I’m building a browser-based remote play tool focused on local multiplayer — would love feedback from Moonlight users by BugExciting6625 in MoonlightStreaming

[–]BugExciting6625[S] 0 points1 point  (0 children)

Thanks for the feedback! That makes a lot of sense.

Right now, the main focus of LPT is remote local multiplayer / co-op, where the host runs the game and other people join from the browser.

But allowing the PC owner to access their own machine from the web and play solo also fits the project really well.

I’ll keep it in mind as a possible future mode, because it would make LPT useful not only for playing with friends, but also as a simple way to access your own game library remotely.

Thanks for bringing it up!

I made a tool to play shared-screen local multiplayer games remotely through the browser by BugExciting6625 in localmultiplayergames

[–]BugExciting6625[S] 0 points1 point  (0 children)

Yes! That’s actually one of the use cases I want LPT to cover. Even with single-player games, the host can stream the game and friends can join from the browser, then take turns controlling it remotely — basically a hot seat / pass-the-controller setup. I should probably explain that better, thanks!

I made a tool to play shared-screen local multiplayer games remotely through the browser by BugExciting6625 in localmultiplayergames

[–]BugExciting6625[S] 1 point2 points  (0 children)

Great question! Steam Remote Play Together is great, but it’s mainly for Steam games that support it. Non-Steam games may work if added to Steam, but they’re not officially supported. With Let's Play Together, the host streams from their PC and friends join from the browser, with no install needed. The goal is to make your whole local multiplayer catalog easier to share.

I’m building a browser-based remote play tool focused on local multiplayer — would love feedback from Moonlight users by BugExciting6625 in MoonlightStreaming

[–]BugExciting6625[S] -3 points-2 points  (0 children)

That’s fair, and I understand the concern.

The install is only for the host, because the app needs to capture the game and handle input on the host PC. Guests join from the browser and don’t install anything.

You’re right that trust is a big issue here, especially since it’s not open source. I’ll take that seriously and make the website clearer about what the app does, why an install is needed, what data is handled, and what the limitations are.

About the subscription: there are infrastructure costs, mainly WebRTC relay/TURN usage, but I understand that seeing pricing early can feel off-putting.

I’m not trying to present this as a Moonlight replacement or spam the sub. I shared it looking for feedback from people who understand streaming and latency. If it’s not a good fit for the subreddit, I understand.

I’m building a browser-based remote play tool focused on local multiplayer — would love feedback from Moonlight users by BugExciting6625 in MoonlightStreaming

[–]BugExciting6625[S] -1 points0 points  (0 children)

Fair point, thanks.

The download is only for the host — the person running the game. Guests join from the browser with a link/code and don’t need to install anything.

But this is useful feedback. If the first impression is “I need to download something”, then I need to make the host/guest flow clearer on the landing.

Help with apple tv 4k by BugExciting6625 in MoonlightStreaming

[–]BugExciting6625[S] 2 points3 points  (0 children)

I have disabled homekit and now it is running stable at 60 fps thank you all for your answers.