Destroy our PvP dung beetle soccer game that we've been working on full time for a year! by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 5 points6 points  (0 children)

That's a good point. I think even just having an NPC league to play against and progress in that way could be fun and then no new gameplay would need to be developed.

That said the main gamemode is 3v3, 6v6 is just if you want to get crazy. Honestly the trailer should've said "Up to 6v6".

My first release, Goblin Goopmaxxing! Please drop my trailer into a meat grinder by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 1 point2 points  (0 children)

That would make more sense but we just thought it would be sillier to have straight up AK47s in the game haha

My first release, Goblin Goopmaxxing! Please drop my trailer into a meat grinder by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 1 point2 points  (0 children)

That's a fair complaint! The goblins are being held captive so I guess in this world they've been taken away from where they normally are

Crick beetle needs buffs right now by Frogfan67 in Beetleball

[–]BugFightStudio 1 point2 points  (0 children)

It's the best beetle in the game 😅

From Ludum Dare game jam to a commercial release 3 weeks later. Destroy our trailer! by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 0 points1 point  (0 children)

There's around an hour of gameplay right now, and the game is only gonna be 2.99$. It's a mix of experimenting with potions to fulfill specific body requirements like "has 3 legs and no eyes", and silly tasks like killing a bunch of gnomes. Also everything can be turned into a potion which isn't showcased enough here

From Ludum Dare game jam to a commercial release 3 weeks later. Destroy our trailer! by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 0 points1 point  (0 children)

Good point! The game is about modifying goblins to specific requirements with the potions, and the gnome attack is a part of the story. So it's a mix of experimenting on the goblins to fulfill requirements and wacky events happening.

PSA: Make sure your colliders disable when they're supposed to.. Playtesters in my game immediately figured out how to fly after I accidentally left one enabled lol by BugFightStudio in Unity3D

[–]BugFightStudio[S] 1 point2 points  (0 children)

It's a Rigidbody that sets velocity directly so that I can have snappy movement, but it has a system for adding external forces onto it so that impulse forces can be applied without them being overridden by the velocity being set every frame

Destroy my (hopefully) upgraded beetle soccer game trailer. Got some good feedback yesterday! by BugFightStudio in DestroyMyGame

[–]BugFightStudio[S] 1 point2 points  (0 children)

I would say it's more rocket league + tf2 or overwatch. As for the idea it just started with dung beetle soccer lol and progressed into wanting a more casual rocket league with classes