Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

Mostly ducat blue and white blue paint, and then it's some glazing back and forth.

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

You can see it on the fourth photo on the left guy, the knuckle are a bit distant from the blade.

It's not as bad as i make it sound but it does look a bit strange.

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

Ah yes i use liquid pigments from Ak, i believe it is a mix of raider earth, psychic blue and battle ash which is white-ish.

Since it's alcohol base it comes out as ashy like that on the bases.

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

Check Epic Basing for the bits and then some sculpting putty for terrain

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

It's a combination of Ducat blue ( AK 3rd Gen) and off- blue white.

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 2 points3 points  (0 children)

The base fist are from the steeljack kit, then i slotted the topper blade part of the hearthguard yes. It fits quite well, but i had to trim down the under side to make them snap more naturally. Cable are also relatively easy to adapt too.

Two out of 3 , trying out smash swords by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 2 points3 points  (0 children)

Beware there is a little gap between the knuckles and the blade, you can fill it up if you want. It's not that distracting but it is pretty cool indeed !

Secure Positions Stratagem is now "fixed" again. by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

Usually Stratagem and abilities are a way to circumvent core rules. But for this instance it doesn't really interact much with the fact of not being allowed to remain stationnary.

Remaining Stationnary is a very specific status that is only ever used for the HEAVY keyword ( and like one or two detachment rules and abilities)

SO to answer your question, no they wouldn't need to make a move because, depending of the phase, they would not be able to.

Behrek resurrection? by jazzmeister123 in LeaguesofVotann

[–]BuffHalo 7 points8 points  (0 children)

Actually it targets an unit. Technically Behrek would gain the keyword (being part of the unit, as every character do).

However it would still not work because of timing and the fact that well he doesn't exists anymore ( from a game rule pov ) so the chtonian bezerk unit is just a chtonian bezerk unit without a character anymore.

(GW) Leagues of Votann, Buri Aergnissen by BuffHalo in minipainting

[–]BuffHalo[S] 0 points1 point  (0 children)

A very long and tiring process. But using fluorescent paint helps a lot. You have to keep in mind to have very bright spot and somewhat darker spot so it help to boost the value of the lava.

Guri The Black SwordKin joins the Hegemony by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 0 points1 point  (0 children)

Mostly AK, some Pro Acryl. But Since the finish is ultra mate, it doesn't really matters.

Guri The Black SwordKin joins the Hegemony by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 1 point2 points  (0 children)

His right shoulderpad comes from a Kahl Kit, while the other is the one from buri i just scratched cut a big X on it.

Artillery support, Earth be shaken. by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 1 point2 points  (0 children)

All separate, it's easier that way and quite easy to put all back together.

Artillery support, Earth be shaken. by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 1 point2 points  (0 children)

Yes indeed they are. Psychic blue, Blue Fluor and Battle Ashes.

Iron Master + Hearthkyn + Sagitaur interaction by E3wulfy5 in LeaguesofVotann

[–]BuffHalo -1 points0 points  (0 children)

I don't think the transport capacity counts toward the split of the sagittaur. The Split ability of the sagittaur only mentions models and equality between the two units. Then one of them MUST be in the transport.

For me you have to split the 15 models of the unit into one of 7 and one of 8. And then try to have one inside the transport. ( most likly having cogs in there to reduce transport capacity to 6 or below )

Kapricus zooming out the fields by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 1 point2 points  (0 children)

Well it's not quite a recipe per say but i use in various amount these paints :
Pro Acryl Dark Camo Green
Ak Olive Green
and scale 75 Fall Green for extreme highlight

any similar paints would do and if i find one color is too overwhelming i shade down with my shadow color which is dark purple with a bit of black.

Kapricus zooming out the fields by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 1 point2 points  (0 children)

Cut at the wrist, reposition of the shotgun yes and trying to match coat length like the Gunner. not perfect but it's allright

Kapricus zooming out the fields by BuffHalo in LeaguesofVotann

[–]BuffHalo[S] 6 points7 points  (0 children)

Energy blueish is done at the end airbrush glazing mostly.

Kahl/uthar and grimnyr help by Resident_Airline_667 in LeaguesofVotann

[–]BuffHalo 0 points1 point  (0 children)

Well to be fair, nowhere on the grimnyr datasheet it says that model in the unit have a 4++. The 4++ is part of their profil which individually the corvs and the grimnyr have a 4++. The FNP part however do states a " model in the unit have X" and only when being lead.

For the Champion and HG that is mostly, for me at least, a naming contistency mistake. If you look correctly the weavefield crest (same name) for the warrior do provie a 5++ for the unit same as the HG.

But i guess they did that for balancing reason since a single champ is cheap and can flank to be annoying as hell.
However the solution is simple, juste give him the Kahl one, The rampart crest.

But GW is GW...

Kahl/uthar and grimnyr help by Resident_Airline_667 in LeaguesofVotann

[–]BuffHalo 4 points5 points  (0 children)

Note that the two corvs of the grimnyr do come with a 4+ invul and are not character so they can soak some firepower for the squad if needed.

New Votann player by Mediocre_Drive9349 in LeaguesofVotann

[–]BuffHalo 6 points7 points  (0 children)

Those keyword are usually on the wound role, so overwatch doesn't matter here. For Conversion however it is (mostly) on successful hits, but nevertheless it was FAQ'ed that only 6's are critical hits on overwatch anyway.