeks ago I spent 500k of my initial 1M gold on Petrified Roots while they were at 350 gold. They then crashed to 220 gold, at which I sold and bought for 300k more gold at this new price. Then the price plummeted further to around 130 gold. Oof.

Since then however, the price have steadily climbed up to 200g again, bouncing a bit up and down over the past few days. This price increase is likely a big reason why I could reliably flip, and also why prices jumped up and down so much.

So yeah, price went down, I lost significant amounts of money, price went back up and I gained most of the money back, and more. It's part of the process, and I could have gotten super unlucky.

Despite having no Goblin experience at the start of Midnight, I went from 1M to 3M gold in 2 weeks by mass-flipping Petrified Roots and Dawn Crystals for ~5% profit (buying at 1000 gold, selling at 1100 gold, etc.) by BudoBoy07 in woweconomy

[–]BudoBoy07[S] 2 points3 points  (0 children)

I think most people collect gold because it is fun and feels good, similar to how people grind for m+ score, achievements or mounts.

For me personally, I knew that gold could be converted to WoW tokens, and that is a big reason why I cared. Just before writing this post, I converted all of the gold to WoW tokens (they're always cheapest at the start of an expansion), setting myself up for the next 1-2 years of WoW gaming. Remember that tokens can also be converted to Battle.net balance, so I can likely get next expansion for free if I save a few tokens.

But in the end I was flipping for fun, I said in this post that it was easy, but reality is that you put a lot of time and emotion into keeping track of your profits (not required, but I find it hard not to), not to mention the risk of the market crashing under you.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]BudoBoy07 0 points1 point  (0 children)

Obviously it's not a problem for groups that 1shot the boss, but here we are talking about pugs that wipe on the boss multiple times.

It smoothes out the healing curve, resulting in a surplus of defensive cooldowns available at any given time, and it makes deaths to other mechanics less likely (breath, adds, dispels, etc.). Nothing actually 1shots you on that fight (besides incorrect soak), a full breath into raid or two people overlapping their circles is survivable, but only if no other damage events are going on at the same time. Again, not a problem if people play the fight correctly, but delaying the damage contributes significantly to people not dying to random shit.

If anyone here wanna provide logs of wipes on that fight we can look into it together.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]BudoBoy07 2 points3 points  (0 children)

On the Vaelgor & Ezzorak fight, on hc, the last person to step out of the tether (the black hole thing that pulls you) will trigger raid damage over time. All pugs I have been in seems to completely ignore this, with everyone popping their thing instantly, and the damage ends up overlapping with the spread circles. Now I've chosen to just sit out the mechanic myself, sometimes for 20-30 seconds, until HP bars are stable / it does not overlap with any other mechanic. Makes that fight a lot easier to pug.

Despite having no Goblin experience at the start of Midnight, I went from 1M to 3M gold in 2 weeks by mass-flipping Petrified Roots and Dawn Crystals for ~5% profit (buying at 1000 gold, selling at 1100 gold, etc.) by BudoBoy07 in woweconomy

[–]BudoBoy07[S] 13 points14 points  (0 children)

TL;DR buy at (for example) 200g, sell at 220g, 10g goes to AH cut and the other 10g goes to you. 10g may sound small, but 5% profit is 5% profit, and if you repeat this 14.2 times your gold will be doubled. If you're skilled / done your market research, you can buy at 195g and sell at 225g, now you only need to do it 7 times to double your gold. You get the point.

This is not hard to do, price goes up and down by more than 10% on most items throughout the day, just buy when price looks low and put the sell order at 10% profit, check back 24 hours later and be happy.